Greetings Adventurers!
As many of you are aware, last month we made a [Class Feedback and Suggestions Thread] for the [October 12th Class Balance Changes] for all of you to share your ideas on class balancing. We received an enormous number of responses and have worked diligently to gather and organize all the information.
While not every suggestion was considered, there was feedback and ideas from the NAEU community that we agreed with and decided to implement. Some suggestions were applied exactly as per the Adventurer’s suggestion, while other changes were made while going in a slightly different direction to preserve or strengthen class identity and gameplay.
Even if your suggestion did not make it to the live servers, that does not mean it was not read or will not be considered in the future. Keep in mind that feedback is received from all regions internally before making a final decision.
Ranger
We wanted to increase Succession Ranger’s kiting ability and agreed with the suggestion of increasing the distance of Twisting Wind when Succession was learned.
[Suggestion 1]
Ninja
Lahn
Mystic
Nova
With the success of the Class Feedback and Suggestions Thread, we hope that the new Adventurer Feedback Board will provide the perfect location for you to see the latest updates on your suggestions. We look forward to seeing your ideas there!
Not sure if we're able to type message in that one. But that's very nice!
Are those samples of the suggestions that were kept? Or were suggestions given from other regions for other classes kept as well?
Obviously, I would love to see a hint of the developpers note on other classes and see what they seem to like on each. Because, what I take is that strenghtening some class identity, Awakening - Mainhand flexibility seem to be the types of suggestions that they like.
Im curious by which criteria awakening casters got that really really really bad special pet skill(at least add hotkey for the special skill part, current input is suicide in mass scale when enemy hit accelerate your skills and rmb input is acidentally triggered) rework (and magnus skill also, for (at least awakening)wizards, being short range fg static "kill me now" skill that leaves u in staff mode) as solution to their problems with lack of ways to absorb super increased damage from all sources in the game or their not functioning skills needing fixes or their clas vs class modifiers neeeding looking into and separating from succession spec.
Im curious by which criteria awakening casters got that really really really bad special pet skill(at least add hotkey for the special skill part, current input is suicide in mass scale when enemy hit accelerate your skills and rmb input is acidentally triggered) rework (and magnus skill also, for (at least awakening)wizards, being short range fg static "kill me now" skill that leaves u in staff mode) as solution to their problems with lack of ways to absorb super increased damage from all sources in the game or their not functioning skills needing fixes or their clas vs class modifiers neeeding looking into and separating from succession spec.
Criteria that they choose is KD ration in siege kek.
I have a question for CM/GM developers , Head manager etc.
Why shoud i provide feedback for witch/wizard awakening when you simply ignore all the feedback passed in the last 5 years?
You dont have any ideea how this class strugle in pvp .
Criteria that they choose is KD ration in siege kek.
even by that criterion its easily outperformed by many other classes that dont have as severe (or frankly, any) negatives in other forms of pvp. hell, even caster succession, its other spec is better in all areas of pvp, including siege kda as well.
even by that criterion its easily outperformed by many other classes that dont have as severe (or frankly, any) negatives in other forms of pvp. hell, even caster succession, its other spec is better in all areas of pvp, including siege kda as well.
I challenge developers to go siege or in any form of pvp and cast Bolide skill or Chilling wave and tell me if that cast time and dmg is ok .
How about you nerf the dmg of zerkers, musa, strikers and valks :). 405dp and a musa's crosscut does 80% hp with 1 hit. If your korean players think this is a good state for the game in korea well than they are delusional.
How about you nerf the dmg of zerkers, musa, strikers and valks :). 405dp and a musa's crosscut does 80% hp with 1 hit. If your korean players think this is a good state for the game in korea well than they are delusional.
What about succ dk ?
With the success of the Class Feedback and Suggestions Thread, we hope that the new Adventurer Feedback Board will provide the perfect location for you to see the latest updates on your suggestions. We look forward to seeing your ideas there!
Adventurer Feedback Board as well as Feedback forums are currently being spammed by shai players, roleplayers, lifeskillers and others that seem to care about more character slots or outdated minigames. Because of that getting any pvp or balance related feedback through seems difficult or impossible even. At least take a look at this thread in the light of the ongoing Arena of Arsha Best in Guilds tournament.
https://www.naeu.playblackdesert.com/en-US/Forum/ForumTopic/Detail?_topicNo=26761&_opinionNo=115932
Consider creating pvp/balance specific feedback forum to alleviate that issue.
Adventurer Feedback Board as well as Feedback forums are currently being spammed by shai players, roleplayers, lifeskillers and others that seem to care about more character slots or outdated minigames. Because of that getting any pvp or balance related feedback through seems difficult or impossible even. At least take a look at this thread in the light of the ongoing Arena of Arsha Best in Guilds tournament.
https://www.naeu.playblackdesert.com/en-US/Forum/ForumTopic/Detail?_topicNo=26761&_opinionNo=115932
Consider creating pvp/balance specific feedback forum to alleviate that issue.
they can make 30 subforums when they dont seem to read any decently.