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UTC 20 : 30 Apr 23, 2024
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Terrible class ignored by PA
Nov 21, 2021, 03:18 (UTC)
1897 5
Last Edit : Nov 21, 2021, 03:18 (UTC)
# 1

What the hell is awk hash suppose to do in NWs? The class has too many drawbacks and doesnt really offer anything to compensate for it.

 

-Awk attacks are too slow and dmg is dealt at the very end of the attack making it terrible to use in combos, which is why the majority of AWAKEN hashs combos uses the PREAWAKEN skills.

 

-Very low dmg output, was often told by other hashs in guild that tried awk hash before quickly going to succ that awk hash constantly feels like your missing some gear

 

-Grab would be balanced if the same thought process was applied to all the other grabs. Enemies MUST be in a very specific point at a very specific distance to work, and even still youll be locked in animation even if the grab and the grab is very slow. (meanwhile lahns have a massive cone grab, borderline 360 degree grab, where they can just throw it near an enemy and still grab them)

 

-immense stamina consumption with no way to safely recover it. Id even take something similar to warriors terrible charging thrust, just any sort of way to put some more distance between me and an enemy party that just needs to keep sprinting to me to catch up without having to use any stamina.

 

-not a single protected CC outside core skill, esp with any of our catches being very slow and unprotected.

 

-Infinite HP pot REQUIRED to play hash. Just doing vaha atoraxxion is a pain, relying on someone else for heals. Fighting creomars shouldnt be that scary.

 

-Heavy mana consumption making the inifinite mana pot highly recommended. 

 

-Magic dmg class. Hash's already abysmal dmg output now makes it impossible to beat a striker or mystic who only need half a combo to kill a hash whereas hash needs a perfect 10 hit combo 3 times back to back to win.

 

This was suppose to be another assassin class but got nothing what an assassin class needed, and then theres ninjas that were perfectly fine where they were...and PA made them faster, almost as to laugh at hashs. Hashashin is definitely one of the classes that needed a rework the most, just so people remember that the class exists. Once the reworks are done, its almost guaranteed that awk hash will no longer exist with just a couple heroes playing succ hash.

Last Edit : Dec 1, 2021, 13:38 (UTC)
# 2

i tried to grind on awakening. one literal min later i had to go back to succ

Last Edit : Dec 17, 2021, 20:55 (UTC)
# 3

Since the latest korea patch the pvp damage of awk. hash is not existing anymore xD. I have no fking idea what PA does but its complete dogsht.

 

1. Extremely Animation locked class

2. Extremely low dps thanks to point 1

3. Extremely high stamina consumption

4. Extremely high mana consumption

5. Since the guard nerf this class has 0 protection

6. Only Core skill gives 1 protected CC

7. Grab "hit area" extremely small + animation is extremely slow + grab nerf makes this skill completly useless

9. PVP damage is 0. You have to do a 20 skill combo in order to deal the same damage as other classes do with 2 lol

Last Edit : Mar 10, 2022, 03:01 (UTC)
# 4

welp i really wanted to give awk hash a chance with after reworks and my god, these devs are definitely smoking something that prevents them from using the tiniest amount of common sense. Awk hash had a horrible issue with dmg output, so what do the devs do? they improve dmg, good on them, but of course if theres anything ive learned from these idiots is that a few of their ideas are good, but their execution is the worst ive ever seen, unless its executing a class, making dead classes is their specialty.

-all passive accuracy has been removed with not even giving certain key skills at least a boosted hit rate, with the only saving grace is a small accuracy increase for 10 secs from inquistion.

-still heavily animation locked and animations absurdly slow, its like they wanted to try and make guardian an "assassin" class lmao

-The heaviest stamina dependant class, once thats gone its guaranteed game over

-too much mana burn, and no way to recover hp besides the required infinite pot

-rabam skills are useless when it comes to dmg since they nerfed it long ago and STILL they havent even considered adjusting the cd times

-grab just an absolute failure and never works

-still no protected cc out of core

-a very weak magic class allowing for strikers and mystakes the easiest win in their life

I have yet to fight any class that doesnt completely decimate hash in 2 hits even with our small evasion boost. Damn kuno and ninjas have a better hit rate and absurdly higher dmg output and speed than hash. hash isnt and will never be an assassin class with how it is, at best its ok at being a distraction and thats it. Compared to the assassin classes at least hash has better.....umm, better....err.....ya i got nothing, hash is outshined by the real assassin classes in every aspect. 

Supposedly the devs look at this and is the only reason im making one last post.

Last Edit : Mar 10, 2022, 06:04 (UTC)
# 5

https://www.youtube.com/watch?v=bxlYxeIgHXA

might wanna check some stuff out :)

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Lv 66
Seeryus
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