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UTC 15 : 48 Apr 23, 2024
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World/Field bosses
Sep 16, 2022, 09:06 (UTC)
1225 17
1 2
Last Edit : Sep 16, 2022, 09:06 (UTC)
# 1

Attendance has dropped dramatically, and for new players it keeps them from continuing the adventure log, or getting boss weapons in a timely fashion. While one can just simply stand htere and wait for it to despawn and do some damage, it seems like a waste of what is perhaps the only social content in the game.

The rewards have never been much, and the latent aura thing is rather outdated getting 100 of them to exchange for a weapon is ridiculous nowadays. So Id like to suggest the addition of a universal currency to all world/field bosses, people can collect the currency and exchange it for useful things, in a similar fashion to the rift currency.

It is also time you implement a better system to notify players in-game of the weekly boss schedule and when they are about to happen. The system also needs to offer players the option to teleport there, and get teleported back when done, with the usual restrictions. Im sure Marni can come up with some contraption.

While a lot of players have alts at the bosses, the reward vs time, no longer justifies switching chars, if the option to teleport there existed, more players are likely to attend. This way if one is grinding or doing something else, world bosses are more of a small break to change up the monotomy of combat/life. Making it so simple to get to the world bosses is more likely to increase attendance, and the universal currency giving you access to useful items like memory fragments, sharps/hards, etc. will make it a worthwile daily activity, that might be more appealing to some of the higher tier players.

Last Edit : Sep 16, 2022, 10:06 (UTC)
# 2

You only need to hit it once, and when it dspawns it counts for the log.

244 4634
Lv 62
Hnnie
Last Edit : Sep 16, 2022, 13:44 (UTC)
# 3

This just isn't true and people need the auras still for garenteed pen so there are people doing it for that reason alone.

Last Edit : Sep 16, 2022, 13:44 (UTC)
# 4

This just isn't true and people need the auras still for garenteed pen so there are people doing it for that reason alone.

Last Edit : Sep 16, 2022, 13:56 (UTC)
# 5

Oh wow, are you telling me people who was hitting bosses and have geared alts ( like me) stop  doing bosses for army of 1 hit leechers ? Yes i did personally stop doing bosses, because its very fair and good overall when its only you hitting boss and there is 100 afk 1 hit leechers just wait for boss to die, and some of them getting better rewards than players who was dealing damage.

World/Field bosses need reworked reward system to reward players who actually do damage, not there for just 1 hit, recent Garmoth event have proven that there is so much players that they cappable to bypass  phase damage protection and just kill boss because there is to many players.

On: Sep 16, 2022, 09:06 (UTC), Written by Rayata

The rewards have never been much, and the latent aura thing is rather outdated getting 100 of them to exchange for a weapon is ridiculous nowadays. So Id like to suggest the addition of a universal currency to all world/field bosses, people can collect the currency and exchange it for useful things, in a similar fashion to the rift currency.

I did same suggestion like ~1-2years ago and ppls straight up told me its gonna be unfair for leechers

Last Edit : Sep 16, 2022, 14:49 (UTC)
# 6
On: Sep 16, 2022, 13:56 (UTC), Written by Potato

Oh wow, are you telling me people who was hitting bosses and have geared alts ( like me) stop  doing bosses for army of 1 hit leechers ? Yes i did personally stop doing bosses, because its very fair and good overall when its only you hitting boss and there is 100 afk 1 hit leechers just wait for boss to die, and some of them getting better rewards than players who was dealing damage.

World/Field bosses need reworked reward system to reward players who actually do damage, not there for just 1 hit, recent Garmoth event have proven that there is so much players that they cappable to bypass  phase damage protection and just kill boss because there is to many players.

I did same suggestion like ~1-2years ago and ppls straight up told me its gonna be unfair for leechers

False.

All fields bosses and almost all world bosses have dmg deal rewards system.

There is a very low chance that someone who has dealt 1 hit will get a better / larger loot than one who has dealt 100 hits.

Current system is good and does not require any changes, at most the rewards for participation should be better because this is the main reason why nobody wants to fight boss for 30 minutes.

The most important thing would be to add a new one Belongings of an Adventurer II containing new accessories.

Also last "bad" event (too many players and not enough Garmoth health points, and many players ran out of damage dealt) just showed that any change will make even fewer people appear for boss fight and more bosses will despawn. 

Current situation (in Europe) is dramatic. Field bosses are not killed by anyone (this is standard). World bosses at 9 and 12 o'clock despawn (even normal version). A week ago on Friday at 10 pm (prime time) it took over 15 minutes to kill stronger Kzarka. On Monday there was a big problem to kill Offin, he finally bugged and we lost one loot.

Almost no one is fighting with the stronger versions of Karanda, Kutum and Nouver. PA psuedo nerf of these bosses and thinks that problem has been resolved.

Last Edit : Sep 16, 2022, 15:12 (UTC)
# 7

^ I tried googling what you said and couldn't find confirmation that damage = better loot chance. I'd like to believe but I've seen it too many times where a friend comes to attack it once and gets better loot than me. It could be bad RNG for my character, I haven't gotten garmoth's heart - ever - and rarely ever get boss gear as a drop but certain guildmates keep getting rare drops.

In NA I haven't seen any issues with world bosses but have no idea if anyone has ever defeated a field boss lately. No one does those since they don't give good rewards. Thankfully, like CatDK said, you can just hit it once and get the count for your logbook. That's what i had to do.

As far as the aura goes, you don't get aura to get the weapon, that's just silly. You can get a weapon every maybe 10 bosses if your luck is as bad as mine but you use the aura to exchange for the guaranteed PEN or your krogdalos gear. If you want a weapon you would be better off just grinding anywhere, literally, and not waste your time fighting a boss and use the money you earned during that time to buy a better weapon or w/e. Right now you can get them with ease with patrigio. I have like 30 unopened boss weapons just from this event.

Hopefully they will give field bosses a purpose again. We really need to not be stuck in one part of the map but have reason to go everywhere.

Last Edit : Sep 16, 2022, 20:39 (UTC)
# 8
On: Sep 16, 2022, 15:12 (UTC), Written by Tooshaitopost

^ I tried googling what you said and couldn't find confirmation that damage = better loot chance. I'd like to believe but I've seen it too many times where a friend comes to attack it once and gets better loot than me.

I have already explained it 3 times, I am not going to do it again, so I only copy paste "core" from what I wrote recently:
Kzarka, Kutum, Nouver and Karanda have 4 types of loot: guaranteed (1m and 100k gold bar, 1 aura, etc.), rng (box), rng increasing with the amount of damage (more gold bars, black stones, crystals, 100% stones), top players.

There is always a chance that a person who deals only few hits will get a "big" loot, but a person who does a lot of damage will get it almost always (99% success rate).

You don't want to believe? This is your problem, not mine. The fewer people fighting the boss the better for me, and their loot gives me a pretty good extra income.

Last Edit : Sep 17, 2022, 04:58 (UTC)
# 9
On: Sep 16, 2022, 15:12 (UTC), Written by Tooshaitopost

^ I tried googling what you said and couldn't find confirmation that damage = better loot chance. I'd like to believe but I've seen it too many times where a friend comes to attack it once and gets better loot than me. It could be bad RNG for my character, I haven't gotten garmoth's heart - ever - and rarely ever get boss gear as a drop but certain guildmates keep getting rare drops.

In NA I haven't seen any issues with world bosses but have no idea if anyone has ever defeated a field boss lately. No one does those since they don't give good rewards. Thankfully, like CatDK said, you can just hit it once and get the count for your logbook. That's what i had to do.

As far as the aura goes, you don't get aura to get the weapon, that's just silly. You can get a weapon every maybe 10 bosses if your luck is as bad as mine but you use the aura to exchange for the guaranteed PEN or your krogdalos gear. If you want a weapon you would be better off just grinding anywhere, literally, and not waste your time fighting a boss and use the money you earned during that time to buy a better weapon or w/e. Right now you can get them with ease with patrigio. I have like 30 unopened boss weapons just from this event.

Hopefully they will give field bosses a purpose again. We really need to not be stuck in one part of the map but have reason to go everywhere.

https://www.naeu.playblackdesert.com/en-US/Wiki?wikiNo=83

"When a World Boss is defeated, many Adventurers are chosen to pick-up loot depending on the “amount of damage dealt.” ."

While it doesn't say anything about field bosses and the field boss page doesn't say anything about damage dealt, it most likely falls under the same system. 

I will agree that they should add a bit more to the loot tables though.

Last Edit : Sep 17, 2022, 15:33 (UTC)
# 10
On: Sep 16, 2022, 20:36 (UTC), Written by Senemedar

I have already explained it 3 times, blah blah blah...


I was asking a question, not interrogating you or calling you out. You are always so angry at everything. Chill or go see a psychologist and get on medication or something. Better yet, stop replying to me entirely.

On: Sep 17, 2022, 04:58 (UTC), Written by asdsadfas

https://www.naeu.playblackdesert.com/en-US/Wiki?wikiNo=83

"When a World Boss is defeated, many Adventurers are chosen to pick-up loot depending on the “amount of damage dealt.” ."

While it doesn't say anything about field bosses and the field boss page doesn't say anything about damage dealt, it most likely falls under the same system. 

I will agree that they should add a bit more to the loot tables though.

Thank you, you are right. Field bosses may be under the same system and it would make sense if they are. They write "The amount of damage dealt is only one of the standards, so you can still have a chance to get the best loot items if you’re lucky."

Unfortunately they are very ambiguous with their description and probably do so to give the impression that everyone should participate and not just leech. As a result, we might not really know what that really means. Does it mean that as long as you deal up to the minimum damage you are safe to qualify for good loot? Does that mean that if you are in the top bracket in DPS you get a better chance? What is that better chance? 1%? 0.3%? They don't really say and it could be so insignificant that it doesn't really matter. I have seen it too many times that a one-hitter gets better loot than me so I am casting my doubts that RNG works as described.

I've seen people mention about node investment will help, others say it doesn't and PA never completed that system so it's a waste of energy. Some say drop rate helps, but I think officially it doesn't (just tried but can't find source on this, sorry). I'm going on a limb to say that it's always a 50-50 chance. You either get it or you don't LOL jk

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