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UTC 17 : 51 Apr 25, 2024
CEST 19 : 51 Apr 25, 2024
PDT 10 : 51 Apr 25, 2024
EDT 13 : 51 Apr 25, 2024
#Tamer
Community change request for tamer.
May 17, 2022, 17:45 (UTC)
3019 24
Last Edit : May 28, 2022, 03:42 (UTC)
# 11

Tamer has no defense stat & have to directly engage inside all the other classes range offensive dmg. She ain't a Ranger, Archer. Tamer die with 2~3 hit on frontal guard. If PA don't change anything in her defensive stats... For large scale she will always get trolled.  It's not playing asian difficulty mode. It's emotional damage mode.


Last Edit : May 28, 2022, 13:22 (UTC)
# 12

Would be nice to see these changes to actually bring the class up to relevancy with others.

Last Edit : Jun 3, 2022, 20:22 (UTC)
# 13

More upvotes go go go!

Last Edit : Jun 5, 2022, 12:41 (UTC)
# 14

What About makes more cores to buff Tamer?

Last Edit : Jun 5, 2022, 17:34 (UTC)
# 15
On: Jun 5, 2022, 12:41 (UTC), Written by BlackMamba97

What About makes more cores to buff Tamer?

I'd love them but they'd have to be good enough to at least make us consider using them over fg beast rampage.

Last Edit : Jun 13, 2022, 02:00 (UTC)
# 16

Spittin fax, i'm sure every tamer wants some changes like you said!

Hope we actually will get them soon!

Bc at this moment the dog + all the skills linked with the dog are useless wich makes basically half of the kit inviable,

wich for awk starts with 2 pretty big skills to catch people that are just doing nothing (wich worked before reboot)

- void lighning

- howling

Okay, so their is alot more wrong then just these 2 skills ofc and for both specs, 

Thats why if you (the reader of this) have any connection to PA, tell them to join the tamer discord and there will be a mega long list of every thing that is bugged/inbalanced about the class after the reworks. 

But man, Please let us use out doggo again, they are so sad rn and so do we....

Ty to Latryk for this REALLY IMPORTANT post 

<3

Last Edit : Jun 13, 2022, 20:11 (UTC)
# 17

Can someone explain in layman's terms what the problems with Tamer are? I've never played her so i can't follow the discussion of her skills. But I hear all tamers complain about the state of this class so there must be valid reasons.

Last Edit : Jun 14, 2022, 18:50 (UTC)
# 18
On: Jun 13, 2022, 20:11 (UTC), Written by Edana1

Can someone explain in layman's terms what the problems with Tamer are? I've never played her so i can't follow the discussion of her skills. But I hear all tamers complain about the state of this class so there must be valid reasons.

Of course, it's understandable if you don't play the class.

 There is a certain order of importance in the problems, it is necessary to start with the functioning of the pet.

 Normally, we have spells that are supposed to make Heilang attack (mainly "Void" creating a space a bit like shai which stiff and "Howling" which teleports heilang on the enemy and the stiff)

 on these two spells, for example, Heilang cc no longer works (or very badly in any case) but these are 2 attacks which alone are 2 of the best spells to "catch" theenemy.

 You should know that the tamer contrary to what we can believe is a very slow class in its movements, and by its jump it does not really have weapons to fight a faster enemy that is why these two fate are so important because it gave him some control of the environment that could trap the opponent.

 To give a more concrete example if an opponent like a kuno wants to play with the tamer by turning around, the tamer will not have any tools to defend herself because normally it is the Void spell that allows her to get away with stiffing them. opponents too sticky.

 And Howling is the only spell of the tamer that allowed to catch classes like archer, ranger, musa or a zerk in Q buff...

 This first point is not negligible and it is the most important demand of the community. (These spells worked perfectly before the rework but now they don't work anymore)

 The following points are slightly less important but remain a real necessity

 The second point is the mobility of the class (as I said before the class is weak against players with a minimum of skill even the jump is very easy to counter, the only element that makes some tamer players manage to killing others is that the class is not known so players just don't know how to play against)

 If I come back to mobility, the tamer has the jump and 2 dashes with cds that are too long for the class to be really fast, it's not normal for a zerk or a valk to move faster than a tamer.. .

 They have increased the speed of execution of the dodge or we do small rolls in the air but we greatly reduce the iframe time at the same time... The same goes for the best iframe of the W+F class. ..

And we have a lot of gap into différents skill supposed be protected 

 Then it should be noted that the tamer has spells that are just useless but above all that these spells are really numerous, they either do no dmg, be useless (no cc, no dmg or protection) and moreover, we have the passive the most useless and inconsistent of the game...

50hp and 25LT...

 Why ?

Or e buff give DP ... On tamer ... 

 And finally we have a spell that could be good (if core skill so if take this one we lose beast rampage and its rly impossible)  it takes almost 2 sec LBD (Legendary beast dance) it's the spell that does either flames, electricity, a lion's claw or a green color

 This spell is ''ok'' against sorc and ninja but is too slow, really too slow...

 The rest of the requests, although just as important, are more for gaming comfort but those that I posted in my first message (and which are not my ideas but those of the community in general)

 Are important things to implement in games for the class...

 I know that said like that it sounds huge but these are also logical changes

 And above all and above all the ccs of the fate linked to heilang

 I may not have been complete and I may be blamed for it, but I tried to answer your question as best as possible without going into exaggerated explanations

Last Edit : Jun 14, 2022, 18:29 (UTC)
# 19
On: Jun 13, 2022, 20:11 (UTC), Written by Edana1

Can someone explain in layman's terms what the problems with Tamer are? I've never played her so i can't follow the discussion of her skills. But I hear all tamers complain about the state of this class so there must be valid reasons.

To put it simply, issues that I feel make ppl quit the tamer/game:

- Heilang: CCs triggered from the skills aren't working properly since reboot. There's been no mention about it in the patch notes and PA refuses to relate to it, so we all assume it's a bug(it was super important in our kit !!!),

- Movement: basically tamer is as slow as it's been on the class release(2015), making it one of the slowest classes in the game,

- How PA ignored the players: to this day feedback is not respected, same for bug reports and general questions about how the class is supposed to work. Reboot was complete miss, recent updates rather nerfed the class further than fixed anything. Also, took them like a month to fix some bugs, then they left the others untouched to this day.


Honorable mentions:

- Tamer isn't fit to the current SA trade meta, it's a melee class that is extremely squishy and is reliant on a combo to kill opponent,

- Grab indirectly nerfed by increased cooldown 10s->15s(it's been quite a while ago) plus recent additions of 25% grab res% stones, meanwhile tamer has no ignore grab res% passive like a warrior, striker, mystic or zerker,

- 100% BSR nerfed to the ground,

- Beast Rampage(core damage skill) increased numbers, but also slowed down animation, so BR DPS reduced by ~40%,
- Recent changes are messing up key inputs, making some players complain about having to risk evasion rolls instead of using iframe,

- Terrible passive: +50hp +25LT,

- Ebuff is lackluster: +20DP(useless), +15%movement speed(quite nice), +30% all resistance(useless). Succ got +15%eva which is also useless, since eva doesn't work at all on the tamer,

- Mounted heilang rework: equivalent of turning heliang from T1 to T3 horse. A lot of wasted effort for something useless.

There should be some more, I just listed few I could think of on the go. 

Last Edit : Jun 14, 2022, 18:57 (UTC)
# 20
Écrit le : 14 juin 2022, 18:29 (UTC), par : Hap1Py

To put it simply, issues that I feel make ppl quit the tamer/game:

- Heilang: CCs triggered from the skills aren't working properly since reboot. There's been no mention about it in the patch notes and PA refuses to relate to it, so we all assume it's a bug(it was super important in our kit !!!),

- Movement: basically tamer is as slow as it's been on the class release(2015), making it one of the slowest classes in the game,

- How PA ignored the players: to this day feedback is not respected, same for bug reports and general questions about how the class is supposed to work. Reboot was complete miss, recent updates rather nerfed the class further than fixed anything. Also, took them like a month to fix some bugs, then they left the others untouched to this day.


Honorable mentions:

- Tamer isn't fit to the current SA trade meta, it's a melee class that is extremely squishy and is reliant on a combo to kill opponent,

- Grab indirectly nerfed by increased cooldown 10s->15s(it's been quite a while ago) plus recent additions of 25% grab res% stones, meanwhile tamer has no ignore grab res% passive like a warrior, striker, mystic or zerker,

- 100% BSR nerfed to the ground,

- Beast Rampage(core damage skill) increased numbers, but also slowed down animation, so BR DPS reduced by ~40%,
- Recent changes are messing up key inputs, making some players complain about having to risk evasion rolls instead of using iframe,

- Terrible passive: +50hp +25LT,

- Ebuff is lackluster: +20DP(useless), +15%movement speed(quite nice), +30% all resistance(useless). Succ got +15%eva which is also useless, since eva doesn't work at all on the tamer,

- Mounted heilang rework: equivalent of turning heliang from T1 to T3 horse. A lot of wasted effort for something useless.

There should be some more, I just listed few I could think of on the go. 

Rly nice, and clearly better than mine

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