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How would you feel about Faction-Based, World-Wide PvP?
Aug 12, 2022, 01:41 (UTC)
2112 23
1 2 3
Last Edit : Aug 12, 2022, 01:41 (UTC)
# 1

I am thinking of ways to inject more life into the open world.  As of now, it seems like we are mindless drones.  Oganic player-interaction only going so far as what feels like rarer and rarer grind spots disputes and guild beefs.  Faction-based PvP came to mind.  Not only does it seem fun, full of life, and encouraging both teamwork and competition, but just seems appropriate for this game with it's slick combat system.  Not to mention, it'd work seamlessly with the lore.

<-- World-wide faction-based PVP --> 

Winners of Valencia and Calpheon territoty castle sieges and node wars are automatically at war.  Win Castle or win a node in those areas, automatically dec with all guilds on the opposing side.  Create incentive for beating those in PvP who are in the opposite faction, IE: giving your faction small PVP buffs, over time, against the other faction.  Make it so that beating an opposing faction member in PvP within your territory is considered defense, in their territory, as offense, granting specific buffs in those categories against the opposing faction.  If you get beat in PvP, it reduces these buffs.  There is a persistent war score and a faction-based chat group.  I am weary about tangible rewards, since it opens a door for cheesing them -- to me, the fun is the reward -- the "soul" of meaningful PVP via faction-wars, more than enough.

Make all regions in between Valencia and Calpehon as "neutral" zones -- Drieghan grind spots, Odylitta, MoEW, Serendia, Balenos, Mediah, etc.  If you win a node war / siege in neutral areas that offer them (IE: Serendia and Balenos T1 nodes), you are not placed in this faction-based war.  No faction-based buffs are gained / lost here, so if players are grinding in these regions, there is no tangible incentive for PVP (the faction-based buffs / score), though some incentive may be had in the form of GvG / FvF fun.

This faction-based PVP aims to give back some of this lost meaning behind gearing up and being skilled in PVP.  There seems to be less and less of an incentive to gear up, considering the plethora of capped PvP node wars and sieges, Valencia, Kama, Drieghan making lots of silver with minimal ger req., and so many avenues to simply avoid PvP altogether, it seems this particular aspect of BDO (working hard to get strong for PvP) is dwindling.  Persistent Faction-Based, World-wide PvP could bring some of that back.  It aims to give back some of that lost "pride" that goes along with gearing up and being skilled in PVP, and before someone comes and says all PvP is toxic -- they're simply wrong.  What's toxic is when PVP is used to disrupt a non-involved player.  As an additon, an element of planning and strategy when guilds plan out where to place their stick is there.  And, what's better, is this would be optional.  Players who rather opt out of this simply join a guild who does not participate in it (doesn't get nodes / castle in Valencia and Calpheon regions).

BDO has come a long way with improvements, content, and new features.  In many ways good, and with that, some bad as well.  In order to revatilize the game, give more meaning to players, and more "soul" into BDO, new improvements, content, and features must also be created to do that.  IMO -- This comes in the form of PVP.  If not, all we have is a soulless, shell of a solo-MMO, with little to no interaction, where players are turned into mindless drones chasing irrelevant gear-goals, for absolutely not a tangible reason in sight.  Kind of how it's looking now.  People diss PVP a lot here.  I feel, they are simply missing the larger picture.  Faction-based PVP is optional -- don't want it?  Join a guild who does not PVP, or get nodes in regions not associated with it.  But for those who seek GLORY on the battlefield -- mind you, PVP being what BDO was sold on back in the day when the game had way more soul -- give us options for that GLORY in a game where those options for GLORY are fewer and fewer these days.

Last Edit : Aug 12, 2022, 07:15 (UTC)
# 2

Faction based PvP would improve it for sure, I doubt PA could implement it at this stage of the game tho.

244 4634
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Hnnie
Last Edit : Aug 12, 2022, 08:42 (UTC)
# 3

That's an interesting idea. Can I add that guilds technically form this kind of "faction PvP"? However let's leave that aside for now.

Faction based PvP as I have mentioned is an interesting concept. Lorewise it would be a third war between Calpheon and Valencia. Or perhaps Kamasylvia against O'dyllita. As far as I know the Ganelle elves are still at war with the Ahib. Calpheon currently is in an alliance with Kamasylvia. O'dyllita's diplomatic standings with other civilisations are unknown. Logically speaking from an unproven theory Calpheon may be also at war with O'dyllita(regardless if Defensive or Millitary), with the fact that they're not doing any battles between eachother in any case.

How would faction-based PvP be implemented here, considering what BDO is today and always was? I imagine that this would make quite the drastic changes not only in PvP, but also in other places as well.

Last Edit : Aug 12, 2022, 11:58 (UTC)
# 4

Back when the original Guild Wars introduced PvP they created "Factions" I had my guild join the turtlle loving Luxons as opposed to the tree hugging Kurzicks.  Once done, you were commited and the map reflected who owned more "turf" in the ongoing conflict.  The faction with the most land gained more to benefit within the guilds.  We even controlled a city at one point, very much like the current node wars. 

However today when you say PvP game, most players tend to think (as most games have degraded it) a bunch of shallow solo players "in it to win it" for 15 minutes.  I would be the first to agree PvP needs some depth to have meaning for me.  I sometimes switch off my brain and thrown down in Apex Legends but there is no real meaning to it.  You are 3 random players in a PUG doing a battleroyal for 15 to 20 minutes against 19 other teams.  They attempt to make a pathetic plot or a purpose behind it, but it really doesn't work at all.

Assuming PA added factions to BDO, I would rather see multiple factions as there are more governments at war with each other.  Over in their subsidiary game Eve Online, they have 4 factions; Corporate versus Federation and Empire versus Freedom Fighters.  They have shifting allies in there as well.  So PA could take a page from a book they already own *wink wink*.  However I doubt you will ever see any kind of change occur on the level you are suggesting.  All the games today want to make PvP as simple and brainless as possible for those 15 minute players.

Have fun!

Last Edit : Aug 12, 2022, 13:41 (UTC)
# 5

^ I was going to say, reminds me a lot of Guild Wars. It's not a bad idea, although GW2 did a poor implementation about it. I'm not sure how it's like these days but it was server versus server at some point but they got rid of static servers a long time ago.

PvP is enjoyable when everyone is on an even playing field. The problem with BDO which will never be rectified is that nobody is on even playing field. MMORPGs fail in PvP because of this fact and I would argue FF14 does a decent job at making it even since everyone has the same stats and skills / spells from the same classes.

The other issue is join and forget, so you join and don't do anything and level as a result. The XP you gain is pretty high considering, even with the current event you get like 1% XP every few minutes or so at 61. Try getting that much XP without buffs anywhere else. Other than making it against the rules to just idle / grief in PvP, I don't know what they can do to prevent this. In FPS games, the whole point of the game is to shoot people and you won't see people joining to do nothing, that's dumb. Maybe if the kid's mom barges in the room or something LOL I do think that perks should not be based on whether or not your team wins (although that would add as a bonus) but rather it should be based on your personal contribution. Every kill, assist, hp dealt, buffs given etc gives you points towards end-game XP and rewards. Do nothing? Get nothing.

But BDO is pretty big in scale so these very large "faction" battles would be difficult to do unless contained. Likewise, it would have to be on a specific day of the week, make it once a week for more players to join. Hmmm... Maybe it could be a conquest for a new territory. The winner gets to defend it the following week? I was going to say perks would come with this but then guilds would just talk on discord about how they would game the system for the most amount of XP for everyone LOL Yeah, I'm going with the mindset that it would be very hard to come up with a good idea to make "faction battles" work.

Last Edit : Aug 12, 2022, 19:16 (UTC)
# 6
On: Aug 12, 2022, 07:15 (UTC), Written by CatDK

Faction based PvP would improve it for sure, I doubt PA could implement it at this stage of the game tho.

It would be so fun and add more meaning to gearing up!

On: Aug 12, 2022, 08:41 (UTC), Written by Krastonosezs

That's an interesting idea. Can I add that guilds technically form this kind of "faction PvP"? However let's leave that aside for now.

Faction based PvP as I have mentioned is an interesting concept. Lorewise it would be a third war between Calpheon and Valencia. Or perhaps Kamasylvia against O'dyllita. As far as I know the Ganelle elves are still at war with the Ahib. Calpheon currently is in an alliance with Kamasylvia. O'dyllita's diplomatic standings with other civilisations are unknown. Logically speaking from an unproven theory Calpheon may be also at war with O'dyllita(regardless if Defensive or Millitary), with the fact that they're not doing any battles between eachother in any case.

How would faction-based PvP be implemented here, considering what BDO is today and always was? I imagine that this would make quite the drastic changes not only in PvP, but also in other places as well.

It would dratically change the PvP landscape, for sure.  Differing from Guild Dec's, I was thinking Factions would automatically be assigned to all Castle and Node owners, depending on which side the Castle/Node is in.  All nodes in Calpheon and all nodes in Valencia.  Guilds who own a node are automatically dec'd with all guilds on the opposing side.  A persistent War Score would be taken, and PvP buffs that work only against Faction War guilds would be applied as the score goes up, or these buffs would be reduced as the score goes down for your Faction.

If guilds do not wish to participate, all nodes in other areas, like Mediah, Serendia, Balenos, are not included in the Faction War.  I agree, some changes would need to be made, like adjusting Node War tiers, possibly.  I was just thinking of ways to bring more life into the game.  PvP, to me, is the biggest influencer in players gearing up.  So something like Faction Wars could help increase the desire of gearing in players due to a tangible use for it.  PvE doesn't need gear, considering one-shot spots can make lots of silver with Tuvala.  PvP doesn't need gear because 2/3 Sieges are capped and T1 Nodes.  GvG is reducing in occurance because of Marni's Realm, Home Channels, reduced channel swap CD, and so many grind spots that give good silver.  I cannot see many tangible reasons to gear up in today's game.

On: Aug 12, 2022, 11:58 (UTC), Written by LooneyYellowBear

Back when the original Guild Wars introduced PvP they created "Factions" I had my guild join the turtlle loving Luxons as opposed to the tree hugging Kurzicks.  Once done, you were commited and the map reflected who owned more "turf" in the ongoing conflict.  The faction with the most land gained more to benefit within the guilds.  We even controlled a city at one point, very much like the current node wars. 

However today when you say PvP game, most players tend to think (as most games have degraded it) a bunch of shallow solo players "in it to win it" for 15 minutes.  I would be the first to agree PvP needs some depth to have meaning for me.  I sometimes switch off my brain and thrown down in Apex Legends but there is no real meaning to it.  You are 3 random players in a PUG doing a battleroyal for 15 to 20 minutes against 19 other teams.  They attempt to make a pathetic plot or a purpose behind it, but it really doesn't work at all.

Assuming PA added factions to BDO, I would rather see multiple factions as there are more governments at war with each other.  Over in their subsidiary game Eve Online, they have 4 factions; Corporate versus Federation and Empire versus Freedom Fighters.  They have shifting allies in there as well.  So PA could take a page from a book they already own *wink wink*.  However I doubt you will ever see any kind of change occur on the level you are suggesting.  All the games today want to make PvP as simple and brainless as possible for those 15 minute players.

Have fun!

The suggestion was a long shot for sure.  But I'm glad those who responded here agree that something like this would be an overall good thing (if done correctly), even if most of you doubt PA would implement it.  Maybe you're right.  But Faction v Faction PvP in BDO just seems like it fits the game so well.  To me, at least.  So many benefits of it.

On: Aug 12, 2022, 13:39 (UTC), Written by Tooshaitopost

^ I was going to say, reminds me a lot of Guild Wars. It's not a bad idea, although GW2 did a poor implementation about it. I'm not sure how it's like these days but it was server versus server at some point but they got rid of static servers a long time ago.

PvP is enjoyable when everyone is on an even playing field. The problem with BDO which will never be rectified is that nobody is on even playing field. MMORPGs fail in PvP because of this fact and I would argue FF14 does a decent job at making it even since everyone has the same stats and skills / spells from the same classes.

The other issue is join and forget, so you join and don't do anything and level as a result. The XP you gain is pretty high considering, even with the current event you get like 1% XP every few minutes or so at 61. Try getting that much XP without buffs anywhere else. Other than making it against the rules to just idle / grief in PvP, I don't know what they can do to prevent this. In FPS games, the whole point of the game is to shoot people and you won't see people joining to do nothing, that's dumb. Maybe if the kid's mom barges in the room or something LOL I do think that perks should not be based on whether or not your team wins (although that would add as a bonus) but rather it should be based on your personal contribution. Every kill, assist, hp dealt, buffs given etc gives you points towards end-game XP and rewards. Do nothing? Get nothing.

But BDO is pretty big in scale so these very large "faction" battles would be difficult to do unless contained. Likewise, it would have to be on a specific day of the week, make it once a week for more players to join. Hmmm... Maybe it could be a conquest for a new territory. The winner gets to defend it the following week? I was going to say perks would come with this but then guilds would just talk on discord about how they would game the system for the most amount of XP for everyone LOL Yeah, I'm going with the mindset that it would be very hard to come up with a good idea to make "faction battles" work.

For sure, it would need some tweaking.  I tried to add in details of how it'd work, but the general idea is to emphasize the conflict between Calpheon and Valencia, having players experience it first hand in their gameplay in some shape, in the form of Faction-based Wars between other players.  Again, it's completely optional -- only nodes in either region would be entered.  I can imagine massive fights, role playing, new guild alliances forming, new guild rivalries forming, and so forth.  Lots of organic player-interaction and building the community.  Would make it feel more like an MMO where you're playing with others and that your gear gains contribute to a more purpose outside of one's self and one's guild.

In my mind (could be massively flawed, LMK), it doesn't need to be overly complicated.  It gives some potential of perceivable "exploit" if strong guilds decide to all team up on the same Faction, but keep in mind -- there is no tangible reward.  No silver gained, no EXP, nothing.  I mean, maybe a Title, but nothing tangibly significant.  The fun is the reward here.  Seeing the fruits of your grind in the form of PvP power.  This alone, IMO, would dissuade exploiting it, because there's really nothing to be tangibly gained -- but it adds to the game's atmosphere and makes gear actually matter in a game where gear matters less and less these days. 

Yes, it is upcapped.  There are already tons of capped content.  AoS.  T1.  Capped Sieges.  We have one uncapped siege -- no one even fights for it.  We have T2 - T4 nodes, those can be fun.  RBF?  OK but it's RBF, there's not much meaning there and there's still that stupid DP bonus.  Open world GvG that is becoming less and less frequent these days, IMO, the most "fun" in BDO, for many reasons.  Aside from that, gear doesn't matter.  If a player is afraid of uncapped PvP via Faction War, it is optional -- the only guilds entered are guilds who own Calpehon and Valencia nodes.  Faction v Faction is like GvG, except on a much, much larger scale.  IDK, but it seems so fun to me lol.





Last Edit : Aug 18, 2022, 20:55 (UTC)
# 7
On: Aug 12, 2022, 01:41 (UTC), Written by PeaceInChaos

I am thinking of ways to inject more life into the open world.  As of now, it seems like we are mindless drones.  Oganic player-interaction only going so far as what feels like rarer and rarer grind spots disputes and guild beefs.  Faction-based PvP came to mind.  Not only does it seem fun, full of life, and encouraging both teamwork and competition, but just seems appropriate for this game with it's slick combat system.  Not to mention, it'd work seamlessly with the lore.

<-- World-wide faction-based PVP --> 

Winners of Valencia and Calpheon territoty castle sieges and node wars are automatically at war.  Win Castle or win a node in those areas, automatically dec with all guilds on the opposing side.  Create incentive for beating those in PvP who are in the opposite faction, IE: giving your faction small PVP buffs, over time, against the other faction.  Make it so that beating an opposing faction member in PvP within your territory is considered defense, in their territory, as offense, granting specific buffs in those categories against the opposing faction.  If you get beat in PvP, it reduces these buffs.  There is a persistent war score and a faction-based chat group.  I am weary about tangible rewards, since it opens a door for cheesing them -- to me, the fun is the reward -- the "soul" of meaningful PVP via faction-wars, more than enough.

Make all regions in between Valencia and Calpehon as "neutral" zones -- Drieghan grind spots, Odylitta, MoEW, Serendia, Balenos, Mediah, etc.  If you win a node war / siege in neutral areas that offer them (IE: Serendia and Balenos T1 nodes), you are not placed in this faction-based war.  No faction-based buffs are gained / lost here, so if players are grinding in these regions, there is no tangible incentive for PVP (the faction-based buffs / score), though some incentive may be had in the form of GvG / FvF fun.

This faction-based PVP aims to give back some of this lost meaning behind gearing up and being skilled in PVP.  There seems to be less and less of an incentive to gear up, considering the plethora of capped PvP node wars and sieges, Valencia, Kama, Drieghan making lots of silver with minimal ger req., and so many avenues to simply avoid PvP altogether, it seems this particular aspect of BDO (working hard to get strong for PvP) is dwindling.  Persistent Faction-Based, World-wide PvP could bring some of that back.  It aims to give back some of that lost "pride" that goes along with gearing up and being skilled in PVP, and before someone comes and says all PvP is toxic -- they're simply wrong.  What's toxic is when PVP is used to disrupt a non-involved player.  As an additon, an element of planning and strategy when guilds plan out where to place their stick is there.  And, what's better, is this would be optional.  Players who rather opt out of this simply join a guild who does not participate in it (doesn't get nodes / castle in Valencia and Calpheon regions).

BDO has come a long way with improvements, content, and new features.  In many ways good, and with that, some bad as well.  In order to revatilize the game, give more meaning to players, and more "soul" into BDO, new improvements, content, and features must also be created to do that.  IMO -- This comes in the form of PVP.  If not, all we have is a soulless, shell of a solo-MMO, with little to no interaction, where players are turned into mindless drones chasing irrelevant gear-goals, for absolutely not a tangible reason in sight.  Kind of how it's looking now.  People diss PVP a lot here.  I feel, they are simply missing the larger picture.  Faction-based PVP is optional -- don't want it?  Join a guild who does not PVP, or get nodes in regions not associated with it.  But for those who seek GLORY on the battlefield -- mind you, PVP being what BDO was sold on back in the day when the game had way more soul -- give us options for that GLORY in a game where those options for GLORY are fewer and fewer these days.

If you want more open world pvp then they need to remove the channels. However, once the channels are removed and the top guilds dominate the top spots people will quit/complain until they add the channels back. BDO players don't want pvp. The majority still playing are anti-pvp lifeskilling carebears.

Last Edit : Aug 19, 2022, 13:40 (UTC)
# 8
On: Aug 18, 2022, 20:55 (UTC), Written by Haxxing

If you want more open world pvp then they need to remove the channels. However, once the channels are removed and the top guilds dominate the top spots people will quit/complain until they add the channels back. BDO players don't want pvp. The majority still playing are anti-pvp lifeskilling carebears.

That's precisely why keeping some channels is important. 

Instead, they should work on making some channels more interesting for this aspect, without it being a plain "no karma" server like Arsha is.

In case of faction conflict, it should happen on specific channels. 

Last Edit : Aug 19, 2022, 17:04 (UTC)
# 9

Faction based PvP in the open world would be amazing. I always fantasized about that. I mean, did PA not talk about stuff like Server vs. Server PvP? It would make the game so much more interesting, when there was PvP in the open world which is not as structured as Nodewars or AoS/RBF.

Last Edit : Aug 20, 2022, 02:02 (UTC)
# 10

I would love it.

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