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UTC 6 : 44 Apr 19, 2024
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The game is way too speedy and overflooded of animations
Aug 2, 2022, 18:56 (UTC)
3116 21
1 2 3
Last Edit : Aug 2, 2022, 19:05 (UTC)
# 1

Hello there!

I'm pretty fresh there on the forum and my english is kinda weird (sorry for that). My thoughts about this game and why this game is unattractive:

1. The game is WAY too speedy. ALL classes have many dashes-evading-sidestep abilities which players are using to close distance or to run away. A lot of movement speed boosting and charge abilities to close distance are making characters move across the whole map in a few sec. It is NOT ok for me. Such classes as ninja and range classes are now the same as melee tanky classes. The whole battles becomes to twitching-chunky spammy fest. Even 1x1 PvP is like a spamming shift+a or d just to spam. People not using their abilities wisely but just spamming all around. It is not ok.

2. Spam fest. In the case of PvP seems that every player 's just rolling his face on a keyboard. The same result you will have by closing your eyes and spam all the keys you have on a keyboard. It tends people to not use their abilities wisely but just do spam fest all around. It is sad.

3. Crazy VFX (visuals) for animations. Crazy in a bad way. Literally the battlefield turns in a caleidoscope of flashy effects which can cause headacke or even damage your eyes. Playing the game for a 1 hour makes your eyes feel discomfortable and tired. That's rude and it hurts!

4. Way too simple PvP core mechanics. Literally, the only you need to do is to catch on CC and then burst with your best-dps combo. Thats ruins all the potential the game has in comboing. You literally don't need to be creative to create your own comboes or replace some skills in your combo making your own fighting style for each class.

5. Skills and abilites has some kind of target attaching. There are no skills you can use while rinnung and freely move your character in the same time. Thats why the game feels overflooded of dashes and charges.

The way to solve most of issues is to TOTALLY slowdown the whole gameplay speed by 30-50% and remove many of dashing abilites. Also, "wait in block and then dash and then grap and then release combo" tactics should be removed or totally nerfed. Also, you have to nefr all the shift+W and shift+a or d skills movement disntance. Players are abusing mechanics of evading and using it for movement and its not okay. Also, you need to totally remove the stop animation when you are engaging or go out of combat. The game should feels fluent when you are switching for fight or lay down your weapon. Also, you have to increase the basic movement speed a little and make the character moves more fluent while switching between moving sides and moving forward. By the way: this is a good idea to make different basic movements speed for each class or make it more viable.

And big PLEASE. Please, make the game way lesser flashy and overflooded with VFX. It does hurt our eyes. Players are literally can't see each other even in 1x1 PvP. Attach the core of VFX effects to weapons preferebly but not to the slashing area around. And make it less VFX in future please.

Best regards and thanks for reading

Last Edit : Aug 2, 2022, 20:50 (UTC)
# 2

Um.  They won't slow the game down, ever.  BDO has had this type of fast action combat since day 1 and it is this game's shining achievement.  You're new and by reading this post it's clear to me you aren't very experienced.  Maybe the only PvP you've experienced is seasonal PvP with other inexperienced PvPers, so it makes sense that it's inexperience talking here.

Fast action combat -- this is what BDO is known for.  This isn't ESO, Lost Ark, or Guild Wars.  It's fast by design.  Classes have great movement, lots of abilities, lots of AoE -- every class has these things.  That's the beauty of BDO combat -- and it requires control.  To gain control and succeed in PvP (especally against knowledgeable PvPers), it requires intricate knowledge of your class, how other classes work, the CC system, and situational awareness.  Think of it like fighting games -- take Street Fighter for example.  You can "button mash" (press random stuff) if you're inexperienced. But if you're good, you use your abilities with timing, precision, and knowledge.  You bait your opponent in order to punish them.  You look for mistakes your opponent makes to punish them.  You avoid making mistakes so you don't get punished.  It's just like this in high level PvP in BDO.  If you "roll your face" in BDO, you won't stand one millisecond against high level PvPers.  It's clear to me you're a "button masher", if we're speaking in Street Fighter terms, by saying this, which is OK since you're new.  It's OK since I can explain.

You say the PvP core mechanics are too simple because all you need to do is catch a CC and burst.  But answer me this -- HOW do you catch a CC in the first place? 

In BDO, there is always a "dance" before the CC.  Where both players are jousting -- using the Super Armor, Frontal Guards, and Stamina bar to avoid CC -- while simultaneously trying to land a CC of their own on their opponent who is doing the exact same thing.  Against high level PvPers, this dance is intricate and complex --  It is very easy to see a good PvPer from a bad one, very, very easy to see.  Just like in Street Fighter. 

In Street Fighter, there's something called "footsies" = a fundamental aspect where spacing, hit confirms and whiff punishes are key to victory.  It's similar to the dance in BDO = you "dance" (footsies) by managing space, knowing when to use what ability to land CC, what kind of CC is landed (there are multiple types of CC, each with different effects.  IE:  If you land a "Stun" CC, you can follow up with a "Stiffness" CC, followed up by a "Floating" CC, and end with an "Air Smash" CC to maximize the CC combo), knowing the CC Count of the CC's applied, the CC animations on your opponent to quickly determine what kind of CC is inflicted, and more.  Knowing CC Counts, CC timers, CC entended combos, animations of CC, your class' abilities and what CC's your abilities do, and how CC Effects function with other CC Effects, all of this need to be factored in within seconds during a fight, even milliseconds.  In many cases, especially when gear is not potato, a single second could mean the difference between life or death.  The CC system by itself is complex and takes time to master and practice.

Learn this chart and make it your bible:

Not only do you need to learn about CC Effects, CC Count, CC Count manipulation (to maximize CC potential), you ALSO need to know your class' protections and other class' protections.  Protections prevent CC, so if you use any CC ability against someone who is in Super Armor or Block, your CC will not land, rendering your ability on cooldown, at times leaving a gap that you can then be punished for.  Again, you need to not only know about CC system - but also YOUR class' mechanics and OTHER class' mechanics to be truly successful in PvP.

You can turn down the Effect Opcaity in settings if the VFX is too much.  It also increses frame rate, so for beginners, I'd say lower it enough that it doesn't bother you, but enough so you can still see AoE's and projectiles while you're still learning how classes work and the class' animaitons.  After a while, you can turn the opcacity very low, or even completely off, to increse frame rate because you know the animations character models do in each of their abilities, and what the abilities are. Personally leave the effects very low as preference, but I know people who turn them completely off.

To a newbie, the combat may look chaotic.  But that's the nature of BDO combat -- it's fast and flashy, so to the ignorant, it looks crazy.  With so many abilities at your disposal, it may seem as if you're "button mashing" to win, like how a new player in Street Fighter would do, pressing random buttons hoping it works.

^ New Street Fighter player / BDO PvPer.

This is not the case in high level BDO PvP -- even mid level where players start to grasp the game.  I'm not the best, but have been PvPing in BDO since day 1.  After 5+ years of playing Sorceress, I still find myself learning something new almost every day I PvP.  Things like spacing, deeper matchup knowledge, new ways to extend CC, etc., I'm always learning something new.  To me, that is a testament to how deep the combat in BDO can get -- after years, I'm still improving.  That wouldn't be the case if "random BS go" was actually a thing.  But I do PvP against people who know what they're doing, maybe you need to PvP against better players, IDK.

This was hidden by admin due to the reports it has received.
Last Edit : Aug 2, 2022, 21:25 (UTC)
# 4

😎 😎 Welcome to BDO😎 😎

Last Edit : Aug 3, 2022, 12:35 (UTC)
# 5

Three tips from me here to make it easier for you to get used to BDO combat.

1. Turn down the graphics:

BDO graphics are beautiful, with lots of lighting effects and animations. Theyre also a pain in PvP when you need to see what the opponent is doing. Turn down graphics to low ormedium settings, and lower effect opacity to 30-50. It will make it a lot easier for you to see and recognise what is going on.

2. Learn about how combat works in BDO

@PeaceInChaos already gave you a small overview. If you want the full in-depth guide, you can check this google doc: https://docs.google.com/document/d/1nVioqt5eB7QkBY7nzmzCbt_nOu4l7XC-BSyu2LCEmt0/edit?usp=sharing

3. Practice

No one was born a god tier PvPer, it always takes practice to get good at what youre doing. Dont get discouraged by failing the first few times, we all started out that way.

Last Edit : Aug 3, 2022, 12:39 (UTC)
# 6

This genre is called Hack and Slash, it's different than typical RPGs where you carefully draw out your strategies but instead focus on high octane battles. I thought about what IF they made it slower, then I played Drakana pre-awakening and I just about died of boredom. The game design makes you crave the high speed action while other games like let's say FF14 makes you crave the back-to-back clever boss mechanics for you to avoid and plan your next move. If FF14 is Chess, BDO is hungry, hungry hippos. I think...? I couldn't think of a better analogy but let's go with that.

Last Edit : Aug 3, 2022, 15:58 (UTC)
# 7

rwwar

On: Aug 2, 2022, 20:46 (UTC), Written by PeaceInChaos

Um.  They won't slow the game down, ever.  BDO has had this type of fast action combat since day 1 and it is this game's shining achievement.  You're new and by reading this post it's clear to me you aren't very experienced.  Maybe the only PvP you've experienced is seasonal PvP with other inexperienced PvPers, so it makes sense that it's inexperience talking here.

Fast action combat -- this is what BDO is known for.  This isn't ESO, Lost Ark, or Guild Wars.  It's fast by design.  Classes have great movement, lots of abilities, lots of AoE -- every class has these things.  That's the beauty of BDO combat -- and it requires control.  To gain control and succeed in PvP (especally against knowledgeable PvPers), it requires intricate knowledge of your class, how other classes work, the CC system, and situational awareness.  Think of it like fighting games -- take Street Fighter for example.  You can "button mash" (press random stuff) if you're inexperienced. But if you're good, you use your abilities with timing, precision, and knowledge.  You bait your opponent in order to punish them.  You look for mistakes your opponent makes to punish them.  You avoid making mistakes so you don't get punished.  It's just like this in high level PvP in BDO.  If you "roll your face" in BDO, you won't stand one millisecond against high level PvPers.  It's clear to me you're a "button masher", if we're speaking in Street Fighter terms, by saying this, which is OK since you're new.  It's OK since I can explain.

You say the PvP core mechanics are too simple because all you need to do is catch a CC and burst.  But answer me this -- HOW do you catch a CC in the first place? 

In BDO, there is always a "dance" before the CC.  Where both players are jousting -- using the Super Armor, Frontal Guards, and Stamina bar to avoid CC -- while simultaneously trying to land a CC of their own on their opponent who is doing the exact same thing.  Against high level PvPers, this dance is intricate and complex --  It is very easy to see a good PvPer from a bad one, very, very easy to see.  Just like in Street Fighter. 

In Street Fighter, there's something called "footsies" = a fundamental aspect where spacing, hit confirms and whiff punishes are key to victory.  It's similar to the dance in BDO = you "dance" (footsies) by managing space, knowing when to use what ability to land CC, what kind of CC is landed (there are multiple types of CC, each with different effects.  IE:  If you land a "Stun" CC, you can follow up with a "Stiffness" CC, followed up by a "Floating" CC, and end with an "Air Smash" CC to maximize the CC combo), knowing the CC Count of the CC's applied, the CC animations on your opponent to quickly determine what kind of CC is inflicted, and more.  Knowing CC Counts, CC timers, CC entended combos, animations of CC, your class' abilities and what CC's your abilities do, and how CC Effects function with other CC Effects, all of this need to be factored in within seconds during a fight, even milliseconds.  In many cases, especially when gear is not potato, a single second could mean the difference between life or death.  The CC system by itself is complex and takes time to master and practice.

Learn this chart and make it your bible:

Not only do you need to learn about CC Effects, CC Count, CC Count manipulation (to maximize CC potential), you ALSO need to know your class' protections and other class' protections.  Protections prevent CC, so if you use any CC ability against someone who is in Super Armor or Block, your CC will not land, rendering your ability on cooldown, at times leaving a gap that you can then be punished for.  Again, you need to not only know about CC system - but also YOUR class' mechanics and OTHER class' mechanics to be truly successful in PvP.

You can turn down the Effect Opcaity in settings if the VFX is too much.  It also increses frame rate, so for beginners, I'd say lower it enough that it doesn't bother you, but enough so you can still see AoE's and projectiles while you're still learning how classes work and the class' animaitons.  After a while, you can turn the opcacity very low, or even completely off, to increse frame rate because you know the animations character models do in each of their abilities, and what the abilities are. Personally leave the effects very low as preference, but I know people who turn them completely off.

To a newbie, the combat may look chaotic.  But that's the nature of BDO combat -- it's fast and flashy, so to the ignorant, it looks crazy.  With so many abilities at your disposal, it may seem as if you're "button mashing" to win, like how a new player in Street Fighter would do, pressing random buttons hoping it works.

^ New Street Fighter player / BDO PvPer.

This is not the case in high level BDO PvP -- even mid level where players start to grasp the game.  I'm not the best, but have been PvPing in BDO since day 1.  After 5+ years of playing Sorceress, I still find myself learning something new almost every day I PvP.  Things like spacing, deeper matchup knowledge, new ways to extend CC, etc., I'm always learning something new.  To me, that is a testament to how deep the combat in BDO can get -- after years, I'm still improving.  That wouldn't be the case if "random BS go" was actually a thing.  But I do PvP against people who know what they're doing, maybe you need to PvP against better players, IDK.

Thank you for that gold information. I found it usefull!  May be some of newbies who really wanna join the game found it usefull too.

But the other part of story is not as warm. The game is just not for me. Of course you are enjoying the game. That's good and I really glad you found the game for your style. But we are on a 'feedback' topic so I've put my opinion there.

I know many players which have left BDO or din't find this game good enough just because of spam-fest and multiple squish-squish bunches of rainbow effects.

Of course you guys have mastered your PvP skills and rebuilding the whole system first of all will affect veterans and these veterans are not allowing the system to change because they will be forced to master things again from the start. This game is about hack'n'slash so ok let it be hack'n'slash in PvE. The more rapidly players can cast in PvP or mass PvP then more PC perfomance and server perfomance you need onboard to keep it playable. Lowering casting skills per second on the server will make the internal server FPS better and free of choking while massive PvP. In other hand, even if you have enough server perfomance nowadays, then lowering casting skills per second will increase player's limit on the server. I mean you can keep more players on one channel but not spreading them to another multiple channels.

[not an ad] For exmple let's compare of Smite the videogame battle mechanics and BDO battle mechanics. As far as I know they both are hack'n'slash. Non-target system is really cool when you are able to MOVE your character with wasd keys but not only with dashes/evading skills. You can even dodge some of melee attacks with only wasd keys. In BDO you have to NOT MOVE with wasd keys but CAST an ability which dashes you or move your character forward because moving with wasd first of all is not profitable due to low movement speed in comparing of dashes/evading frequency. Another worst part is jumpes. Jumpes in BDO are way too bad. Of course you can cast some skills to make your character fly closer to the enemy. But let's compare of the WoW. In the WoW you can jump free without choking or stopping animation, you can run free and bite your enemy with autoattacks or when you are using melee skills you still can FREELY move your character with wasd keys. In BDO you are likely sticked to the enemy and to make it less stickly you are spamming dashes/evading skills (you call it 'dancing'). 

And also. Why many of players are still playing a tradition Dark Knight class? Even if this class isn't so great in PvE or PvP people still love it. And they love it due to normal gameplay speed which makes you feeling the sense of battle, allowing you to enjoy the character's animation how she (dark knight) is moving her arm/legs, how she spins and etc. Why many of players are playing a guardian class? As guardian you can clearly determine what are you doing because of slow (in comparing of other BDO classes) animations.

By the way. Why they put 'evasion' stat there in BDO? Non-target game and they put random evasion. Imagine playing tekken or street fighter where you got hitbox but 'MISS' lol. In my opinion, there should be NO EVASION stat at all there in bdo. Instead of evasion there should be less dash/evasion/charge skills on melee classes and more on ninja-like classes and the movement distance should be cut by 25%. Of course tanky melee classes will slightly suffer of range classes due to distance. But look at the archer class right now. Who are playing it? Literally nobody. Distance is nothing in BDO and doesn't matter at all and it all just because of MONSTER-huge AoE zone of melee skills and 6+ dashes skills every melee class can cast in a row and travels 100 kilometers in a second. People are using dodge/dashes skills for ordinary movement and it is NOT OK at all.

By the way my game experience is from day 1 till the day they released the DK class. I expected another game in a finish and ended up with BDO. Then in 2021 I tried it once again as Hassashin but throwed again due to the bunch of effects on the screen. I found myself not gaining any fun there but instead only obtained sweaty armpits and tearing eyes.

In total. Nevermind how many classes you will add there, no matter how brightly VFX effect will be, and there is no any reason to pay more money for adv to yt masters. The only way to attract new fresh people to play this game is to CHANGE mechanics. All other things will only affects players who are already playing. But one day without new fresh players the game starts to be boring. Imagine facing the same enemy again and again - if you got higher than diamond in LoL then you know what I mean. 

But if you want to play the game where only you and other 1.5 guys enjoying the process then yes, you can keep the same 'unique playstyle', changing nothing and sit like a frog in her lovely swamp :)

Last Edit : Aug 3, 2022, 17:19 (UTC)
# 8

Mate, what are you even on about? Let's change the whole game because it's a bit too quick for me? Of course there are others like you too. You have to keep in mind that you are choosing the game you play. The company making BDO didn't pick you of all the players and started asking how can they please you. If you don't like it move on. 

Edit: A bit blunt yes, I am sorry but I feel like the work PeaceInChaos put in that reply is a bit underappreciated.

Last Edit : Aug 3, 2022, 17:25 (UTC)
# 9
On: Aug 3, 2022, 17:01 (UTC), Written by NotSoKookie

Mate, If you don't like it move on. 

This is only thing you can say. Then why 'feedback' exists even? I put my feedback there not only for you dude. Yes I don't like it and posted why I don't like it. Why do you shut my mouth even? Who you are even there? If you have nothing to say then just move on.

If devs are interesing in their game then they always will search for new solutions. Of course may be its just better to start creating another game and left the current one as it is and watching it fading. If so, then this is the same story as other games and BDO will never beat something legendary as for exmple WoW has been.

Last Edit : Aug 3, 2022, 20:42 (UTC)
# 10

I wouldn't categorize BDO as "hack and slash" -- to me, that gives off too much of an air of "button mashing" and "random BS go", which is not the case in high level PvP, even high level PvE you need to use the right abiltiies, proc'ing your buffs to maximize efficiency.

"Rolling your face on your keyboard" (as you so eloquently put it) in BDO will not get you far when it comes to PvP.  Maybe mob-farming in Polly Forest, sure, roll face becuase it's a spot meant for new players, but not PvP or end-game spots like Ash Forest / Gyfin UG / Elvia Hexe.  BDO is closer to a fighting game (in PvP) than an "hack and slash" game like Bayonetta, Devil May Cry, or something.  The reason this is true is because of the examples I provided earlier:  CC, protections, "footsies" / the "dance", a player-controlled opponent to outplay.  "Hack and slash" games are more geared to PvE games where all you do is battle with AI, not actual people in real-time.

BDO does keep a lot of traditional RPG stats, because at the end of the day, BDO is an MMORPG, not a fighting game.  It's very similar in some ways, but it is an MMORPG at the end of the day.  Stats like Evasion, Resistance, stuff like that, you won't find in a fighting game.  That's a topic for another thread.

>>> Your main argument here is that BDO is too fast, too flashy, and you feel as if players are "rolling their face on their keyboard in a spam-fest".  My responses are: 

1) Yes, it's faster than typical tab-target MMO's -- this is a design choice.  You can turn down the visual effects, like Minarya explained. 

2) You can "roll your face" if you want, but it won't get you far against people who know what they're doing.  Similar to button mashing in Street Fighter -- you can button mash if you want, but against a skilled player, this strategy loses ground quick.

PS - Smite is not "hack and slash" -- it's a MOBA.  Hack and slash is Devil May Cry, Bayonetta, Dynasty Warriors, God of War, etc.  These are all PvE games.  Smite is PvP.  BDO PvE can be hack and slash-y, but we're talking about it's PvP, which is close-in-feel to a fighting game, but the game is an MMORPG at the end of the day.

All in all, it seems to me that you want BDO to be easier for you (key words: "for you") with phrases like: "Non-target system is really cool when you are able to MOVE your character with wasd keys but not only with dashes/evading skills. You can even dodge some of melee attacks with only wasd keys.In BDO you have to NOT MOVE with wasd keys but CAST an ability which dashes you or move your character forward because moving with wasd first of all is not profitable due to low movement speed in comparing of dashes/evading frequency." and "The way to solve most of issues is to TOTALLY slowdown the whole gameplay speed by 30-50% and remove many of dashing abilites. Also, "wait in block and then dash and then grap and then release combo" tactics should be removed or totally nerfed. Also, you have to nefr all the shift+W and shift+a or d skills movement disntance. Players are abusing mechanics of evading and using it for movement and its not okay."

These are "you problems", my man.  Yes, you need to use more than just WASD to move.  That's the beauty of it.  It's intricate, you need precision in your key inputs, dexterity in your fingers, and can't rely on your MMO mouse buttons to do the work for you.  You prop up World of Warcraft's combat -- hey, if that's your thing, go for it.  If wadding through molassass, not having to aim, having simple button inputs with 80%+ of it being played by using buttons on an MMO mouse, and snorefest combat with 2004 graphics is your thing -- by all means, go for it.  To each their own.  BDO's combat is the very closest thing you can find to a fighting game / action game when it comes to it's combat and graphics -- by design.  It should absolutely NOT "slow down by 50%" just because a WoW player can't grasp the mechanics.

BDO has simplified SO MUCH in terms of combat over the years.  Classes like Striker, Guardian, Drakania -- all have super easy key inputs and have multiple abilities that are both protected, CC, and do massive damage simultaneously.  In the past, this was not the case -- if you wanted CC, you sacrificed damage or protection.  If you wanted protection, you scarficied CC.  But now, you have classes like Guardian or Succession Drakania who have multiple abilities that CC+are protected+deal massive damage, all at the same time.  So, contrary to what you've said that nothing's changed, uhh........it's changed a lot and combat has simplified itself so much over the years.  Even Sorc is easy to play now (Q_Q).  Once you get past the initial "weirdness" of how she feels (doesn't "feel" like other classes, intially), she isn't a super hard to play class anymore, and this is due to them simplifying combat so much.

In the end, BDO's combat can be improved in many ways.  Fixing Desync (it's not as bad as it used to be, but does happen at times), Improving class balance efforts, Fixing "rubber banding" (game engine issue), Fixing certain elevation issues when it comes to ability hit registration (game engine issue), Addressing "FPS to DPS" issues better (another game engine issue) >>> but none of the things that need to be improved are tied to "game is too fast, too flashy for me so slow it down".  Sounds like something my 80 year old neighbor would say:  "You darn kids on your scooters and skadoodles! Slow dooowwwwnn!!" Lol.  I joke.  But you get the picture.

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