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UTC 23 : 22 Jul 6, 2022
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Awak Hash pvp
Apr 29, 2022, 02:40 (UTC)
292 4
Last Edit : Apr 29, 2022, 02:40 (UTC)
# 1

am reaching out for the hash community. There are a few issues with hash pvp.

1) why was every ounce of accuracy taken from awaken hash and none put on skills? Even 5percebt would suffice. I'm 296ap with kutum and it I still have to use accuracy artifacts and accuracy buff twice in a combo to kill someone with 1100 evasion.

2) why does hash have to roll before they get up from the ground from a 4 second cc? Strikers can go from laying flat to attacking in one second where as hash has to roll then you can start fighting again. Is this by design?

3) why doesn't hash have a single extended super armor? How is it fair this class has zero accuracy and also cannot super armor trade because it's sa skills take 2-4 seconds to compete and none of them are extended sa so you have to cancel them with sand warp or else you are standing there unprotected.

Agree or disagree? Btw this is a post I sent to PA

Last Edit : Apr 30, 2022, 02:33 (UTC)
# 2

agree, but just reroll, thats what the devs wants, more money, you think they care about "balancing classes" lmao XD no. proof is succ zerker and soon to be drak when awakening comes i guarantee you that

Last Edit : Apr 30, 2022, 08:36 (UTC)
# 3

awa hashi is very decently tanky, very mobile, has ranged grab and decent damage, its not really meant to be "im standing there trading damage" class tbh.

This post was hidden by a staff due to the reports it has received.
Last Edit : May 11, 2022, 01:57 (UTC)
# 5
On: Apr 30, 2022, 08:36 (UTC), Written by Seeryus

awa hashi is very decently tanky, very mobile, has ranged grab and decent damage, its not really meant to be "im standing there trading damage" class tbh.

totally agree with you there on the last part, so why does serpent coil, ensnaring sands, dune slash, dune strike, collapse, condemnation force you into long animations up to 4 secs and force you to stand in place? sure you can cancel it with sand warp every 1.5 secs but if you do you will not deal any sort of dmg as the dmg is dealt at the end of the animations. I have never once seen a hash survive more than two hits from any class (except against a shai or another hash cause hash's abysmal hitrate lmao) unless theyre at the absolute max possible gear. At equal or even slightly higher a hash will die in 2-3 hits but require a very long, very unprotected combo to kill 1 person if not at least do a good amount of dmg. Hash grab is nice assuming it ever works as intended, its got some real serious issues like showing a successful grab but the target somehow ends up walking up to and CCing you, or running away though your still forced to go through the entire animation because the game cant seem to figure out whether your grab was successful or not, so it does both: person can still move around, and you go through a "successful" grab animation, and in some cases, the CC from a true successful grab last half as long as it normally should have. as for hashs mobility its decent for a short time, but its probably the most stamina draining of all classes and whens thats gone, its game over, stamina takes absurdly long to recover esp since some classes can just use mana to keep moving and catch up.

This post was hidden by a staff due to the reports it has received.

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