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UTC 13 : 50 Feb 5, 2023
CET 14 : 50 Feb 5, 2023
PST 5 : 50 Feb 5, 2023
EST 8 : 50 Feb 5, 2023
Impact of PVE feel at higher GS zones.
Aug 7, 2022, 07:24 (UTC)
157 2
Last Edit : Aug 7, 2022, 07:24 (UTC)
# 1

Hey guys wanted to share an opinion about PVE,

After playing so many seasons and on each testing a new character one thing struck with me and that is how fun it was to use your abilities on mobs at many of these low gearscore zones, you are able to grab/freeze/float/push back... a lot of these mobs besides elites and the feel is super great each rotation gives u kinda of different feel.

Once u reach the point to start going for elvia ergo fogans/orcs and many higher ap zones the feel is lost not because u spent so many hours playing that class but rather the mobs feel dull and generic, its like changing your mmo and you are just doing debuffs and pure raw damage, how mobs interact with your attacks is a key fun aspect of grinding atleast for me.

I dont know the take of other adventrures on this, could we create a lvl sysytem char based where from certain level u can affect mobs of certain zones this way ? making leveling up usefull perhaps from lvl63 onwards maybe.

Thanks for reading

Have a wonderfull day.

Last Edit : Aug 7, 2022, 11:47 (UTC)
# 2

I'd like to know why fat guys in Aakman can be thrown around like ragdolls, and little hoes in thornwood forest are like they're glued to the ground and weigh 10 tons.

Why even have CC on skills for PVE, and why did the devs think this would make combat fun...?

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