Nova SUCCESSION:
This class is the Worst in PVE and one of the Worst in PVP. I want to play this class in the SUCCESSION stance, but I can't because she's the worst everywhere, she can't kill monsters at the same speed as all classes. She cannot fight back many classes in PVP with a big gear. To improve this class, below are numerous changes to the balance in PvP and PvE, as well as bug fixes.
Black Spirit Skill Acceleration. Increase the number of attacks on skills with the call of infantry Passed Pawn. Increased PVP damage for Passed Pawn and King of the Dead. Return of 100% PvE crit chance on Passed Pawn and King of the Dead. Also new buffs and debuffs. This will give the character to be average in the game, but not the worst in the game.
We have been waiting for changes for 2 years, and with the current rebalancing of classes that was in the winter, which happened recently. Nova has dropped even lower in her heritage, these edits will save her, help her, many want to play, but alas, she is not capable of killing mobs, she is the worst in this aspect. She is the worst in PVP.
• Cold, Dark Star:
Before | After |
- All AP -16 for 10 sec | - All AP -25 for 10 sec |
- All AP -16 for 10 sec → - All AP -25 for 10 sec
• Prime: Passed Pawn III:
Before | After |
All DP -15 for 10 sec on Thornwood Guard hits Damage -72% in PvP only |
All DP -25 for 10 sec on Thornwood Guard hits Critical Hit Rate +100% (only PVE) Damage -67% in PvP only |
All DP -15 for 10 sec on Thornwood Guard hits. Damage -72% in PvP only. → All DP -25 for 10 sec on Thornwood Guard hits only Critical Hit Rate +100% (only PVE). Damage -67% in PvP
• Prime: King of the Dead:
Before | After |
All DP -15 for 10 sec on hits - Consume 150 HP on command Damage -73.9% in PvP only |
All DP -25 for 10 sec on hits - Consume 80 HP on command Critical Hit Rate +100% (only PVE) Damage -69.5% in PvP only |
All DP -15 for 10 sec on hits - Consume 150 HP on command. Damage -73.9% in PvP only. → All DP -25 for 10 sec on hits - Consume 80 HP on command Critical Hit Rate +100% (only PVE). Damage -69.5% in PvP only.
• Succession: Quoratum's Opening:
Before | After |
Required Stamina: 300 Cooldown: 5s |
Required Stamina: 150 Cooldown: 4s Now, when destroying a block, Nova does not crash into an invisible wall |
Required Stamina: 300 Cooldown: 5s → Required Stamina: 150 Cooldown: 4s. Now, when destroying a block, Nova does not crash into an invisible wall.
• Prime: Distorted Guard:
Before | After |
All DP +20 for 30 sec when using the skill | All DP +50 for 30 sec when using the skill |
All DP +20 for 30 sec when using the skill → All DP +50 for 30 sec when using the skill
• Prime: Icy Thorns IV:
Before | After |
Casting Speed +10% for 10 sec when using the skill | Casting Speed +15% for 10 sec when using the skill All Accuracy Rate +15% for 10 sec when using the skill |
Casting Speed +10% for 10 sec when using the skill → Casting Speed +15% for 10 sec when using the skill. All Accuracy Rate +15% for 10 sec when using the skill.
• Prime: Fianchetto III:
Before | After |
Cooldown: 8s Last attack damage -69.6% in PvP only Command: Passed Pawn's attack damage x1, max 6 hits |
Cooldown: 7s Command: Passed Pawn's attack damage x1, max 6 hits (PVP only) Command: Passed Pawn's attack damage x1, max 10 hits (PVE only) All Evasion Rate -9% for 10 sec on hits Last attack damage -66.8% in PvP only |
Cooldown: 8s.. Last attack damage -69.6% in PvP only. → Cooldown: 7s. Command: Passed Pawn's attack damage x1, max 6 hits (PVP only). Command: Passed Pawn's attack damage x1, max 10 hits (PVE only). Last attack damage -66.8% in PvP only. All Evasion Rate -9% for 10 sec on hits.
• Prime: Frozen Darkness:
Before | After |
Cooldown: 8s Damage -65.2% in PvP only Command: Passed Pawn's attack damage x2, max 2 hits |
Cooldown: 7s Damage -62.6% in PvP only Command: Passed Pawn's attack damage x2, max 2 hits(PVP only) Command: Passed Pawn's attack damage x2, max 4 hits(PVE only) |
Cooldown: 8s. Damage -65.2% in PvP only. → Cooldown: 7s. Damage -62.6% in PvP only.Command: Passed Pawn's attack damage x2, max 2 hits(PVP only). Command: Passed Pawn's attack damage x2, max 4 hits(PVE only)
• Prime: Entangling Icy Thorns III:
Before | After |
Command: Passed Pawn damage x3 | Command: Passed Pawn damage x3(PVP only) Command: Passed Pawn damage x6 (PVE only) |
Command: Passed Pawn damage x3 → Command: Passed Pawn damage x3(PVP only). Command: Passed Pawn damage x6 (PVE only)
• Prime: Frozen Earth:
Before | After |
Command: Passed Pawn damage x2 | Command: Passed Pawn damage x2 (PVP only) Command: Passed Pawn damage x4 (PVE only) |
Command: Passed Pawn damage x2 → Command: Passed Pawn damage x2 (PVP only ). Command: Passed Pawn damage x4 (PVE only)
• Prime: Stamma's Mate IV:
Before | After |
Command: Passed Pawn's attack damage x1, max 6 hits | Command: Passed Pawn's attack damage x1, max 6 hits (PVP only) Command: Passed Pawn's attack damage x1, max 10 hits (PVE only) |
Command: Passed Pawn's attack damage x1, max 6 hits → Command: Passed Pawn's attack damage x1, max 6 hits (PVP only). Command: Passed Pawn's attack damage x1, max 10 hits (PVE only)
• Prime: Star's Call:
Before | After |
Cooldown: 10s Command: Passed Pawn's attack damage x2, max 2 hits |
Cooldown: 8s Command: Passed Pawn's attack damage x2, max 2 hits(PVP only) Command: Passed Pawn's attack damage x2, max 4 hits(PVE only) |
Cooldown: 10s. Command: Passed Pawn's attack damage x2, max 2 hits → Cooldown: 8s. Command: Passed Pawn's attack damage x2, max 2 hits(PVP only). Command: Passed Pawn's attack damage x2, max 4 hits(PVE only)
• Black Spirit: Prime: Icy Prison:
100% Black Spirit is useless in both PvP and PvE, no damage, slow. Speed up and deal damage.
Before | After |
Attack 1 damage 1594% x2 Attack 1 extra damage 1594% x6 when Thornwood Guards are present Attack 2 damage 1604% x1, max 7 hits Attack 2 extra damage 1604% x4 when Thornwood Guards are present |
Attack 1 damage 1594% x4 Attack 1 extra damage 1594% x14 when Thornwood Guards are present Attack 2 damage 1604% x1, max 11 hits Attack 2 extra damage 1604% x10 when Thornwood Guards are present Fast animation |
Attack 1 damage 1594% x2. Attack 1 extra damage 1594% x6 when Thornwood Guards are present. Attack 2 damage 1604% x1, max 7 hits. Attack 2 extra damage 1604% x4 when Thornwood Guards are present → Attack 1 damage 1594% x4. Attack 1 extra damage 1594% x12 when Thornwood Guards are present. Attack 2 damage 1604% x1, max 10 hits. Attack 2 extra damage 1604% x12 when Thornwood Guards are present. Fast animation.
• Bitter Star:
Before | After |
Attack 1 damage 1001% x4 Attack 2 damage 1001% x5 Chain attack damage 1001% x1, max 2 hits All DP -15 for 10 sec on hits |
Attack 1 damage 1284% x4 Attack 2 damage 1284% x5 Chain attack damage 1284% x1, max 4 hits All DP -25 for 10 sec on hits |
Attack 1 damage 1001% x4. Attack 2 damage 1001% x5. Chain attack damage 1001% x1, max 2 hits. All DP -15 for 10 sec on hits → Attack 1 damage 1284% x4. Attack 2 damage 1284% x5. Chain attack damage 1284% x1, max 4 hits. All DP -25 for 10 sec on hits
• Succession: Face the Darkness:
Before | After |
Attack damage 986% x4 Critical Hit Rate +20% for 10 sec when using the skill |
Attack damage 1096% x6 Critical Hit Rate +30% for 10 sec when using the skill All Evasion Rate -6% for 10 sec on hits. |
Attack damage 986% x4. Critical Hit Rate +20% for 10 sec when using the skill. → Attack damage 1096% x6. Critical Hit Rate +30% for 10 sec when using the skill. All Evasion Rate -6% for 10 sec on hits.
• Absolute: Punishing Trap:
Before | After |
Cooldown: 20s | Cooldown: 14s Fix an issue where Resilience was not being applied on a successful capture. |
Cooldown: 20s → Cooldown: 14s. Fix an issue where Resilience was not being applied on a successful capture.
• Mauling Star:
Before | After |
Attack 1 damage applies Face the Darkness' damage x4, max 2 hits Last attack damage applies Face the Darkness' damage x5 Super Armor during the skill. |
Attack 1 damage applies Face the Darkness' damage x4, max 8 hits Last attack damage applies Face the Darkness' damage x8 Forward Guard during the skill |
Attack 1 damage applies Face the Darkness' damage x4, max 2 hits. Last attack damage applies Face the Darkness' damage x5. Super Armor during the skill. → Attack 1 damage applies Face the Darkness' damage x4, max 8 hits. Last attack damage applies Face the Darkness' damage x8. Forward Guard during the skill.
• Succession: Rime Ice:
Before | After |
Attack 1 damage 844% x4 Attack 2 damage 844% x6 Recover 20 HP per hit while Axian is summoned Command: Passed Pawn damage x2 |
Attack 1 damage 935% x4 Attack 2 damage 935% x6 Recover 50 HP per hit while Axian is summoned Command: Passed Pawn damage x4 |
Attack 1 damage 844% x4. Attack 2 damage 844% x6. Recover 20 HP per hit while Axian is summoned. Command: Passed Pawn damage x2 → Attack 1 damage 935% x4. Attack 2 damage 935% x6. Recover 50 HP per hit while Axian is summoned. Command: Passed Pawn damage x4
• NEW SKILL: Queens Gambit:
Before | After |
Cooldown: 13s Recover 30 HP per hit Super Armor Command: Passed Pawn's attack damage x1, max 6 hits Command: Passed Pawn damage x2 |
Cooldown: 10s Recover 50 HP per hit Forward Guard Command: Passed Pawn's attack damage x1, max 6 hits (PVP only) Command: Passed Pawn damage x2 (PVP only) Command: Passed Pawn's attack damage x1, max 12 hits (PVE only) Command: Passed Pawn damage x4 (PVE only) Attack animation sped up |
As a fellow Nova Succession main, I agree that Nova Succession got the short end of the stick in the various class rebalances. She should be a 'tank', but can't even aggro monsters properly.
As for the changes you suggest.
The debufs are effects on the monster and all party members will gain benefits for it. This would increase the desire of a Succession Nova in a party as it can improve the damage output of the rest of the party.
Succession: Quoratum's Opening should indeed have a lower stamina consumption. I can barely get from one group the another without having to use almost all of it. Let alone position myself during the fight properly.
As a fellow Nova Succession main, I agree that Nova Succession got the short end of the stick in the various class rebalances. She should be a 'tank', but can't even aggro monsters properly.
As for the changes you suggest.
The debufs are effects on the monster and all party members will gain benefits for it. This would increase the desire of a Succession Nova in a party as it can improve the damage output of the rest of the party.
Succession: Quoratum's Opening should indeed have a lower stamina consumption. I can barely get from one group the another without having to use almost all of it. Let alone position myself during the fight properly.
There is no character classification in this game, which is stated by the developer himself, that is, there are no Tanks here, everything is "Damage".
Nova in SUCCESSION is currently the worst in PVE that I am improving PVE in this case. In PVP, there is not enough hit buff and evasion cut from the enemy. So are movements...
As a fellow Nova Succession main, I agree that Nova Succession got the short end of the stick in the various class rebalances. She should be a 'tank', but can't even aggro monsters properly.
As for the changes you suggest.
The debufs are effects on the monster and all party members will gain benefits for it. This would increase the desire of a Succession Nova in a party as it can improve the damage output of the rest of the party.
Succession: Quoratum's Opening should indeed have a lower stamina consumption. I can barely get from one group the another without having to use almost all of it. Let alone position myself during the fight properly.
Unfortunately, Valks, Zerkers, Draks, Guardians out "tank" us and deal way more damage. But just like above, there's no set roles in this game, everyone is supposed to just do damage. A huge gap in PvP and PvE is no excuse when you can look at every other class in the game and see significantly better survival and damage with their short CD i-frames, guard break skills, FG attacks, with full SA rotations
Yeah, whatever.
Warrior succ has stacking DP, an move like a turbo jet, and has a grab. Damage is pretty solid too.
Succ Nova has skills with long CDs, and a single i-frame with a long cooldown. Along with poor mobility.
She's ultimately a failure because this game revolves around speed. Early game and endgame are two completely different things. AP scaling is too much. You go from at least being able to survive to being shredded alive through your SA. Doesn't matter if a Musa has no grab. He just melts you with 310 AP and you can't catch him.
This post needs more for her honestly.
Our I-frame being a 13s CD is awful, I also think Icy Fog should have a stamina reduction to at least 150 as well for a 300 total stamina dash.
Vengeful Star could have better cancels, and have more command skills be allowed to use immediately after its used.
Storming Star needs a prime version or the x32 hits returned to it like the old days + sped up animation
Swooping Ring is just a terrible clunky skill with damage not even notable
Would it be too crazy to suggest some hidden DR during certain SA skills like Shift C, Shift E, and Shift F? Something to let us get damage off in large scale without immediately losing block and dying
I had these suggestion written out https://www.naeu.playblackdesert.com/en-US/Forum/ForumTopic/Detail?_topicNo=24687&_opinionNo=107587
when that forum post was made
I completely agree. Ever since day 1 of Nova release I always felt bad for the class because it has historically always been under powered and down right squishy. I think PA needs to give some major buffs to novas to help bring them up to speed with all other classes in the game. We need atleast a 500 base damage reduction rate buff for nova so that we don't have to build fallen god items to maintain some tankiness and not get 3 combo by other classes. Its only fair. Nova has been repressed for far too long and now it's time for him to shine.
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Surely you need more AP reduction for your PvE clear as well as lower PvP damage reductions. Those always pump trash/hour up. Surely.I completely agree. Ever since day 1 of Nova release I always felt bad for the class because it has historically always been under powered and down right squishy. I think PA needs to give some major buffs to novas to help bring them up to speed with all other classes in the game. We need atleast a 500 base damage reduction rate buff for nova so that we don't have to build fallen god items to maintain some tankiness and not get 3 combo by other classes. Its only fair. Nova has been repressed for far too long and now it's time for him to shine.
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Surely you need more AP reduction for your PvE clear as well as lower PvP damage reductions. Those always pump trash/hour up. Surely.I see only a hate on your part at the moment, and I see that you did not read the post. There ap PVE is more common than PVP. Yes, PvP was also affected, but not hugely. Read everything carefully!
Needs Pve improvement for sure
PvP closed quarter small scale is good but
PvP open world small scale is bad mainly stamina shortage to chase
Large scale pvp god awfull, just switch to awak is basically the answer
FIX pls fg being applied when fg has been broken, cant dash after fg breaks
we got primised a fix.