Yet, karmabombing is a made up construct since no one can force anyone to flag up. Just say no to flagging.
The same can be said about saying no to rezzing and keep dying/fighting back when you're PK'd then. No one forces you to use Elion's Tears and keep coming back to die/protect your claimed spot.
The act of Karma Bombing is merely a word to describe a certain thing players do to "grief". Example A (among other existing examples):
Player 1 is grinding and minding their own business. Player 2 starts grindnig the same rotation. Player 1 kindly lets Player 2 know they are occupying the spot. Player 2 ignores Player 1 completely. Player 1 keeps trying to, as politely as they can, let Player 2 know that they are occupying the spot, yet Player 2, while clearly seeing they are intruding on an occupied spot, doesn't care and keeps killing mobs.
This can be construed as Karma Bombing. Again, it's merely a word players came up with to describe getting griefed. Call it what you want, an act like this has been known as Karma Bombing since before I started playing the game seriously back in Pirate's days. You're simply speaking semantics here and present a weak argument (as always when it comes to this topic). Players will do what they can to protect a spot they claimed. PK-ing an intruder is just one option, there are many options to protect one's claim in this game. In the example above, Player 1 can decPlayer 2's guild, for example. They could also just leave/swap channel. Many options. Come up with a better argument other than an elementary school level, absolutist, and sematics based non-sense.
The same can be said about saying no to rezzing and keep dying/fighting back when you're PK'd then. No one forces you to use Elion's Tears and keep coming back to die/protect your claimed spot.
The act of Karma Bombing is merely a word to describe a certain thing players do to "grief". Example A (among other existing examples):
Player 1 is grinding and minding their own business. Player 2 starts grindnig the same rotation. Player 1 kindly lets Player 2 know they are occupying the spot. Player 2 ignores Player 1 completely. Player 1 keeps trying to, as politely as they can, let Player 2 know that they are occupying the spot, yet Player 2, while clearly seeing they are intruding on an occupied spot, doesn't care and keeps killing mobs.
This can be construed as Karma Bombing. Again, it's merely a word players came up with to describe getting griefed. Call it what you want, an act like this has been known as Karma Bombing since before I started playing the game seriously back in Pirate's days. You're simply speaking semantics here and present a weak argument (as always when it comes to this topic). Players will do what they can to protect a spot they claimed. PK-ing an intruder is just one option, there are many options to protect one's claim in this game. In the example above, Player 1 can decPlayer 2's guild, for example. They could also just leave/swap channel. Many options. Come up with a better argument other than an elementary school level, absolutist, and sematics based non-sense.
Yet, I am not asking the rules to be changed to meet my whims. You and your kind are. Also, I am not blaming others for choices I've made. I choose to use elion's tears to keep attackers flagged and to get free pvp. they cost pearls, and I don't care. I also don't whine that others are making me waste pearls. No one is bombing anyone. You are bombing yourselves. Take personal responsibility for your actions.
... No one is bombing anyone. You are bombing yourselves. ...
At risk of "stepping in it" myself - maybe "karma landmines" is a more accurate term? Not that it matters, except for maybe pointing out agency a little more clearly. Now, when those landmines start following you around - are they torpedoes?
Yet, I am not asking the rules to be changed to meet my whims. You and your kind are. Also, I am not blaming others for choices I've made. I choose to use elion's tears to keep attackers flagged and to get free pvp. they cost pearls, and I don't care. I also don't whine that others are making me waste pearls. No one is bombing anyone. You are bombing yourselves. Take personal responsibility for your actions.
Exactly what we do. There's an obvious flaw in the owpvp, both bodythrowing and mob feeding can be done without repercussion, it is our responsibility to remind it to devs.
Not like they really needed it to acknowledge the issue, remember? ^^
Question: Why are we discussing here "karmabombing"?
I personally know that this topic is like a magnet for Columba. :)
Question: Why are we discussing here "karmabombing"?
I personally know that this topic is like a magnet for Columba. :)
some people falsely believe that karmabombing is real. No, learn to control yourselves and you won't be karmabombed
some people falsely believe that karmabombing is real. No, learn to control yourselves and you won't be karmabombed
The question is why karmabombing is discussed, not what KB is or is not.
If you want pve servers, why not just ask for -50% drop rate in return for zero pvp servers , so the opposite of Arsha? Otherwise just seems you want to remove the fundamentals of the game without a exchange. Arshas exchange is all pvp , chance of toxicity with +50% drop so naturally the opposite should be true for pve servers. Hence why seasons exist. Easy gearing for new players with zero pvp on normal seasons . With their being a cap so they get into proper servers but being limited by this cap.
Normal servers give 33% less loot than Arsha, not 50%. A proper equivalent would be pve servers that give -33% drop rate.
Anyway, isn't the whole point of world pvp that you find it fun and engaging? People in wow will opt into war mode purely for pvp, for example. There is technically a small buff but it may as well not exist. Is the pvp not its own reward? It seems to me that if they made these servers, they could do maybe a 5% drop rate buff on servers with pvp enabled just so that pvpers don't feel like they're actively hurting themselves by choosing what they enjoy, but keeping it small means not giving the opposite feeling to the pve players either.
some people falsely believe that karmabombing is real. No, learn to control yourselves and you won't be karmabombed
I believe that Karmabombing is real, but not all situations are karmabombing.
I think a scrub interrupting someone already grinding and trying to grind over them, and being a constant nuisance in hopes of being killed over and over until the grinder has to leave is a karmabomber.
I think a weaker player who is grinding and is invaded and killed repeatedly, but refusing to leave their grind spot is not.
For me it's about who is the aggressor and the intent. For me, the "karmabomber" is the aggressor in the first situation, but not in the second. The problem is many players here would call the invaded person who does not want to leave where they have been grinding as a Karmabomber, when they were not the aggressor.