Allright, how does this work. State your ideas for short and small QoL improvements, that are supposedly easy to be done but make a long way long term. I will try to make a list in second post and keep the individual points up to date.
Template should be something like this:
QoL: What to improve.
Reason: Why.
Status: Not fixed/Fixed - depending wheter this was adressed by devs yet.
QoL: Removal of ELVIA guild quests from non-elvia realms.
Reason: It does not make sense, elvia mobs cannot be even found on non-elvia realms.
Status: Not fixed.
QoL: Putting guild quest rewards directly into guild warehouse upon completion.
Reason: Putting it to player inventory servers no purpose.
Status: Not fixed.
QoL: Sell fish and other trade goods while having full inventory.
Reason: Currently players have to free inventory so they can sell stuff to actually free inventory. Long ongoing bug.
Status: Not fixed.
QoL: Option to ignore junk items during fishing.
Reason: We can ignore green/blue/yellow type fish but we cannot ignore literal junk.
Status: Not fixed.
First bunch from me would be:
Removal Elvia guild quests from non-elvia realms, because it doesnt make sense.
After finishing guild quest, put guild material directly into guild storage, it is simply annoying having to stack them up in my inventory and putting them to guild storage manually.
Allow us to sell trade stuff (like fishes) with full inventory. Why do I have to have one free slot if I want to free slots by selling fish to an npc?
Option to turn off collecting junk items during fishing.
Option to turn off collecting junk items during fishing.
As long as the option is separate from the fish quality one. Some of those junk items have uses.