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PA wants to extinguish fire with gasoline again (T10 horse).
Jul 16, 2022, 07:21 (UTC)
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Last Edit : Jul 16, 2022, 07:30 (UTC)
# 1

As we all know, T10 horses are practically unattainable, and PA is still happy about it. Sick!

What's the point of adding content to the game that is not used by 99.999% of players? Isn't that a waste of dev team's time?

Unlike the materials needed for T9, which can be obtained "naturally" or simply purchased, the materials for T10 are artificially limited and too difficult to obtain. And I'm not just talking about Mythical Feather, the others are also unavailable.

Flower of Oblivion

Cannot be obtained, cannot be bought. Available only for imperial horse. If someone is not interested in training horses because it is pointless and unprofitable anyway it is not possible to get these flowers. Of course you can try to buy lvl 15 horses but there is no guarantee that anyone will want to sell them since their price is ridiculously low.

Solution: Flower of Oblivion should also be received for selling horses to npc.

Royal Fern Root

Blocked by daily and weekly quests. So another material that cannot be "naturally" obtained or purchased.

Solution: Royal Fern Root should be available from gathering, e.g. from wild herbs.

Mythical Feather

King of kings. No one has, no one will sell. So how to obtain? We can't. There are only two completely dead ways.

1. From fairy T3 and T4. Problem: these fairies don't exist. For over 300 fairies I had 5-6 T3 and one T4.

2. Weekly quest for Powder of Ascension. Problem: Powder of Ascension don't exist. For 500 energy, you may not get even one, and we need 5.

Intelligent solutions to the problem.

1. Fairy. Just add to the game Mythical Feather parts from fairy. Eg. T1 = 3 parts, T2 = 5 parts.

2. Change weekly quest to the daily quest, remove the 1m price of Powder of Ascension , and increase the chance of getting it to the common item level.

What does PA do?

The maximum upper limit of the central market for the Mythical Feather item has been adjusted.

20 million silver coins → 40 million silver coins.

A typical "solution" to a PA-style problem: if something is unattainable and nobody wants to sell it, let's raise the price. But how is this going to make the game have more Mythical Feather for sale? This does not change anything, it only increases the cost of creating a T10 horse.

It looks the same with the lighstones: no one is selling for 500m and no one is selling for 5b, and in addition, most players resigned from buying because the price of 5b is sick.

So do we have more desired lighstones? No.

New weekly quests for Mythical Feather:

Hand over 1 Krogdalo’s Origin Stone

Hand over 600-800 Carrot Confites.

ROTFL. Next quests that no one will do!

One Carrot Confit currently costs 63k. 63 x 650 = 41m. So production price is greater than the maximum price of Mythical Feather. Also Carrot Confit requires Special Carrot (blue) which can only be obtained from gardening and which gardening is dead due to the lack of profits and too high CP price per field.

Krogdalo’s Origin Stone

Epic Fail. First, Krogdalo’s Origin Stone is extremely difficult to get. Of course, nobody wants to sell it. Second, much more important Krogdalo’s Origin Stone is needed for the crafting of many items: Manos Riding Crop, Manos Trainer's Clothes and Krogdalo's Donkey and Horse gear. So there will be no Krogdalo’s Origin Stone, and neither will these items.

Conclusion: changes that PA wants to introduce not only will not make Mythical Feather more accessible (and additionally they will increase the cost of trying to get the T10 horse, which is out of touch with reality), but also block access to special carrots (which is needed to feed horses) and the disappearance of krogdalo class items from the game (market).

Last Edit : Jul 16, 2022, 11:28 (UTC)
# 2

You want something that slightly deviates from your current playstyle so you want the entire system catered to you?

"It's not profitable, it's not profitable, ..." you want something, it comes with a cost, start doing dailies and set up some fences or continue doing profit if that is what you really want. Choose

Last Edit : Jul 16, 2022, 13:18 (UTC)
# 3

It's an odd tangent. "BDO never tailors the game for us veterans" then when they do people complain about how only 1% of the players can ever do it. I see this in every MMO as well, but there has to be a holy grail or two in the game. Granted, there are more precedent things to focus on but different teams work on different goals.

You ask about why the price went up in the CM for Mythical feathers and the answer is simple. They are worth more now. Of course, they should also increase the price of all crafted goods so that they are worth taking time to produce and aren't worth less than the items used to make it but you know -- that's been requested many of times already and irrelevant to this topic (but if they have time to change one thing they may as well change a few other things too while at it). It also gets people who don't plan of getting a T10 horse more willing to part with their feathers if the price doubled.

The thing is, if they make it easy to obtain, you won't see it as a holy relic. Everyone will have one and it won't be that special. This is a reward for those who really want to push the boundaries of having no life and being proud of it, or being absolutely lucky. Over time though, you  might get enough resources to try it like 30 times and get it, but you have to be on top of your dailies and weeklies. No one said you could ever get something ultra-rare in a week. This is intended to take you a year or more and that's what makes it special.

Last Edit : Jul 16, 2022, 14:47 (UTC)
# 4
On: Jul 16, 2022, 13:18 (UTC), Written by Tooshaitopost

(...)

I wrote at the very beginning, I will repeat especially for you: what's the point of adding content to the game that is not used by 99.999% of players? Isn't that a waste of dev team's time?

Do you think when I see someone on a T10 horse, I say to myself: "oh wow, he has a T10 horse, great". Nope. I know he was just lucky and he got it on the first try. Nothing more, zero effort.

If something doesn't make sense, nobody does it. And trying to get a t10 horse in the current system is pointles. So once again: what's the point of adding content to the game that is not used by 99.999% of players?

And then PA is surprised that 99% of new players disappear after a month. And who is to stay, since he sees that he will not achieve anything here.

Last Edit : Jul 17, 2022, 01:29 (UTC)
# 5

The issue with T10 horse isn't even how hard it is to get, it that it tied behind layers of RNG that is greatly affected by cash shop items. Train 2 horses breed them get a new horse if it isn't a higher tier buy breeding reset item from the cash shop to try again do this until you get a T5 horses to make a T8 horse, now train said T8 horse until it a courser which requires getting the right horse skills if the horse doesn't have these skills either breed a new one and try again (more breed reset items will be bought), or buy 100s of horse skill reset tokens until you brute force it to being a courser, now start buying and melting outfits as you smash that horse to get a T9 100s of times until it awakens, now repeat all the below steps again spending more money to do so until you have a 2nd T9 of the same type, now start slamming them together until you get a T10. The only part that doesn't tie into the cash shop is the last step of making the T10 from the 2 T9s but all the way from T5-T9 some people are spending thousands just to make those T9 horses and PA is happy they are too.

In archeage players could get ridable dragon mounts only 1% of the server would ever have one because of how hard they were to get, not because the system was tied beyond layer after layer of RNG mechanics that force people into spending thousands into the cash shop though, but because it took a massive amount of effort to get one and only PVP castle lords qaulified to own them.

This is someone who quit BDO because of how heavily horse training is tied to the cash shop, it actually disgusting because at first glance horse training sounds fun in this game until you see how heavily it influnced by scummy predatory game design chooses.

Last Edit : Jul 17, 2022, 14:02 (UTC)
# 6
On: Jul 16, 2022, 14:44 (UTC), Written by Senemedar

I wrote at the very beginning, I will repeat especially for you: what's the point of adding content to the game that is not used by 99.999% of players? Isn't that a waste of dev team's time?


And let me repeat what I said especially for you: it's about adding some, not much but some content that entices players to stick around for much longer and to milk them from their juicy coin purse.

I agree that their priorities are out of touch with their playerbase, they should be focusing on fixing their game before adding new things, but we unfortunately don't get to decide that. It would have been nice if they didn't add RNG to this but you know, that's the whole premise of the game and as much as we ask that they stop RNGing everyhing, they'll never listen because it's $$$. If you haven't noticed, they seem pretty desperate for money right now. 90% off all game packages, every outfit is pretty much available in the pearl shop, tons of sales every week, a bunch of premium giveaways through login rewards, lots of % off coupons, way overpriced boat glamour, cantabile costume behind a $200 package, new weapons, GM events and the list goes on... They're employing a lot of tactics here, I imagine that the T10 upgrade is part of this plan.  Next (maybe in September?), they'll release something else for people to spend RNG money on, maybe wagons / caravans? IDK... But they'll focus on these things for making money instead of actual content as their top priority, it is a free to play game after all.

So you ask WHAT'S THE POINT, and I say it's because money and it also gives veteran players something to do. But the answer with PA is always money.

Last Edit : Jul 23, 2022, 14:50 (UTC)
# 7

The thing about adding exceptional challenges to the game, while greatly appreciated by the most hardcore and dedicated players, there will always be an element of entitled man-baby gamer who want the same things that others have worked for but arent willing to put forth the same amount of effort and so they demand that the requirements be made easier, faster,  now now now!

Last Edit : Jul 23, 2022, 17:17 (UTC)
# 8
On: Jul 23, 2022, 14:48 (UTC), Written by frumpylumps

The thing about adding exceptional challenges to the game, while greatly appreciated by the most hardcore and dedicated players, there will always be an element of entitled man-baby gamer who want the same things that others have worked for but arent willing to put forth the same amount of effort and so they demand that the requirements be made easier, faster,  now now now!

What challenge? This game has no challenge only luck in rng and endless grind.

Why PA added these quests? Because even they can see that any attempt to get a T10 horse is now pointless.

Last Edit : Jul 25, 2022, 02:15 (UTC)
# 9

I don't really have a problem with T9s; they can be bought, or you can put more time in to get the mats (admittedly, a lot of it is afk, but you can also do so indirectly by grinding and buying them).

I mean, I'd much rather they'd done T9s with the same complex horse breeding system they had at launch. But if it's compromise between lazy design/monetisation and gameplay experience, T9s are - I guess - in that zone of compromise.

T10s, it's the time gating. If someone really wants a T10, and is happy to grind x spot 12 hours a day for royal fern root - why not let them? Ok, this is not most players (myself included), but if you could grind/lifeskill/whatever for the mats rather than bang your head on a timegated quest, then it'd be up to you to decide whether the effort is worth the reward.

Instead you're stuck with a weekly which is basically zero effort, a daily which you may-or-may-not bother with, and then slamming that time-gated time against 3% every 2-3 weeks.

The biggest problem I see is an almost inevitability this will be changed down the road. T9s weren't purchasable at launch; they are now, same will apply to T10s. 

I think if they want to timegate, it's borderline acceptable if it's not RNG (like Jetina PENs) - then it's a case of put in the daily effort, get the reward. I'd rather just grind, but can kinda accept doing a daily for a long-term guaranteed payout. I can also accept doing grinding daily then failing a PEN acc and losing a few days of grind, since it was my choice to click. The combination of timegating and non-optional RNG, though, just doesn't work well, giving some people the same reward for 3 weeks work as some for 3 years, based purely on a dice. 

Last Edit : Jul 25, 2022, 10:16 (UTC)
# 10
Am 25. Jul 2022, 02:15 (UTC), von Enyani

 T9s weren't purchasable at launch; they are now, same will apply to T10s. 

T9s were allways puchasable/sellable!

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