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UTC 7 : 38 Apr 25, 2024
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BDO PvP Survivability Needs to be addressed..
Jun 27, 2022, 12:44 (UTC)
3746 35
1 2 3 4
Last Edit : Jun 27, 2022, 12:44 (UTC)
# 1

Morning everyone I realize I have been absent from the forums for some time but I would like to adress an issue that I pretty much figure would happen.

BDO is very cyclical, new things become meta causing shifts in game play. 

From early gameplay and the 1st rebalance to the 2nds, from Reknown to Succession and now Reboot. PA has always found a way to add too much damage then take away to long to balance it right before they add more damage.

We are currently in one of those spots were there is WAY to much damage in the game. In part alot has to do with easier accessibility to high end gear and the Meta of specific classes that are way overboard on PVP damage.

You put these classes together I.E. Musa, Zerker, Drac toss on 305-320 ap and some range literally feed your zerker and there is nothing you can do.

I am currently C17 armor and Tri FG, I am topping 715 Gs and at 412 dp I don't have much left to finish. Getting to this point has taken years but getting wrecked like I have no DP at all kinda suck. There is no light at the end of the tunnel so it's time for PA to adress survivability again.

A suggestion would be is to bring out RBF scaling where your DR increases as you get lower in HP allowing you to be able to survive a bit longer making fights last longer.

We also need to have DP brackets updated, this is going to be absolutely necessary to carry us into the future. 

I know both evasion and DR builds are struggling but I am hoping this will bring some light to a subject that does need to be addressed with some good discussion maybe we can attract some attention to this.

Last Edit : Jun 27, 2022, 13:39 (UTC)
# 2

BDO needs combat logs,  w/o combat logs you can't say anything at all. You die 1 shot while  max DP? Oh its very easy, because DP doesn't applied in that moment, but don't worry we remove combat log so you never will see it, and some hyper/pogger gonna eat it and say gitgut.

Last Edit : Jun 27, 2022, 13:54 (UTC)
# 3
On: Jun 27, 2022, 12:44 (UTC), Written by ReconKangas

Morning everyone I realize I have been absent from the forums for some time but I would like to adress an issue that I pretty much figure would happen.

BDO is very cyclical, new things become meta causing shifts in game play. 

From early gameplay and the 1st rebalance to the 2nds, from Reknown to Succession and now Reboot. PA has always found a way to add too much damage then take away to long to balance it right before they add more damage.

We are currently in one of those spots were there is WAY to much damage in the game. In part alot has to do with easier accessibility to high end gear and the Meta of specific classes that are way overboard on PVP damage.

You put these classes together I.E. Musa, Zerker, Drac toss on 305-320 ap and some range literally feed your zerker and there is nothing you can do.

I am currently C17 armor and Tri FG, I am topping 715 Gs and at 412 dp I don't have much left to finish. Getting to this point has taken years but getting wrecked like I have no DP at all kinda suck. There is no light at the end of the tunnel so it's time for PA to adress survivability again.

A suggestion would be is to bring out RBF scaling where your DR increases as you get lower in HP allowing you to be able to survive a bit longer making fights last longer.

We also need to have DP brackets updated, this is going to be absolutely necessary to carry us into the future. 

I know both evasion and DR builds are struggling but I am hoping this will bring some light to a subject that does need to be addressed with some good discussion maybe we can attract some attention to this.

I'd love to see survivability being a little more present, but at the same time I'd be worried by the consequences.

Some classes already perform better than others with lower AP, if these classes can sacrifice some AP and be really tanky while other classes can't make the same deal, wouldn't it be simply another lack of balance?

There's a problem with how AP and DP react depending on the class, it should be solved first before applying your suggestion (which is a nice one, don't misunderstand me!). 

Last Edit : Jun 27, 2022, 15:20 (UTC)
# 4
On: Jun 27, 2022, 13:54 (UTC), Written by Sadalsuud

I'd love to see survivability being a little more present, but at the same time I'd be worried by the consequences.

Some classes already perform better than others with lower AP, if these classes can sacrifice some AP and be really tanky while other classes can't make the same deal, wouldn't it be simply another lack of balance?

There's a problem with how AP and DP react depending on the class, it should be solved first before applying your suggestion (which is a nice one, don't misunderstand me!). 

I 100% agree that is why it is a discussion that needs to happen.

I don't claim to know everything here but I can say for certain that it is definitely an issue when your at my GS and above and you die to splash damage standing up and in guard as a valk. I can't even imagine what some of the other classes are going through at the same DP It is also flat miserable for those well below.

It is a fine line between building DP adjustments and making some high damage classes unkillable. But there are ways to make it work.

When they adjust the Q block and S block that was intended more to stop 1v1 issues but litterally destroyed GVG potential making players too soft.

There are a whole host of other issues, dsync and being down on the ground too long and or back attack modifiers are too high.

It is a very complex issue to deal with.

Last Edit : Jun 27, 2022, 18:33 (UTC)
# 5
On: Jun 27, 2022, 13:39 (UTC), Written by Potato

BDO needs combat logs,  w/o combat logs you can't say anything at all. You die 1 shot while  max DP? Oh its very easy, because DP doesn't applied in that moment, but don't worry we remove combat log so you never will see it, and some hyper/pogger gonna eat it and say gitgut.

ROFL, Iv been saying this for years.

Always met with harsh resistance too, and if the forums had downvotes at the time this suggestion was the sort that would have more people hitting that button showing a higher number dislikes then posts in the thread.  Woulda been like 100 downvotes, in a thread with 10 posts.

"If you dont like it leave" was the mantra.

I'm with you. Game needs to just finally start revealing the dmg numbers.

Its possibly the main reason running Dungeons sucks with groups..no one knows who the straggler is.

Last Edit : Jun 28, 2022, 17:13 (UTC)
# 6

so OP wants that plebs have 0 chance at all killing him, got it.

43 1645
Lv 61
Adonaj
Last Edit : Jun 28, 2022, 18:19 (UTC)
# 7
On: Jun 28, 2022, 17:13 (UTC), Written by Adonaj

so OP wants that plebs have 0 chance at all killing him, got it.

You don't have anything intelligent to add to the conversation GOT IT!!!!

Last Edit : Jul 1, 2022, 20:56 (UTC)
# 8

Tamer pog guide 2022(outside Arena of Solare)

Most accurate tamer guide you can get at the moment. FluffMeOwo answered everything about how to PVP with this class.

Last Edit : Jun 29, 2022, 02:22 (UTC)
# 9
On: Jun 27, 2022, 12:44 (UTC), Written by ReconKangas

Morning everyone I realize I have been absent from the forums for some time but I would like to adress an issue that I pretty much figure would happen.

BDO is very cyclical, new things become meta causing shifts in game play. 

From early gameplay and the 1st rebalance to the 2nds, from Reknown to Succession and now Reboot. PA has always found a way to add too much damage then take away to long to balance it right before they add more damage.

We are currently in one of those spots were there is WAY to much damage in the game. In part alot has to do with easier accessibility to high end gear and the Meta of specific classes that are way overboard on PVP damage.

You put these classes together I.E. Musa, Zerker, Drac toss on 305-320 ap and some range literally feed your zerker and there is nothing you can do.

I am currently C17 armor and Tri FG, I am topping 715 Gs and at 412 dp I don't have much left to finish. Getting to this point has taken years but getting wrecked like I have no DP at all kinda suck. There is no light at the end of the tunnel so it's time for PA to adress survivability again.

A suggestion would be is to bring out RBF scaling where your DR increases as you get lower in HP allowing you to be able to survive a bit longer making fights last longer.

We also need to have DP brackets updated, this is going to be absolutely necessary to carry us into the future. 

I know both evasion and DR builds are struggling but I am hoping this will bring some light to a subject that does need to be addressed with some good discussion maybe we can attract some attention to this.

Great topic. I thought artifacts and light stones were supposed to address this, but it didn't have near the effect I was expecting. Damage has been absurd since reworks. Gonna be 309/401 soon, hungry for that last DP bracket, but even then, I'm not expecting much difference.

I think AP brackets are up to 340 AP right now, while DP brackets remained untouched. More DP brackets would def be a step in the right direction. I'm a bit weary about the RBF scaling in open world, though...a bit weary about it in node war too since it's an external modifier and feel it's acceptable in RBF since it's a side mode. Open world / node war / siege, I feel it's where the fruits of your efforts should shine the most, so eliminating external factors like the RBF DP effect. But it could work. I just feel if they addressed this issue in a manner that's tied more to your gear itself, like DP brackets, it'd be more ideal, IMO. But yeah, damage is pretty nutty right now, especially on the meta classes.

Last Edit : Jun 29, 2022, 07:49 (UTC)
# 10
On: Jun 29, 2022, 02:22 (UTC), Written by PeaceInChaos

I think AP brackets are up to 340 AP right now, while DP brackets remained untouched. More DP brackets would def be a step in the right direction.

That is true, however on the otherhand DP brackets are getting stronger as you reach higher one, while AP brackets are meme above 309. (And also much harder to reach than DP brackets.)

Also they said it one of the balls that the not gonna add higher DP brackets.

244 4634
Lv 62
Hnnie
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