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#Tamer
Tamer Reboot - Global Lab
Nov 18, 2021, 15:10 (UTC)
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Last Edit : Feb 27, 2022, 03:58 (UTC)
# 41

Im starting to feel like Pa Just doesnt care. I pointed out several of these bugs in messages to PA and its always the same generalized were gonna look into it even going as far as updating a post over 2 months ago to force light of this and nothing was done. Perhaps khur was right that Tamer is just a dead class and time to move on. I personally refuse to accept this but by doing so Pretty much have gimped myself bad. Make maters worst Stuff was pointed out to me how other classes are acelling with passives in hunting and getting WAY better loot due to class passives affecting it.

Last Edit : Feb 28, 2022, 11:08 (UTC)
# 42

Right now, Tamer is a decent class, but she now lacks her own quality.

For example, in 1vs1 (in which Tamer was called S tier), tamer is still a threat, but some classes are better than her simply because they have their inherent strength. With the changes on Heilang, Tamer can't count on it anymore so... It's as if we had the general concept of a good class, but devs removed its particularity. 

If you want a reactive melee class, good in 1vs1 or small scale, would you choose Tamer in the current situation ? Probably not. Or you choose it for other reasons than the efficiency of the class.

So now, what we need is a working Heilang, which has its CCs, its strength, and its BRAIN to correctly react to our orders. (personally, I only want it to correctly apply CC with my orders, it should only make some damages when it's free. We'll, it's not like it was previously saving my life with well timed CC on a regular basis anyway XD) 

Last Edit : Mar 4, 2022, 23:43 (UTC)
# 43

Another live game and global labs patch has passed with no communication regarding Tamer's Heilang issues. Many tickets have been sent by myself and other Tamers regarding these issues, and are met with similar replies indicating our feedback has been sent to the appropriate channel and to check back where patch notes/updates are typically posted. I have updated the titles of my videos on the Tamer rework again to indicate that these issues have not been addressed since their introduction in December, it is now March. Only a handful of additional views have been garnered between them since I updated the titles last week (roughly 50), and this matches up with the declining interest in the class on BDO discords, among streamers in their chats, etc. The loss of all previously functioning Heilang CC effects except for Command: Attack, and the failure to implement any of the reworked Heilang CC effects or if this is the intended implementation, then the decision to render them unuseable and remain silent about this state of affairs, together comes off as incredibly indifferent.

Thank you for the fantastic costume, a cut above previously Tamer costumes in my eyes - however, I for one will not be purchasing it while you allow our classs to be the only class that must accept the neutering of its defining characteristic in PvP combat, when it already struggled in large scale PvP, as a "rework".

Last Edit : Mar 9, 2022, 06:00 (UTC)
# 44
On: Nov 18, 2021, 15:11 (UTC), Written by [GM]Daisy

Well?

Last Edit : Mar 11, 2022, 07:14 (UTC)
# 45

Updated the title of my guide videos on the rework again. March 11th and no word since Christmas on why Heilang doesn't CC anymore . You asked us for feedback, PA. We're here in good faith as requested. It only takes a few minutes for one GM to write an update once and put it here, or somewhere else we can see it. Meanwhile, you have multiple GMs responding to multiple Tamers filing tickets, some filing multiple tickets, all wondering what could possibly be going on after 2.5 months of the silent treatment.
 
Do you monitor these forums or is this a one-way communication channel? Because giving the silent treatment to this entire group of Tamers who organize BDO discords on your behalf, spread information about your game on your behalf, sing it's praises and direct people to it and make content on your behalf... is far beyond something as boring as "disrespectful". It is more like a masterclass meme. So this is how business is done, huh.

Last time - then I guess you'll be happy that I don't care anymore - even more feedback

1. The reworked Heilang effects on Void Lightning, Roaring, Howling, and Surging Tide don't work.
2. Awakened Tamer PvE damage and AoE size still needs to be increased.
3. Tamer passive is +50hp and +25lt, it's an embarassment. Make it 10% movement or attack speed.
4. Put a 5-10% increase to movement speed and 5-10% increase to attack speed on some skills like other assasin/rat classes have.

Last Edit : Mar 12, 2022, 12:50 (UTC)
# 46

i agree with gunrocks... think its time a gm respondes to this thread... maybe tamer rework is incomplete?? I honestly dont think she is done at all.. the iframes... the SA .. her defenses are garage.. she gets killed to ez and forget about SA trading with any class.... ive noticed that kuno for example has SA...grabs.. teleport... i mean how you call class reboot  balancing?? 

Last Edit : Mar 12, 2022, 15:44 (UTC)
# 47
On: Mar 12, 2022, 12:50 (UTC), Written by SimplyVicious

i agree with gunrocks... think its time a gm respondes to this thread... maybe tamer rework is incomplete?? I honestly dont think she is done at all.. the iframes... the SA .. her defenses are garage.. she gets killed to ez and forget about SA trading with any class.... ive noticed that kuno for example has SA...grabs.. teleport... i mean how you call class reboot  balancing?? 

Of course is incomplete. 

They cannot even do what they promise, they have released an incomplete reboot for both specs. Succ in theory was focused on mounted combat which has been an absolute disaster, and awakening... well, the new skill is basically garbabe because you never have the effect you want ready for be used, they forgot a movement skill on cloud spot, and they've "increased" moonlight distance which is absolutely false. Also they cannot even fix key priorities between some skill like beast rampage and full:moon after moonlight despiste this has been reported tons of time, then you send a ticket to the support and tell you to send feedback which is being sistematically ignored with auto-answers.

Lv Private
Califfa
Last Edit : Mar 19, 2022, 06:01 (UTC)
# 48

Thanks PA developers for reverting the behaviour of Scratch when used out of Tree Climb on global labs, and giving Soaring Arts a welcome nod of approval. Though smaller changes, I feel these are signs of things to come and I updated the title of my videos to say devs appear to be working on Tamer bugs again. THANK YOU - we appreciate it, even if you can only get to a handful of things a week. Really hope this is a sign of things to come in the next few weeks, cheers. I updated titles of my "guide" videos to reflect my excitement - 78 views since last week, 62 of those on the Dog AI Mechanics dedicated guide video, 10 on the Rework Summary video:

Last Edit : Mar 19, 2022, 14:34 (UTC)
# 49

I do not think we should start thanking and throwing sunshine and rainbows for an addition that is years late and only truly benefits one niche playstyle, aside from reviving desync-mimicking for everyone else.

Where are the Heilang fixes? Proper kit attention? Let's hope this is a sign of more things to come. Old or new. 
A two-liner revert of something that was taken away 3 years ago (for no reason??) is lazy. Where is the rest? Let's hope it is coming. I am hoping they are making up for years of feedback slowly and this is just the start, and not the end.

Would also like some class personality back, since Shai is getting her Alpaca that is useless but still is celebrated and advertised massively??
Our true summoner class is bland and lacking creativity, which the community that plays it has bounds of to share with the developers. Not everything has to be stripped and streamlined. For me, Heilang no longer feels like part of a duo for the Tamer.
On top of fixing Heilang to actually do damage and perform CC fields properly pls gimme Command: Sit and the Flute summon animation back for safezones please. It's useless fluff that a class needs to be unique instead of its face-value appearance.

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Lv Private
NanoByte
Last Edit : Mar 20, 2022, 03:51 (UTC)
# 50

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