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UTC 0 : 41 Apr 25, 2024
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#Tamer
How To Improve Tamer
Jul 4, 2022, 23:07 (UTC)
598 3
Last Edit : Jul 4, 2022, 23:07 (UTC)
# 1

Skills To Improve 

Heilang: Berserk :  

Currently one of the most underwhelming ebuff in the game. Giving it a increase dp buff to 50 instead of being +20dp will make it more relevant for a defensive type ebuff. 

Change it to: All DP+50 for 30sec, movement speed+15% for 30sec, all resistance +30% for 30sec

Cloud Stomping:

Fix the collision on this skill. There are way too many instances where you can be hit out of this skill while in the air. For example if a ranger shoots you while you are in the air, it will make you land short. 

Beast Rampage:

This is currently the bread and butter skill of Tamer, however the aoe of this skill is too small because it hits to the side and behind the character. Instead of making the aoe of this skill bigger, move the aoe of this skill to the front of character instead of it being around the character. 

Make this skill a forward guard without the core and remove the bound on hits. Make the bound on hits the core of this skill instead. 

Change the damage as follow: Attack damage: 1322%x6, Extra Attack damage: 1322%x3. The total amount of damage will be the same but the majority of the damage will come towards the begining of the skill instead of towards the end of the skill. 

Flow Intimidation: 

Make this skill forward guard 

Celestial Slam:

Make this skill cancelable with the standard Tamer cancels like (Q block) Rain Curtain, Leaves Dropping, Echo Pierce, Legendary Beast Power, (WW) Evasion

Legendary Beast Dance:

Make the aoe bigger

Allround Spinner:

Make the aoe bigger

Flow Soaring Strike:

Make the aoe bigger

Garuda:

Make the aoe bigger

Flow Ascension:

Make the aoe bigger

Moonlight Strike:

Fix the collsion on this skill. Sometimes when you hit a small rock it will make this skill end short. 

Flow Full Moon:

Make the aoe bigger

Lastly, fix the Heilang bugs 

Last Edit : Jul 11, 2022, 22:15 (UTC)
# 2

Big agree! The existing threads by Lartyk and others discuss similar aspects, but I wanted to add some input here too as Tamer movement problems and worst-in-class AoE have a toxic relationship, made worse by the fact that Tamer's small hitboxes that are viable for damage trading (Beast Rampage, Soaring Strike) are forward guard skills that don't camera turn smoothly, and are especially awkward to mouse move.

Movement/Attack Speed %: 
Tamer is the only class in the assasin role that doesn't have significant built-in attack and movement speed % increases on her skills and/or passive. Other classes in the same role enjoy 5-10% on both from various "pre-buff" or "bread and butter" skills, and also 10% attack or movement speed passives (e.g. Lahn, Kuno, Ninja, Ranger). Movement and attack speed increases should be added to Tamer skills such as Moonlight Strike, and our current passive of +25lt and +50hp should be changed to 10% movement speed.

Moonlight Strike:

Add a no-collision input for this skill similar to Kuno lunar dash W+E input added during rework. The collision makes engagement and disengagement with this skill unreliable in general, and more unreliable with large numbers of enemies present.

Legendary Beast Power:
Reduce the cooldown to 1s from 1.5s, or allow the skill to be used off cooldown but with no protection when used off cooldown similar to Awakened Ranger's ability Wind Step.

Cloud Stomping Failures:
Cloud Stomping can fail for multiple reasons:
a) at the start due to collision after pressing S+F
b) right after S+F, RMB due to collision (you will see your character do Legendary Beast Dance and you will drop in place)
c) during the "cloud ride" portion (as the flow was called pre-reworks) while holding RMB because of taking hits

Each of these failures due to collision has some chance to cause the falling animation and sometimes weapons being put away when the tamer hits the ground after that animation. I have recorded examples of each of these cases.

ALL AoE Increased:
AoE should be increased overall, and some hitboxes should be adjusted to have more reach in front of the Tamer specifically.

Our skills' hitboxes are among the smallest and least forward reaching of any class. The collision issues with moonlight strike and cloud stomping exacerbate this. We have to get closer than other classes to be a threat, but we also struggle to disengage because of these collision/hit stutter issues with our main movement skills. These issues compound upon each other.

Beast Rampage Camera Turn and Mouse Movement:
Currently, mouse movement of Beast Rampage is feasible but very clumsy and requires the Tamer to tap a hotbar input for the skill after clicking the ground in order for the last hit to complete. Otherwise, the skill ends after the first 3 hits. After clicking the full skill should complete animation without having to tap the hotbar input for Beast Rampage. Additionally, camera turn should begin to turn the block and angle of the character immediately like Allround Spinner, and not wait until the last hit before the angle of the block faces the direction the camera does.

Soaring Strike Camera Turn and Mouse Movement:
Similar to the above for Beast Rampage, Soaring Strike is frequently misplaced when used after a dash before the camera has fully turned and it's hitbox should turn with the camera similar to Allround Spinner. Mouse movement is possible but due to the short nature of the skill, exceedingly awkward as the time available to click is very short and instead of lingering in block the Tamer runs forward quickly after the damage goes through when mouse movement is used. 

Legendary Beast Dance: Assimilate
Incorporate these changes directly into the skills by default, and increase the magnitude of the HP on hit recovery effect of Black Turtle stance, and increase the additional range of Vermillion Bird stance Garuda considerably as there is hardly a difference between base Garuda and the assimilated version as it stands now.

Last Edit : Jul 11, 2022, 22:25 (UTC)
# 3

Something just feels wrong and clunky with this class now and it feels frustrating to play.

Botton combinations conflict with eachother and you end up using the wrong skill often.

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