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UTC 19 : 5 Apr 23, 2024
CEST 21 : 5 Apr 23, 2024
PDT 12 : 5 Apr 23, 2024
EDT 15 : 5 Apr 23, 2024
DP should not be a nearly useless stat in pvp.
Oct 22, 2022, 00:22 (UTC)
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Last Edit : Oct 23, 2022, 17:31 (UTC)
# 21
On: Oct 23, 2022, 16:08 (UTC), Written by WhySoSeeryus

what they SHOULD do is make all grabs apply freeze like "buff" to people and give them 80%+ DR but make all grab ccs last longer, as some sorf of removal from fight for 5+ seconds (see novas special freeze skill), not literal death sentence 1 button execution as it is now the second msot classes get grabbed sans few.

I like the idea of grabs not being a death sentence. Part of the reason why the AP to DP scaling is so annoying is because of the dominance of grabs in this kind of high damage meta. If grabs were made to have a different purpose (like a harder CC to take a player ouf of the fight) the "one shot meta" would be more dependent on players catching opponents out of protections or better at damage trading through and around the protections in their kit.

Last Edit : Oct 23, 2022, 17:42 (UTC)
# 22

Think about this. Musas mostly just spam SA abilities, low risk with some protected CCs. If the Musa didnt achieve anything they run and reset cooldowns. So pretty much all you can do is grab them. But if they receive that proposed grabbed do buff you won't be able to onecombo them and they just run till they are full hp again. Can't murder the Musa even if he messes up unless he decides to fight you while he is low hp.

That won't be fun.

0 101
Lv 66
Saeii
Last Edit : Oct 23, 2022, 17:47 (UTC)
# 23
On: Oct 23, 2022, 17:42 (UTC), Written by Saeii

Think about this. Musas mostly just spam SA abilities, low risk with some protected CCs. If the Musa didnt achieve anything they run and reset cooldowns. So pretty much all you can do is grab them. But if they receive that proposed grabbed do buff you won't be able to onecombo them and they just run till they are full hp again. Can't murder the Musa even if he messes up unless he decides to fight you while he is low hp.

That won't be fun.

Then in a meta with slightly toned TTK and/or grab dominance, classes like Musa would have to be adjusted. But as it stands right now, 1 combo and dead is uninteresting (given the AP to DP scaling at the high end).

Last Edit : Oct 23, 2022, 18:23 (UTC)
# 24
On: Oct 23, 2022, 17:42 (UTC), Written by Saeii

Think about this. Musas mostly just spam SA abilities, low risk with some protected CCs. If the Musa didnt achieve anything they run and reset cooldowns. So pretty much all you can do is grab them. But if they receive that proposed grabbed do buff you won't be able to onecombo them and they just run till they are full hp again. Can't murder the Musa even if he messes up unless he decides to fight you while he is low hp.

That won't be fun.

well, if they didnt basically remove slows from the game by removing of stacking, it would be possible.

Last Edit : Oct 23, 2022, 19:09 (UTC)
# 25
On: Oct 23, 2022, 17:42 (UTC), Written by Saeii

Think about this. Musas mostly just spam SA abilities, low risk with some protected CCs. If the Musa didnt achieve anything they run and reset cooldowns. So pretty much all you can do is grab them. But if they receive that proposed grabbed do buff you won't be able to onecombo them and they just run till they are full hp again. Can't murder the Musa even if he messes up unless he decides to fight you while he is low hp.

That won't be fun.

Musa shouldn't be able to do that tbh.

His sprints and ridiculous attack speed with bonkers damage, DKs and sorcs infinite iframing around again unleashing big damage at rapid speed, zerker turbo movement and damage, these things are laughed about because so many people play them and bandwagon it, but these capabilities are incredibly overtuned. 

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Last Edit : Oct 23, 2022, 19:19 (UTC)
# 26

Right now, people be dying in a stagger-stutter or block lock. If TTK gets slower, memes don't die in a 1v1(not an issue). There's no skill in a 1-shot meta, and newbs have already been given 5/7 Pen gears with Magnus/Jetina and 3/6 IV accessories via Capotia + Pity Pot pieces. If newbs are not progressing, then it's because they are not playing. Weird strawman argument for low TTK, but I don't mind which way we go so much. As a Shai, slower TTK lets me use bongos to deny area + some opportunity to get healed. When TTK gets fast, then it's even better because I only have to speed-buff my team.

Also, when TTK gets faster, the player's skill becomes less critical. This lack of talent is why you have FOTM rerollers. I remember in my siege guild when Musa rework hit, like 20 of the bottom worst players rerolled and became top fraggers. They didn't know how to play Musa, but they didn't need to. Thus and therefore, I conclude my speech on why TTK being stupid is stupid. The only acceptable counter-argument is that sometimes stupid is fun.

I will also add in the debate on grabs, even if a Musa gets grabbed and doesn't die due to the purposed DR thing then it doesn't matter. Them retreating from battle is an extended self-imposed CC which essentially means you can focus on other people. I do feel like Musas are overturned though. They need to remove all accuracy from these turbo dmg classes, so they're forced to use lower ap accuracy accessories or nerf the classes dmg. Personally, I would rather lose accuracy because it is less of a nerf in the long run.

Last Edit : Oct 23, 2022, 21:15 (UTC)
# 27

Little Feedback which also serves as my view on the PvP in BDO.

I believe it doesn't matter.

There's no way to time your Defensive actions anyway.

Evasive maneuvers and timing Super Armor combos is possible as well as dashing anywhere and circle strafing.

Grabs and properly timed CCs depend mostly on luck.

However experienced players might have more control over them.

The reason this happens is that there's not enough time to properly predict/ see your oponents strategy.

Animations and movement actions need to be more telegraphed for that to be a thing.

By design BDO is not build around that and such Blocking and Counterattacking is less controllable, therefore defense, depends mostly on knowing which ''Offensive Action'' a Combo, has Super Armor Skill on it and so on.

So that rules out DP on Blocking to be reliable.

If we make DP more usefull however, during ''Offensive Actions'' (It already is for PvE at least) sure it works in some way, yet there are times it will still not be enough to say ''Ok this skill when used during X moment is reliable with its DP'' during PvP and thats because we still wont be able to have total control over our Character actions properly.

Long story short, i dont believe the ''Design'' of its Combat can offer that.

There's also the matter of balancing, because that ''DP'' might be too overpowered by someone with BIS Gear for example.

I believe its an endless labyrinth and why AoS was created to compensate for some of these issues as best as it could.

Its not a BDO problem honestly.

All MMORPGs lack in terms of Combat that will leave all players satisified, so such debates will persist forever until we have the Technology to bring reliable and yet fully controllable combat that will completely depend on player skill.

Then those Blocks will be reliable, those timed Counterattacks as well and AP/ DP stats wont matter much because Hit Boxes and Collisions and Animation Speed will be accurate regardless of Network limitations as is the case still.

Will DP help though till then? Sure but it wont be enough depending on player GS to make it viable on all levels ''Even if less effective in lower levels'' or ''100% at Highest levels'' and it would lead to an even bigger gap between ''Low GS vs High GS'' because its not the source of the problem.

Last Edit : Oct 24, 2022, 00:50 (UTC)
# 28

I immediately knew it was written by NA. Tell me how to kill 520+ DR stacks with 1-2 Cadrys and 293+ AP, please. 

Can we have that one-shot meta NA is talking about? Assassins are already useless, we're left with Musas, DKs and Accel Novas being able to play that role, the rest of the class pool is already outdated. And yet here we are, in an NA forum thread that wants to completely destroy PvP in BDO. Ahh yes, the ignorance of inferior meta. Maybe PvP outside of Ruins of Tzol, jfc. No wonder Ninjas have any place in NA PvP if you actually have that problem instead of DR being way too powerful. 

Last Edit : Oct 24, 2022, 00:59 (UTC)
# 29
On: Oct 23, 2022, 12:41 (UTC), Written by Dimitreus

Yeah I should have clarified...it absolutely does not work, at least at the level youd expect considering the gear investment at that upper end (who cares about investing into more DP when the difference is almost unnoticable at that level anyway?). And this is besides the point, the point is at relatively equal levels of gear, the 1 shot, 1 CC and dead meta is uninteresting (and ill even say as a grab class, is kind of cheesy).

Find me a 530+ DR Valk and take a kid like Huntler with his meme build and 324 AP. Show me how he puts a dent in it in full human damage gem setup. 

If becoming an absolute carpet harder than evasion gauntlets with absolutely no counter whatsoever is not enough for your expectations is "not at the level you'd expect considering the gear investment", then what the hell are your expectations?

Last Edit : Oct 24, 2022, 03:08 (UTC)
# 30

316ap succ dark knight used 2 skills to kill 393dp Tamer.

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