Perhaps this idea has been raised, but the thought just struck me as a decent way to encourage cooperative play. I think it would be cool if you could purchase the buff from your tent, and the more you have in the party, the more the buff is increased. It would also be cool if the cumulative levels of the characters also had an effect on the buff. Sould make group play more appealing, and it would make harder zones easier for players still just under the AP requirement to participate in a strong party.
That's a fine idea although I'd love it if they could just allow us to party without too harsh penalties. We're already sharing loot, why reduce the amount of XP gained in the first place? It's not like people are going to level to 80 just because they're in a group now. Being in a party would be a lot more interesting. Co-op play is needed, there's already some but more is needed. Isn't it like 50% XP reduction in a party of 3 or more? Pretty bad. It should be maybe 5% per party member at most, not 25% and then 50%.
That's a fine idea although I'd love it if they could just allow us to party without too harsh penalties. We're already sharing loot, why reduce the amount of XP gained in the first place? It's not like people are going to level to 80 just because they're in a group now. Being in a party would be a lot more interesting. Co-op play is needed, there's already some but more is needed. Isn't it like 50% XP reduction in a party of 3 or more? Pretty bad. It should be maybe 5% per party member at most, not 25% and then 50%.
In a 3 man party u might get 50%xp but you also killing 3times as fast...
In a 3 man party u might get 50%xp but you also killing 3times as fast...
I know that but it doesn't mean that the mobs will spawn on time either. Does XP really matter? It doesn't. But it makes it feel like it's a punishment to people when they want to play with their friends, so it is discouraging. Get rid of the XP penalty and you will encourage more people to play the game and grind mobs. It's all psychological but it works.
I know that but it doesn't mean that the mobs will spawn on time either. Does XP really matter? It doesn't. But it makes it feel like it's a punishment to people when they want to play with their friends, so it is discouraging. Get rid of the XP penalty and you will encourage more people to play the game and grind mobs. It's all psychological but it works.
What punishment man, you already get extra xp in a party, as normaly a 3 man party would net you 33% yet you get 50%, no to mention that at 5 man u still get 50% instead of 20% basically you get 250% of normal just cause you are in a party...
Seriously for some nothing is enoguh, they always want more no effort, free stuff lol
What punishment man, you already get extra xp in a party, as normaly a 3 man party would net you 33% yet you get 50%, no to mention that at 5 man u still get 50% instead of 20% basically you get 250% of normal just cause you are in a party...
Seriously for some nothing is enoguh, they always want more no effort, free stuff lol
It's because you don't understand the psychology of players, it's not something you've studied and there are so many examples of such a simple change can affect how people play the game despite it not being a big deal. I will state it again, 50% isn't going to get you very far, but the act of removing it or at least reducing it to 5% increments will change the game. People won't feel like they have to hog a spot so much anymore unless they are grinding specifically for silver or treasure pieces. It's an improvement that doesn't change end-game but can change the overall tone of the game which could also make it less toxic. People still won't party end-game (at least not the norm outside of party zones) but they will before that point, and they will have a lot more fun which translates to a better game and people being more willing to keep trying the game further instead of giving up. That's extra money for PA if they can convert them into paying players.
When you develop games you should always find ways to make it seem like the player is benefiting from something, even if they're not. It's a psychological illusion and it works at making games better. I know you like to play solo and not have friends because you're edgy like that but most people like to be social. BDO having major penalties to be in a party is like them saying you shouldn't ever party except in designated party zones, that's what people normally feel even though it's perfectly fine to party anywhere.
It's because you don't understand the psychology of players, it's not something you've studied and there are so many examples of such a simple change can affect how people play the game despite it not being a big deal. I will state it again, 50% isn't going to get you very far, but the act of removing it or at least reducing it to 5% increments will change the game. People won't feel like they have to hog a spot so much anymore unless they are grinding specifically for silver or treasure pieces. It's an improvement that doesn't change end-game but can change the overall tone of the game which could also make it less toxic. People still won't party end-game (at least not the norm outside of party zones) but they will before that point, and they will have a lot more fun which translates to a better game and people being more willing to keep trying the game further instead of giving up. That's extra money for PA if they can convert them into paying players.
When you develop games you should always find ways to make it seem like the player is benefiting from something, even if they're not. It's a psychological illusion and it works at making games better. I know you like to play solo and not have friends because you're edgy like that but most people like to be social. BDO having major penalties to be in a party is like them saying you shouldn't ever party except in designated party zones, that's what people normally feel even though it's perfectly fine to party anywhere.
So tl.dr you want to force the players to party, even if they clearly don't want. How nice game dev you would be kek
It's because you don't understand the psychology of players, it's not something you've studied and there are so many examples of such a simple change can affect how people play the game despite it not being a big deal. I will state it again, 50% isn't going to get you very far, but the act of removing it or at least reducing it to 5% increments will change the game. People won't feel like they have to hog a spot so much anymore unless they are grinding specifically for silver or treasure pieces. It's an improvement that doesn't change end-game but can change the overall tone of the game which could also make it less toxic. People still won't party end-game (at least not the norm outside of party zones) but they will before that point, and they will have a lot more fun which translates to a better game and people being more willing to keep trying the game further instead of giving up. That's extra money for PA if they can convert them into paying players.
When you develop games you should always find ways to make it seem like the player is benefiting from something, even if they're not. It's a psychological illusion and it works at making games better. I know you like to play solo and not have friends because you're edgy like that but most people like to be social. BDO having major penalties to be in a party is like them saying you shouldn't ever party except in designated party zones, that's what people normally feel even though it's perfectly fine to party anywhere.
Yep you understand. To be frank to anyone saying this is bad. The karma system currently is not good for the one being attacked or the one getting karma bombed.
By changing it so you are rewarding group play more people you see in a harder grind area would party up rather then waste both of each others time facts.
It's because you don't understand the psychology of players, it's not something you've studied and there are so many examples of such a simple change can affect how people play the game despite it not being a big deal. I will state it again, 50% isn't going to get you very far, but the act of removing it or at least reducing it to 5% increments will change the game. People won't feel like they have to hog a spot so much anymore unless they are grinding specifically for silver or treasure pieces. It's an improvement that doesn't change end-game but can change the overall tone of the game which could also make it less toxic. People still won't party end-game (at least not the norm outside of party zones) but they will before that point, and they will have a lot more fun which translates to a better game and people being more willing to keep trying the game further instead of giving up. That's extra money for PA if they can convert them into paying players.
When you develop games you should always find ways to make it seem like the player is benefiting from something, even if they're not. It's a psychological illusion and it works at making games better. I know you like to play solo and not have friends because you're edgy like that but most people like to be social. BDO having major penalties to be in a party is like them saying you shouldn't ever party except in designated party zones, that's what people normally feel even though it's perfectly fine to party anywhere.
Yep you understand. To be frank to anyone saying this is bad. The karma system currently is not good for the one being attacked or the one getting karma bombed.
By changing it so you are rewarding group play more people you see in a harder grind area would party up rather then waste both of each others time facts.
For solo you could grind it solo or if you don't want to group instance grinding is now in fact a thing capped at 1 hour but it's the fact it exists.
So tl.dr you want to force the players to party, even if they clearly don't want. How nice game dev you would be kek
There's no forcing here. You can still ignore people when they want to party with you or kill them. Your call. Drop rate is dependent on whoever kills the enemy so you are still giving away precious good loot if your in a party of leechers. This is mainly a means to encourage players to keep playing and hooked to the game rather than giving up after leveling up to 49 or 50-something. I'm pretty confident that the majority of the players don't make it very high in their level and encouraging players to play with others is a GOOD way to keep them active for a longer period of time. It won't guarantee they will stay that much longer but it's something that would encourage it.
This would not affect you in any way, so why are you so annoyed by it? People actually being more kind to each other is upsetting? More people likely to play longer is upsetting? oh no!