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UTC 6 : 32 Apr 19, 2024
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Season gives off a bad representation of the game
Aug 2, 2022, 03:55 (UTC)
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Last Edit : Aug 14, 2022, 22:38 (UTC)
# 1

Full pen, seasonal gameplay gives off a bad vibe for the game. It takes away the cc, combo, protection combat of the game. All, you do is protect yoursef and throw out damage abilities and people die. If i was a new player I would think bdo is a terrible game. You guys should focus on making the game play the same throughout the game at all gear scores as long as the ap to dp ratio is the same for example 245 ap 305 dp should be the same as 345 ap 405 dp and if this is a problem make the seasonal max dp higher. Also there are some, classes like musa that do way to much dmg at 245 ap compared to other classes, but it is still a problem for all classes. I really hope you guys fix this problem because seasons is giving off a really bad representation of the games combat. 

One way, you guys can fix this problem is put dp on tuvala accessories and raise the max dp for seasons.

P.S This problem is even worse for new players without having journals done. Once you do journals the problems isnt as bad. Its still not the best, but it works better. I play on a brand new account with 2.5k hp and I die by one ability a lot of the time. Why would a, new player put hours into doing jounrals. when all, they experience is dying to SA trades.

Last Edit : Aug 2, 2022, 05:00 (UTC)
# 2

"protect yoursef and throw out damage abilities"

thats the game even at 700+ gs

welcome to bdo

Last Edit : Aug 2, 2022, 05:11 (UTC)
# 3

Absolutely not. Endgame stuff should not be given that easy on seasons and it wouldn't be fair for any long time veteran players. And it's going to be the same picture even at max possible GS.

Last Edit : Aug 2, 2022, 05:26 (UTC)
# 4
On: Aug 2, 2022, 05:00 (UTC), Written by asdsadfas

"protect yoursef and throw out damage abilities"

thats the game even at 700+ gs

welcome to bdo

 It doesnt matter if you protect yourself on seasons you die in one shot.

Last Edit : Aug 2, 2022, 05:26 (UTC)
# 5
On: Aug 2, 2022, 05:11 (UTC), Written by Krastonosezs

Absolutely not. Endgame stuff should not be given that easy on seasons and it wouldn't be fair for any long time veteran players. And it's going to be the same picture even at max possible GS.

A few extra dp is not end game lmao

Last Edit : Aug 2, 2022, 05:39 (UTC)
# 6
On: Aug 2, 2022, 05:26 (UTC), Written by thecrookedone

A few extra dp is not end game lmao

Take a look at garmoth(gear planner) website and compare it with what you just showed us.

On: Aug 2, 2022, 03:55 (UTC), Written by thecrookedone

You guys should focus on making the game play the same throughout the game at all gear scores as long as the ap to dp ratio is the same for example 245 ap 305 dp should be the same as 345 ap 405 dp and if this is a problem make the seasonal max dp higher. 

One way, you guys can fix this problem is put dp on tuvala accessories and raise the max dp for seasons.

Btw. I still believe there's no sense. Season gear is fine as it is.

Last Edit : Aug 2, 2022, 07:02 (UTC)
# 7
On: Aug 2, 2022, 05:26 (UTC), Written by thecrookedone

 It doesnt matter if you protect yourself on seasons you die in one shot.

That is the same on endgame gear aswell apart from a few classes and meme builds.

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Last Edit : Aug 2, 2022, 20:39 (UTC)
# 8
On: Aug 2, 2022, 05:11 (UTC), Written by Krastonosezs

Absolutely not. Endgame stuff should not be given that easy on seasons and it wouldn't be fair for any long time veteran players. And it's going to be the same picture even at max possible GS.

Your not reading his post correctly. He is not saying that season gear should give 345ap and 405 dp he is asking for similar scaling because he thinks at 345/405 you don't get one shot and can use protections to stay alive. So he is suggesting season gear be more like 245/ 335 so that season gear pvp isn't just running around one shorting people through protections. 

Last Edit : Aug 3, 2022, 01:05 (UTC)
# 9
On: Aug 2, 2022, 20:39 (UTC), Written by BDOmonster

Your not reading his post correctly. He is not saying that season gear should give 345ap and 405 dp he is asking for similar scaling because he thinks at 345/405 you don't get one shot and can use protections to stay alive. So he is suggesting season gear be more like 245/ 335 so that season gear pvp isn't just running around one shorting people through protections. 

Yes, that is correct. I dont know if 245 335 is right. It could be though. they can maybe try like 315 - 335 see whats the best for 245 ap.

Last Edit : Aug 3, 2022, 05:12 (UTC)
# 10
On: Aug 2, 2022, 20:39 (UTC), Written by BDOmonster

Your not reading his post correctly. He is not saying that season gear should give 345ap and 405 dp he is asking for similar scaling because he thinks at 345/405 you don't get one shot and can use protections to stay alive. So he is suggesting season gear be more like 245/ 335 so that season gear pvp isn't just running around one shorting people through protections. 

Regardless, If I misunderstood or not adding a total of 20-30 more DP would hardly make any difference. It's just so small that it won't still be effective. It won't make any big of a deal.

Just to add: Let's say 20-30DP was added to any type of seasonal gear. Once you graduate, those DP numbers won't mean anything still. Ofcourse, I am taking into consideration the AP/DP brackets. And those additional DP numbers will only better protect you in PvE. As I have said already, in PvP the difference will barely be even noticable and it's just not worth adding that small amount of DP.

On: Aug 2, 2022, 03:55 (UTC), Written by thecrookedone

Also there are some, classes like musa that do way to much dmg at 245 ap compared to other classes, but it is still a problem for all classes. I really hope you guys fix this problem because seasons is giving off a really bad representation of the games combat. 

One way, you guys can fix this problem is put dp on tuvala accessories and raise the max dp for seasons.

There are some classes that have favourable class modifiers too over the other(and maybe a smaller than usual PvP damage red. on a specific skill). OP may be trying to suggest something to improve survivability and this isn't the only topic about it. But the problem will persist, even if DP was increased by that small margin, BDOmonster.

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