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UTC 10 : 26 Apr 18, 2024
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#Suggestions
[Suggestion] Lifeskilling QoL improvement regarding lumbering
Oct 7, 2022, 14:49 (UTC)
601 7
Last Edit : Oct 7, 2022, 18:51 (UTC)
# 1

Right, so let's start with a small test. Can you tell what trees these are, based on the differences between them?

If you as a player can't, then do you think a GM or a developer will? If the answer to both questions is "no", then maybe something can and/or should be done about it.

1) For starters, the different tree types could have distinct characteristics that one could spot from the camera position, without the need for a dendrologist to check the roots and leaves under a microscope. And keep'em consistent. What looks like a cedar in the Treant Forest becomes a pine in the Mountain Top Guard Post. Very confusing.

Or, we could have them marked, on the map, with different hues. Pets showing us the gatherables are pretty useless, since they take a while and you don't know if the marked tree is a pine, a cedar, a snowfield cedar or a thuja. But I guess that's pretty hard to pull off.

2) Please either add interactions with the trees that share the skin of gatherable trees. It's annoying to have to roll around like a pinball ball, because of the first issue (of all trees having the same bark), only to find out that you bumped into a plastic tree... change their types to avoid confusion or remove them completely. 

Overall, in 45 minutes of ping-ponging around, I barely managed to gather some 600 snowfield cedar. And that in a time when I'm probably among the very few that still does any active gathering. Mostly because of how hard it is to tell the difference between the trees. It's not fun, it's not rewarding.

Oh, btw! Here's the answer to the first question:

Thanks and cheers!

Last Edit : Oct 7, 2022, 18:43 (UTC)
# 2

thank you this needs to be addressed asap

Last Edit : Oct 7, 2022, 18:58 (UTC)
# 3

There should be not this many different trees in the first place, but PA game design here, they just add more useless clutter for no reason.

244 4634
Lv 62
Hnnie
Last Edit : Oct 7, 2022, 20:22 (UTC)
# 4

They could allow targeting of resources using the same feature that lets us target mobs.  Or would that be too 'easy mode'? And also reduce the need for the pet talent.  They could combine the two so that you could target the pets, but that's more work.

Snowfield Cedars are a pain to gather. When I needed them for a quest I finally gave up and parked a worker at a node to get them.

They are more readily identifiable in potato mode.  They have a distinctive lower branch pattern that the other trees do not have.  But it's not always easy to spot it.

As for having 'plastic' resources around, that kind of applies to everything (rocks, trees, plants) in all regions. May need the proportions adjusted in MeW though.

Lv Private
Doiportne
Last Edit : Oct 8, 2022, 14:41 (UTC)
# 5

It seems that the newer the content gets, the more plastic they add. Or, sometimes, they just bury the part of the rock/tree that you'd interact with 2m underground. Makes next to no sense to me, but eh... All I would like is for the plastic trees to stand out like the sore thumb that they are. And for the bark types to be consistent and easily distinguishable, if pets or other means to target them aren't available.

@CatDK, well, actually, any forest has multiple type of trees, not just all pine, all cedar, etc. And I like variety, to be honest. Only BDO's variety is botched. MEW really feels like horribly rushed content, both from pve and lifeskilling points of view. I've felt the former first and now, that I wanted to take a break from slaughtering, the latter. 

Anyhow, as far as the image above is concerned, there's only 1 type of tree there and it's just rng what you cat. Maybe even a potato or a banana, right? :D

Last Edit : Oct 11, 2022, 12:02 (UTC)
# 6
On: Oct 7, 2022, 18:58 (UTC), Written by CatDK

There should be not this many different trees in the first place, but PA game design here, they just add more useless clutter for no reason.

It doesnt hurt to have more trees however. 

 

1. Pa did horrible job making them all look unique some are legit wrong.

2. Also Pa we got all these trees but value is to low for gathering and again for PA we lack good crafts that are more profitable to make it really worth.

They got so much cool crap in this game but really miss the fucking marks on it.

Workers 

Nodes 

LifeSkills

Group Stuff

all this stuff could be so fucking good but they choose to not make it 1000% awesome

Last Edit : Oct 12, 2022, 11:08 (UTC)
# 7

Sticking to the trees topic, I also notice that old content has both a lot more nodes for each tree type on top of also having large swaths of forests filled with them. Drieghan, O'dy and MoEW have 5 of the new type of trees per square kilometer and even then, more often than not, they're disguised as other tree types.

Pine, cedar and fir have between 3 and 5 different skins, they sometimes even share. Most of MoEW's forests are seeded with unharvestable trees. Most of its rocks are also just plastic (but that's off-topic).

Granted, MoEW content seems all botched a bit, not jus the lumbering business. You have a mountain trail with hypotermia and frostbite, but no reason for you to spend time on it, other than the quick ride to Erethea's chambers. You have literally 1 grind zone in the entire region, with the other 3 being either locked away behind Unobtainium (aka Forgotten Witch Token), behind unknown (possibly eternal) cooldowns or just buried away from the area, in some buggy caves, where burrows spawn on walls and beetles get stuck in the same walls. You have restrictive hunting ground and what is arguably the poorest capital of any region, with 5 huts a bridge and a pond.

All in all, I'd really like more, easily distinguishable, snowfield cedar trees to chop down and maybe a new fishing boat made with them (one that could furl its sails and could take me to harpoon fish for ghost whales).

As for group stuff... I dunno. I think the PA devs are a bit confused as to which way they want to take that. The dungeons are fun to run (especially on season), but the weekly lock on them makes them meh. If bosses there could drop stuff outside that 1 box, then maybe the places would see more traffic (say... Pila Fe scrolls and tungrad shards in Vahmal, maybe a chance for Sycrid songs and different tungrads in Sycra, maybe caphras in Olunakea (and, no, not 1 scroll or 1 caphras like the Murrowak's bosses drop, etc).

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