All these skills are affected by enemy skill hits shortening their intended distance travel (and losing protection as result which u can imagine is really "annoying" mid combat). For a class thats already super immobile and cant really spam movement mid combat that is HUGE problem, can you please fix this somehow already?
https://streamable.com/8sk19v
https://streamable.com/p2ipz9
https://streamable.com/n9ct64
https://streamable.com/h201ve
https://streamable.com/ov5m2o
also u can get grabbed out of elementalization even when u start moving/disappear already for whatever reason. we can talk abyout desync and stuff but this actually happens all the time.
https://streamable.com/z2hgwe
https://streamable.com/aoqdxv
hope they fix this and make skills reliable and usable, its beyond annoying to gamble every time u use your skills....
alright but can we get rid of the gap at the end of shadow leap?
alright but can we get rid of the gap at the end of shadow leap?
Apparently adding a stamina cost to it was the better choice according to PA. *shrug*
IMO, they should've removed some protection and kept Shadow Leap as is. IE: We don't really need Shadow Eruption SA - the faster animation is more than enough. Swirling Darkness and Soul Reaper -> change from SA to FG OR make them unprotected, but cancelable via iframe althroughout the ability. These SA/animation locked abilities Sorc has now...probably the biggest reason Sorc became more boring to play with this snoozefest SA rotating playstyle. It's nice to have these abilities, I just think the implementation could be better.
hope they fix this and make skills reliable and usable, its beyond annoying to gamble every time u use your skills....
Failstacks for desync anyone?
Failstacks for desync anyone?
devs would probably do this before properly addressing our issues. :D
any update on this? :D i can presume the anwser ....