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UTC 12 : 32 Apr 25, 2024
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#Nova
My feedback for Nova succesion as per current Meta
Jul 19, 2022, 11:18 (UTC)
1214 9
Last Edit : Jul 19, 2022, 13:44 (UTC)
# 1

Hello all,

I've been playing a Nova Succession for the past 18 months and i can tell you that we struggle so much to get a kill in PVP, and this is coming from a 317 AP / 407 DP char.
Yes, 1on1 she's not the best but very good. (Succ zerkers, lahn awakening, warriors are still on top and i'm ok with that).

My greatest concerns are PVE and Mass PVP:

PVE/PVP:
Axian drains a lot of HP without any major uphold. (Typically in MMOs, when you have a class that drains your hp should give more damage than others classes whom don't have any downside)
In fact in this game, the only downside that i see from any class is losing HP while casting.

Yes, you could say: "You get SA as well for that trade"
I would agree with you if not almost every single other class has SA without this HP Drain.
On top of cake, most of classes do more damage --> Not by individual skill damage but by the fact that they can drop 3 to 5 skills while we can cast 2 And the damage is not 100% since axian didn't fully cast)

PVE:

- We should have more damage and skill flows, specially in skills without Command.Currently most of them are kind of useless (Except Icy Thorns IV and Bitter Star) and we were just using them to fill the long cooldowns of Command.
After June's patch where we had reduced cooldown in 3 skills, we became better. It was noticeable but still not competitive. (As an example: Succ Hash do 2300 LV1 LS on Trolls and Succ Striker 2700 while i'm struggling to get 1500).
- More frontal guard . Besides Q Block, we only have 3 skills that provides FG and their damage is bit higher than 0 (Swooping Ring, Quoratum's Closing , Command: Opening)
- Give her more survavibility. This huge shield is just cosmetic? It's harsh to see a wizard tanking the same as someone with such big shield (This also apply to PVP)

Mass PVP:

-If by any reason, we can land all command skills in someone (Imagine being knockdown), For the same gear score, he'll be able to survive.
 So we lack on the time we land the skills as well as their damage.
 - Grab --> Shouldn't use it in mass PvP. If you land it on someone, you are immediately CC'ed.

Not all is bad, our block holds a lot of damage.
However with so many class mobility, it's so easy to get behind our backs and we lose all our "Tankiness".

Few weeks ago i was dueling a friend, Me as Succ Nova with 700 GS vs a 660 GS Warrior. He won 2 out of 7 to 8 rounds.

I'd say for the same GS, i think i'd win 1 out of to 7 rounds and probably due to an mistake by him.
Now imagine that it would be him with 700 GS and me as 660. I wouldn't be ever able to kill him.

As a personal thought, it's demotivating when you grind for duzens of hundreds of hours to get end game gear and yet you fail to pvp because your class is under position related to all others that were reworked.

Maybe, if Nova can survive longer, she can land all those slow casting skills without being so easily killed.

Just my personal opinion.


Last but not the least, please provide a % DR passive to at least the shield type classes. 

TL;DR - More damage specially on skills without commands 

          - More casting speed between skills

          - Less delay on axian animation to land more damage

          - Removal or mitigation of Axian HP Drain

          - More PVP damage or tankiness
          - Protected grab
Major concern is in Mass PVP where we are in the bottom of the table.
For current PVE i'd say we are Average/decent.

Thank you and apologies for the long text.

Best regards

This was hidden by admin due to the reports it has received.
Last Edit : Apr 21, 2023, 09:25 (UTC)
# 3
On: Jul 19, 2022, 11:18 (UTC), Written by DTemplar

Hello all,

I've been playing a Nova Succession for the past 18 months and i can tell you that we struggle so much to get a kill in PVP, and this is coming from a 317 AP / 407 DP char.
Yes, 1on1 she's not the best but very good. (Succ zerkers, lahn awakening, warriors are still on top and i'm ok with that).

My greatest concerns are PVE and Mass PVP:

PVE/PVP:
Axian drains a lot of HP without any major uphold. (Typically in MMOs, when you have a class that drains your hp should give more damage than others classes whom don't have any downside)
In fact in this game, the only downside that i see from any class is losing HP while casting.

Yes, you could say: "You get SA as well for that trade"
I would agree with you if not almost every single other class has SA without this HP Drain.
On top of cake, most of classes do more damage --> Not by individual skill damage but by the fact that they can drop 3 to 5 skills while we can cast 2 And the damage is not 100% since axian didn't fully cast)

PVE:

- We should have more damage and skill flows, specially in skills without Command.Currently most of them are kind of useless (Except Icy Thorns IV and Bitter Star) and we were just using them to fill the long cooldowns of Command.
After June's patch where we had reduced cooldown in 3 skills, we became better. It was noticeable but still not competitive. (As an example: Succ Hash do 2300 LV1 LS on Trolls and Succ Striker 2700 while i'm struggling to get 1500).
- More frontal guard . Besides Q Block, we only have 3 skills that provides FG and their damage is bit higher than 0 (Swooping Ring, Quoratum's Closing , Command: Opening)
- Give her more survavibility. This huge shield is just cosmetic? It's harsh to see a wizard tanking the same as someone with such big shield (This also apply to PVP)

Mass PVP:

-If by any reason, we can land all command skills in someone (Imagine being knockdown), For the same gear score, he'll be able to survive.
 So we lack on the time we land the skills as well as their damage.
 - Grab --> Shouldn't use it in mass PvP. If you land it on someone, you are immediately CC'ed.

Not all is bad, our block holds a lot of damage.
However with so many class mobility, it's so easy to get behind our backs and we lose all our "Tankiness".

Few weeks ago i was dueling a friend, Me as Succ Nova with 700 GS vs a 660 GS Warrior. He won 2 out of 7 to 8 rounds.

I'd say for the same GS, i think i'd win 1 out of to 7 rounds and probably due to an mistake by him.
Now imagine that it would be him with 700 GS and me as 660. I wouldn't be ever able to kill him.

As a personal thought, it's demotivating when you grind for duzens of hundreds of hours to get end game gear and yet you fail to pvp because your class is under position related to all others that were reworked.

Maybe, if Nova can survive longer, she can land all those slow casting skills without being so easily killed.

Just my personal opinion.


Last but not the least, please provide a % DR passive to at least the shield type classes. 

TL;DR - More damage specially on skills without commands 

          - More casting speed between skills

          - Less delay on axian animation to land more damage

          - Removal or mitigation of Axian HP Drain

          - More PVP damage or tankiness
          - Protected grab
Major concern is in Mass PVP where we are in the bottom of the table.
For current PVE i'd say we are Average/decent.

Thank you and apologies for the long text.

Best regards

This with a fix for our movement (less stamina consumption, a dash takes 500 stamina, wtf) and an improvement to our accuracy by adding an evasion shred or an accuracy selfbuff. we struggle so much against evasion

Last Edit : Apr 21, 2023, 10:20 (UTC)
# 4

> For current PVE i'd say we are Average/decent.

last year that may have been true; at this point succ nova is literally the worst. 

Last Edit : May 31, 2023, 12:04 (UTC)
# 5

Even after the buffs that were soooo small she's still below average

Last Edit : Jun 5, 2023, 01:33 (UTC)
# 6

Make Nova great again!!!!

Last Edit : Jun 5, 2023, 02:53 (UTC)
# 7

Succ nova still plays a decently strong role in large-scale through her CC poke and wall usage. Her mobility is also surprisingly bursty when used correctly (almost no succ nova I've ever seen manages to do so).

I'd argue her combos can be lackluster; she needs to have proper punish options once she CCs people. Some unprotected combo dmg would help in this regard.

Outside of that, I would prefer to see her rewarded for proper tank play, instead of the suggested changes. Something along the lines of tanking hits on her FG providing her with scaling benefits. Maybe in crit rate/dmg, maybe in CD reduction on her E/wall. Nothing huge, but benefits none the less.

Last Edit : Jun 5, 2023, 07:15 (UTC)
# 8
On: Jun 5, 2023, 02:53 (UTC), Written by Helegnes

Succ nova still plays a decently strong role in large-scale through her CC poke and wall usage. Her mobility is also surprisingly bursty when used correctly (almost no succ nova I've ever seen manages to do so).

I'd argue her combos can be lackluster; she needs to have proper punish options once she CCs people. Some unprotected combo dmg would help in this regard.

Outside of that, I would prefer to see her rewarded for proper tank play, instead of the suggested changes. Something along the lines of tanking hits on her FG providing her with scaling benefits. Maybe in crit rate/dmg, maybe in CD reduction on her E/wall. Nothing huge, but benefits none the less.

Her mobility is bursty, yes; most characters in the game have mobility bursts. No novas you see manage that because that 'burst' burns her stamina instantly, and then she can't move for like an hour. So no bursts, either. 

> Outside of that, I would prefer to see her rewarded for proper tank play, instead of the suggested changes. 

She is absolutely awful at PvE. Terrible. Worse than wizard and awa musa pre-buffs. Without PvE damage buffs, she'll be a dead class (she already is kinda, almost everyone I know who mained her either left the game or rerolled). In PvP rewarding tank play is probably a good niche for her. 

Last Edit : Jun 6, 2023, 14:19 (UTC)
# 9
On: Jun 5, 2023, 02:53 (UTC), Written by Helegnes

Succ nova still plays a decently strong role in large-scale through her CC poke and wall usage. Her mobility is also surprisingly bursty when used correctly (almost no succ nova I've ever seen manages to do so).

I'd argue her combos can be lackluster; she needs to have proper punish options once she CCs people. Some unprotected combo dmg would help in this regard.

Outside of that, I would prefer to see her rewarded for proper tank play, instead of the suggested changes. Something along the lines of tanking hits on her FG providing her with scaling benefits. Maybe in crit rate/dmg, maybe in CD reduction on her E/wall. Nothing huge, but benefits none the less.

Her burst mobilty is useless at large scale, you dash once and wait for your fg to be depleted because you cant spam dash as it has 5s cd to be protected.
This mobility is also weak vs players who are good and know succ nova stamina issue and the cd on protected movement at the end you will have no stamina and they can still reach Valencia and back while u recover it ( Not talking about you zerkers).


Lets talk about Chain damage on succ nova, why ? like seriously why ? the idea is good if not for the fact if the target you are attacking is in the outskirts of the AOE usually close quarter trade they will take NO damage at all. and its not just PVP but partially PVE !

At high AP spots you are not going to cc mobs in order to be able to use the Chain damage of succ nova where the closer the mobs are to your morningstar hit ( usually center) the higher the damage, instead all mobs get as close as they can to you and and you do so little damage.

You cannot reward her tankplay because thats what made her weak, because of the idea of oh well you have a strong shield so you shouldnt do much damage, guess what? Q block doesnt kill mobs and lasts 2s at capped nw when enemy engage you, Non-capped that op shield lasts one hit from Archer out of render distance, your suggestion about gaining something when block gets hit is good but its useless because Large scale that shield doesnt last / PVE that buff is partially lost because of Chain damage / 1vs1 PVP would make her overpowered.

Last Edit : Jul 24, 2023, 08:26 (UTC)
# 10


The new crit buff is way too short; 5 seconds may be okay for other classes, but with Nova's extremely slow windups and animations, it's impossible to even fit a combo in that timespan. It needs to at least be 7 seconds! 

The damage on most skills is extremely lacking. Again, huge windups, slow skills, initially designed as "slow but hard-hitting" are anything but hard-hitting. Some of them still barely even tickle mobs in higher-end areas. And the latest changes didn't even try to address the issue. 

We have no accuracy. Nada. Zero. No evasion shred, no accuracy buffs. Our minions can't hit anything that has any evasion, our skills miss constantly, both in PvE and PvP. Higher-end zones are simply... impossible because of that, too. Novas can't really afford to build accuracy instead of damage, either, because, well, they don't have the damage. Nova needs at least some kind of +acc buff and evasion shred, and she need 'em badly. A valk-styled eva buff would fit incredibly well with the class concept, but dreams are dreams. 

Initially we were also a "huge AOE class", but compared with reworked an new classes like Woosa, Maegu, Drakania, and even Succ Zerk, our AOEs are laughable. 

A lot of skills are still incredibly useless. Almost every non-command skill deals absolutely no damage to anything, w+c is one of the goofiest abilities in the game -- no range, no damage, clunky animation (nova looks like she tripped on something and barely managed no to fall), doesn't flow with anything.  Regeneration passive still doesn't work properly. 

But hey, at least we don't self-harm anymore! And can move somewhat. :3

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