Title: Modernize the kit a little
Family Name: Whyso
Region (NA/EU): EU
Lower cooldown on Teleport on awakening spec only by 1 second (to 6 from 7 seconds). Lower/remove cooldown on Ultimate: Teleport for awaken spec only so its ALWAYS usable after teleport.
Make Elementalization actually move you advertized distance EVERY time. I dont care how you achieve this but most logical choice would be to make even windup of the skill that is now SA into Iframe as it is after all 15 second mobility only skill that at the moment FAILS to move you super often mid combat. OR remove windup altogether
Magical Evasion - make it not cancel pet flows if you use it to jump out of combat skills like Chilling wave and Aqua Jail
Maybe consider adding one more charge to this skill. Make it move you forward further. also try to reduce hit stutter on this skill because enemy skills super often make it move you way shorter distance than advertised.
I totally agree with this post. For my views i dont understand why magical evasion is NOT iframe? What is the purpose of all of these movement limitations. Just to illustrate, classes such as nova, lahn,dk etc(almost all!), can constantly spam sa-iframe and move swiftly. All of core skills are non-movable which makes us an easy target. WHY there is not iframe in magical evasion and why elementalization is half sa and half iframe?? Awakening wizard is a class that FINALLY deserves to get movement changes. Many suggestions will vary according to the playstyle if you ask any awakening wizard pvp player, but one thing is certain: MOVEMENT MUST BE IMPROVED. All classes got something from magnus and previous updates, we got NOTHING that can be useful (except for the half iframe of elementalization which is not utilized, but yet it was a change saluted with awe). PA should implement these changes for the good of the pvp comunity and give diversity to the classes in this game.
Seconded, the idea with Ultimate: teleport having no cooldown is interesting, since it having a cooldown on succesion makes sense, where-as awakening it kinda doesn't.
On another note that I don't see many wizards touch on, Why is sage's memory's Cooldown still three minutes?
Considering the skills it lets you instant cast, very few of them are actually useful to instant cast short of CCs with stuff like lightning / residual.
I feel like in current meta it would make more sense for it to be similar uptime to Magical shield or Speed spell, given the actual effects of the skills you're using aren't going to break the meta anyways. With Sage's memory, they would be USABLE as skills, but even then it's just a bandaid that time-gates the usage of the skills to the uptime of Sage's memory.
I mean honestly, Id love our skills that we do have already to work properly and without hiccups... that would be an amazing start. Most of the time you feel like you are fighting these more than the enemies. Not being able to count on your skills to do thing they are supposed to and they have such high cooldowns and you lack movement is just sad, frustrating and unfun situation.
Seconded, the idea with Ultimate: teleport having no cooldown is interesting, since it having a cooldown on succesion makes sense, where-as awakening it kinda doesn't.
On another note that I don't see many wizards touch on, Why is sage's memory's Cooldown still three minutes?
Considering the skills it lets you instant cast, very few of them are actually useful to instant cast short of CCs with stuff like lightning / residual.
I feel like in current meta it would make more sense for it to be similar uptime to Magical shield or Speed spell, given the actual effects of the skills you're using aren't going to break the meta anyways. With Sage's memory, they would be USABLE as skills, but even then it's just a bandaid that time-gates the usage of the skills to the uptime of Sage's memory.
i honestly have a feeling devs didnt even try playing awakening casters lately, except maybe in some pve.
Seconded, the idea with Ultimate: teleport having no cooldown is interesting, since it having a cooldown on succesion makes sense, where-as awakening it kinda doesn't.
On another note that I don't see many wizards touch on, Why is sage's memory's Cooldown still three minutes?
Considering the skills it lets you instant cast, very few of them are actually useful to instant cast short of CCs with stuff like lightning / residual.
I feel like in current meta it would make more sense for it to be similar uptime to Magical shield or Speed spell, given the actual effects of the skills you're using aren't going to break the meta anyways. With Sage's memory, they would be USABLE as skills, but even then it's just a bandaid that time-gates the usage of the skills to the uptime of Sage's memory.
awa casters cant get nice stuff, we are meant to be free kills 4 people , obviously :D
awa casters cant get nice stuff, we are meant to be free kills 4 people , obviously :D
Someone's gotta be the source of RBF points on the leaderboards