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UTC 23 : 30 Jan 30, 2023
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[Feedback] Suggestion about PVE.
Oct 19, 2022, 14:29 (UTC)
132 3
Last Edit : Oct 19, 2022, 14:29 (UTC)
# 1

Hey again,

Would like to open this post as an opên discussion to what should be done besides class buffs please to improve pve feel at higher ap zones.

In my opinion pve is way more fun at the lower ap zones with your grunil/liverto/tuvala just because of how mobs interact when you damage/cc them, this is

almost completly lost at higher ap zones, its all raw damage and what makes bdo a great mmo in my opinion is lost and becomes a generic dpm mmo.

I leave my opinion and hope for better experienced players to throw suggestions.

Last Edit : Oct 19, 2022, 19:32 (UTC)
# 2

Judging by how many views but zero replies, I think no one else has a clue what you are trying to suggest here.

Last Edit : Oct 19, 2022, 21:55 (UTC)
# 3
On: Oct 19, 2022, 14:29 (UTC), Written by Tsukuoyomi

Hey again,

Would like to open this post as an opên discussion to what should be done besides class buffs please to improve pve feel at higher ap zones.

In my opinion pve is way more fun at the lower ap zones with your grunil/liverto/tuvala just because of how mobs interact when you damage/cc them, this is

almost completly lost at higher ap zones, its all raw damage and what makes bdo a great mmo in my opinion is lost and becomes a generic dpm mmo.

I leave my opinion and hope for better experienced players to throw suggestions.

Well, the higher AP zones have different mechanics other than "just kill".  That, and IMO, higher end zones tend to focus more on executing your combo than it is executing good mobility, since mobs don't die in a few, or even one, hit(s).  I think you're referring to how in lower end spots, the mobs are able to be CC'd, and I do agree that applying CC can be fun.  You have a point.  I'd just like to point this out:

Not to say new spot mechanics are overly "interesting" or "complex", but they do add another layer to consider.  Take Jade Starlight Forest, for example...kill those pot things to weaken the mobs.  Elvia Hexe, you kill enough smaller mobs to enrage the big mob -- kill the big mob, who spawns waves of tons of smaller mobs + those exploding mobs that do huge damage to both you and surrounding mobs.  This takes grouping the mobs to a different level, on top of Hexe Marie who can spawn who unleashes tons of those exploding mobs.  Need to avoid them because they hurt a lot (massive chunk or even one shot you if you get caught) and Hexe Marie's attacks do considerable damage to you as well.  Absolutely in love with Elvia Hexe right now.  Star's End crystals, Elvia Quint Hill, Elvia Bloody Monastary Muskan spawns, Elvia Bandits threat levels, Gyfin UG big mob spawns....again, these things aren't necessarily complex, but it is another type of mechanic to factor into your grind other than "just kill".

Being said, maybe there will be new grind spots with CC-able mobs that have enough HP to not get one shot.  That way we can also focus on applying CC, as well as grouping and combo-ing, and I think if they add some extra layer on top (similar to what I described above), that would be cool too.

Just another opinion piece from a 1.9K-forum-post-bored-at-work-cave-dweller :)

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