Hey guys,
I main nova succesion and when your Forward guard gauge hits close to 0 or 0 you cant move because your dashes trigger FG, would understand if it was a thing for all classes but for all i know its not.
Quote of your Reboot Update
"Changed for all classes to have "No Guard Gauge recovery" and display a guard break motion in s-block or Guard skills.
- Changed to not apply Forward Guard when moving backward while your Guard Gauge is at 0.
- Changed to not apply Forward Guard during the guard break motion."
This doesnt seem to apply at all for nova succesion, not only does fg try to trigger and locks your movement but it also resets the guard motion break cd.
Another Topic:
Standing up of nova succesion after knockdown has a larger animation than other classes, only know this after trying valk/dk/lahn/Corsair and seeing how their standing animation is almost instant.
Regarding Pve Nova, succesion trades mobility for that defense; but why its damage after spending +45b on it is still same as my tagged characters with 10 ap less?
Suggestions, feedbacks and criticism in a structured way is welcome.
Change is only possible if we talk about it.
Bro what do you expect from a company that create skills that do not even work?
Look what bullS skill they gave to my class after the rework.
First the last hit animation doesn't do damage, it is just for show.
Secondly once you learn that skill, you cannot lock it like any other skill in the game, you have to unlearn it, so if in case for some reason you want to activate it or deactive it you cannot unless you have Book of the Moon active.
Thirdly it is supposed to cast it faster which it does, but you cannot animation cancel it or even continue your combo by using other skills like these ones :
They don't even play their own game and just mess up with skills, balances, damage numbers and more.
They have no clue wtf they doing with their game.
The old skill can be canceled ANY TIME you want during the animation, so it is way faster than the new "supposed" faster thrash and bugged skill.
Bro what do you expect from a company that create skills that do not even work?
Look what bullS skill they gave to my class after the rework.
First the last hit animation doesn't do damage, it is just for show.
Secondly once you learn that skill, you cannot lock it like any other skill in the game, you have to unlearn it, so if in case for some reason you want to activate it or deactive it you cannot unless you have Book of the Moon active.
Thirdly it is supposed to cast it faster which it does, but you cannot animation cancel it or even continue your combo by using other skills like these ones :
They don't even play their own game and just mess up with skills, balances, damage numbers and more.
They have no clue wtf they doing with their game.
The old skill can be canceled ANY TIME you want during the animation, so it is way faster than the new "supposed" faster thrash and bugged skill.
You think thats because of the nature of global test server ? because how players get acces to overgear thus rather than having accurate feedback from players that test things that matter, its just a playground for players to overgear and check out stuff they could never do on their main accounts?
Would give a test plataform to steam users help in any form? for all i can see u cant get acces to global test if u play through steam.