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UTC 12 : 14 Apr 23, 2024
CEST 14 : 14 Apr 23, 2024
PDT 5 : 14 Apr 23, 2024
EDT 8 : 14 Apr 23, 2024
DP should not be a nearly useless stat in pvp.
Oct 22, 2022, 00:22 (UTC)
6865 122
Last Edit : Mar 28, 2023, 19:44 (UTC)
# 101
On: Mar 22, 2023, 17:24 (UTC), Written by HatBOI

Ayo, what?? xD I have started hearing about this, but did not know which green weapon and have not had time to check, is this for real??? Omg, I might as well just sell both my Kutum and Nouver, along with almost all the caphras in them with a green weapon like this xD with how many caphras I could extract from other stuff I ain't using (waiting for that caphras event, yeah boi!), can almost buy a PEN disto even to make up for the small loss of AP xD

As for the progression comment, yeah...I feel you on that...why even...I do some days question why am I still grinding, why am I still boethering, even if I've become much more casual lately.

Yep, it's real -- but I wouldn't suggest selling your Kutum / Nouver or extracting Caphra's.  Surely, PA will do something about this because it's just beyond stupid that green OH's are better in pretty much every PVP scenario right now.  This is due to crystal presets (now green OH can use 2 crystals as opposed to 1 like before) and because green OH's give special attack damage modifiers.  They're just too good right now in both capped and uncapped PVP.

As for green off-hands, which one is best will depend on your build and what PvP scenario you're playing.  In capped stuff, an evasion / accuracy offhand will be best if you can meet the AP caps with it + using Chimera Earrings and Kaia Necklace.  If those don't meet it, a green AP offhand.

For uncapped stuff, evasion / accuracy OH if you're running Leebur's + Muskan's and AP OH if you're Bheg's + Urugon's.  Basically, swapping out Kutum / Blackstar for evasion or accuracy OH if you're on an evasion-based build or swpaping out Nouver for AP OH if you're on a DR based build, for the same reason you'd use Kutum/Nouver on your build in the 1st place.  DR based builds can benefit from accuracy OH as well, depending on who you're fighting.  But if you have high AP with 2 accuracy accessories, green OH should be better in most cases.  Maybe even just one accuracy accessory, but as always, it always depends on who you're fighting.

I've been running C14 evasion OH for a while now, and have C14 accuracy OH on the side.  With the evasion OH, I'm able to tank things waaaaaay better versus PEN Blackstar OH and the damage feels on par, at least.  I cannot notice a damage difference, in fact, sometimes it feels like I'm hitting harder.  But the difference in tankiness is very, very noticable.  293 AP vs 309 AP using Dawn Earring, damage feels the same.  The only testing I've done is RBF and capped NW's where you'd use green anyway, but in all my testing, the damage difference in not noticable between green evasion OH and Blackstar -- damage does not feel weaker,a nd I swear there are times where the damage even feels better.  But when I put on the accuracy OH, the damage is very noticable.  Literally wiping fools, Guantlets and all, with green accuracy OH, big difference in damage output vs PEN Blackstar OH.  I like feeling tanky while getting kills, so I prefer the evasion OH usually (it's funny sometimes, really lol, many instances where I get caught and CC'd, the opponent barely scratches me [probably AP monkeys], and I get up and wipe them).

As for PVE, because of AP caps, green OH is better than Kutum/Blackstar for the % damage modifiers.  There's YouTube guide on it to explain better, but basically, depending on the spot, green OH or even Nesser OH is better.

It's beyond stupid that green OH is so good right now.  I expect PA to address this somehow in the future, so I wouldn't sell your boss OH or extract just yet.  Just "enjoy" (notice quotations) the cheap OP meta while it lasts.

Last Edit : Mar 28, 2023, 22:07 (UTC)
# 102
On: Mar 28, 2023, 13:58 (UTC), Written by CatDK

This is not true. DR scales exponentially, so the more DR you have the better one more point is.

It is true that eva players do benefit from DR aswell, it makes less difference for them than for ppl who already hardstacked DR.

it has never been like that, there was also evidence that dr had less impact when the amount was growing 

but that is not the point anyway.

Evasion builds are strong because the high DR + the evasion rate on top of that 'base' tankiness. At the moment you need very high hit rate vs strikers/mystics to just damage them like you would damage a warrior who has 0% dodge rate. They aren't squishy when succesfully hit and increasing their DR would make them much stronger than people who have to eat all the damage regardless.

20 extra DR on a class that has already 40% dodge rate are way more impactful than 20 DR on a class that has 0 dodge rate no matter how much DR that class stacked already. If we assume that you have 100% hit rate on the said evasion class then you are right, the 20 DR might be stronger on the DR class, but you never achieve 100% hit rate vs a well-built gauntlet unless you are a succession sage or a maehwa 

14 260
Lv Private
WONDERMAID
Last Edit : Mar 29, 2023, 15:05 (UTC)
# 103

I think it would be good if you increase the % reduction in the early brackets. Lets say 5% increase for each bracket , then when you are 3 brackets apart it adds 4% and when you are coming to the end end game you only get 1% boost.

That would make DR builds more viable. This would be a more viable option then to the expensive Evasion builds.

Last Edit : Mar 30, 2023, 09:05 (UTC)
# 104
On: Mar 29, 2023, 15:05 (UTC), Written by Freggel

I think it would be good if you increase the % reduction in the early brackets. Lets say 5% increase for each bracket , then when you are 3 brackets apart it adds 4% and when you are coming to the end end game you only get 1% boost.

That would make DR builds more viable. This would be a more viable option then to the expensive Evasion builds.

With this idea full dp Shai will be unkillable xd rest will just run ~280AP rest DP and fights will last forever xd Tbh in this game if u dont kill someone on one combo he will run away and rest fight...

Last Edit : Mar 30, 2023, 10:54 (UTC)
# 105

The oneshot fiesta is a good way to hide broken mechanics. The problems starts from the botoom where 1AP is not equaly against 1DP... They need to start fix from there. Its way more easy to hide it behind too much dmg.

Last Edit : Mar 30, 2023, 16:33 (UTC)
# 106
On: Mar 30, 2023, 10:54 (UTC), Written by IWalkAlone

The oneshot fiesta is a good way to hide broken mechanics. The problems starts from the botoom where 1AP is not equaly against 1DP... They need to start fix from there. Its way more easy to hide it behind too much dmg.

Yeah 1 DR negates slightly less than 1AP that is true, altrough that is not an issue, and the difference is not significant.

The real issue is the lack of balance of any kind. Neither the classes nor the items are balanced.

244 4634
Lv 63
Hnnie
Last Edit : Mar 31, 2023, 06:11 (UTC)
# 107
On: Mar 30, 2023, 16:33 (UTC), Written by CatDK

Yeah 1 DR negates slightly less than 1AP that is true, altrough that is not an issue, and the difference is not significant.

The real issue is the lack of balance of any kind. Neither the classes nor the items are balanced.

And how you gona make balance when you have AP that is one stat, but DP is two stat... and then you have accuracy separated...then you have diferent persent damage for every class in the game. And lets not start with special modifiers....

So yea if you want balance there must be steady foundation...

Last Edit : Mar 31, 2023, 09:18 (UTC)
# 108
On: Mar 31, 2023, 06:11 (UTC), Written by IWalkAlone

And how you gona make balance when you have AP that is one stat, but DP is two stat... and then you have accuracy separated...then you have diferent persent damage for every class in the game. And lets not start with special modifiers....

So yea if you want balance there must be steady foundation...

AP is one stat DR is also just one stat.

Accuracy's counter part is evasion.

DP is nothing. It's misleading, but DP is irrelevant, at endgame gear you will reach 401 anyway for the max 30%.

Actually DP should be called DR and DR should be called DP since DR doesn't reduce damage, DP (brackets) does give Damage Reduction on the other hand DR reduce the attacker's AP so it would be more sense calling it DP, but the devs kinda suck, and just name things randomly.

There are multiple ways to fix it, tho PA never will fix it so it's kinda waste even talking about it.

It's fine that DR is sligthly weaker than AP since you also get HP, so the AP not only needs to counter the target's DR but his health pool aswell.

VS an average class a proper DR build is tanky enough. The issue is that certain classes simply deal too much damage. Some players simply can't understand with their brain that when one talks about bdo balance issues, we aren't talking about some classes dealing +-10% more damage like in other games, but in bdo some classes in some situations can deal 50-100% more damage that a another one does at the same gear level. It's this extreme, PA just don't give af, and since there are no damage numbers the average casual don't even see the issue so instead complains about the DP.

244 4634
Lv 63
Hnnie
Last Edit : Mar 31, 2023, 09:33 (UTC)
# 109

Issue for DP DR is the fact that you start to tank when you approach 600 DR. Problem is, all the gear and crystals we have give more evasion than DR. So if you want to start to be tanky, you have to trade your whole gear for DR accessories.
And then, when you have a certain amount of DR, you start to be tanky. But we still have an issue, human DMG that hard counter raw DR, and it really hard counter it.

Other issue, Evasion players stack DR & EVA meanwhile a DR player will stack on DR and the EVA will be useless. PA need to change that.
Plus I also think DR buffs from skill should be in % and not flat numbers. Or EVA buff need to be flat number too.

82 251
Lv Private
Siegismund
Last Edit : Mar 31, 2023, 09:52 (UTC)
# 110
On: Mar 31, 2023, 09:33 (UTC), Written by Anvorka

Issue for DP DR is the fact that you start to tank when you approach 600 DR. Problem is, all the gear and crystals we have give more evasion than DR. So if you want to start to be tanky, you have to trade your whole gear for DR accessories.
And then, when you have a certain amount of DR, you start to be tanky. But we still have an issue, human DMG that hard counter raw DR, and it really hard counter it.

Other issue, Evasion players stack DR & EVA meanwhile a DR player will stack on DR and the EVA will be useless. PA need to change that.
Plus I also think DR buffs from skill should be in % and not flat numbers. Or EVA buff need to be flat number too.

Human damage  counter DR only because evasion build don't get hit, no matter how much AP/Human damage you have if you can't land hit.

Evasion just ducktape fix to hide that DP/DR doesn't work in gereneral, which PA kinda confirmed.

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