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UTC 21 : 51 Apr 25, 2024
CEST 23 : 51 Apr 25, 2024
PDT 14 : 51 Apr 25, 2024
EDT 17 : 51 Apr 25, 2024
Class Feedback and Suggestions Update!
Oct 22, 2022, 01:51 (UTC)
3817 32
Last Edit : Feb 9, 2023, 09:18 (UTC)
# 21

Family Name: SeedofYggdrasil
Region: EU
Class: Witch (Awakening)
Suggestion: Bring Awakening Witch's kit up to date
Details: The class/playstyle just doesn´t work in the current game! These suggestions would atleast make it bearable.

- Yoke of Ordeal:Rework this skill

Reason: The damage of this skill is back loaded so 80% of it is done at the end. The FG doesn´t follow your camera, so your are open for multiple sec. And if there is elevation it does almost no damage. (And the +10% crit rate buff is a joke, atleast make it +30% and also add it to Earth's Calling)

Beening able to cancel Yoke made this skill so much better, especially with the improved Fissure wave. I love the cancel. Please add cancels to other skills too!

- Lightning Blast: If this skill is used after Detonative Flow or Flow: Magical Evasion we should still be able to cast both Blasts of this skill and the first Blast should be casted instantly.

Reason: Currently we lose out on half of our damage.

-   Protection of Crevice: Increase the Duration of the All Resistance +20% effect to 15 sec. 

Reason: Currently it´s only 5 sec and runs out to fast

- (new skill idea for Awakening stance) Earthbender: Your character warps his feet in earth and unlocks many movement options. Now you can slide on earth, get an SA dash every 2 sec and a long SA dash (which ends in a kick ;optional).

Reason: It would be amazing to move around like other classes do and would make many Awakening Witch players feel like a deam came true.

-  Flow: Magical Evasion: Allow us to cancel out of our awakening abilities and add a second skill Magical Evasion skill which would allow us SA move twice before we are unprotected (like Woosa has 2 side dash skills).

Reason: Our FG don´t offer too much protection, other classes have gotten so much moblity thats they have such an easy time to get to our backs. This would help us to still stay protected. 

- (new skill idea for Awakening stance) Sturdy Wall: It summons a huge stone wall, which has collsion and can´t be climbed.

Reason: We are 10x better when we fight on terrain that covers our back. On open flat ground, we are like a fish on land at the mercy of others.

- Equilibrium Break: -If this skill is casted after Teleport, the 'mark' part will be skipped and only does the 'hit' part of the skill. + If we cast this skill, after we get the 'mark' part we can cancel this hit part with another skill or just walk out, while the 'hit' part still does it´s damage.

-Or reduce the 'Damage -X% in PvP only' modifier. Like from -53% to -7%.

-Or increase the AOE of this skill by like 50%.

Reason: This skill is just so slow to cast and it´s is usless in PvP

-  Detonative Flow: Increase the maximum distance this skill and Lightning Blast hits by 20% and add a -9% Accuracy debuff to this skill.

Reason: The movement of other classes got powercreeped, they can get out of our cast range too easy.

-  Elementalization : Reduce cooldown of this skill from 15 sec to 9 sec.

Reason: You actually made the skill usefull after 5 million changes, but now we can only rarely us it becuse it has such a long cooldown.

- Summon: Keeper Gorr (Summon: Keeper Tett): Change the effect 'RMB while summoning Keeper Gorr (Keeper Tett) to use special skill' to a diffrent key.

Reason: Input collsion.

Edit: How about combineing both skills into sothat we can switch between them in battle. Also implement the current pet buff into our kit and give us a real passive, something like:

- If Keeper Tett is summoned then every lightning skill on the Awakening kit get the "Apply a shock effect that reduces all targets' movement speed" effect and if you get hit with a earth skill then all the lightning gets grounded and the debuffs goes away but it inflicts 250 pain damage every 3 sec for 9 sec.

- If Keeper Gorr is summoned then every FG skill also protects you ones from a CC in your back and your FG is twice as strong as before.

- (new skill idea for Awakening stance) Earth Shock: We immidiatly teleport a medium distance forward and while teleport we form an huge arrow/fist out of earth and fire it at our enemy at the end of the teleportation. It does alot of damage but has no CC. It inflicts 150 pain damage every 3 sec for 18 sec.

Reason: I often find myself a few steps to far away of my enemy which i CCed, I end up walking up to them since I don´t want to waste Teleport cooldown. This would also allow us to get more filler damage in, since our combo damage is pretty bad.

-  Mana Arrows: Remove the second attack of this skill and implement the damage + the mana drain to the first part.

Reason: The seond part of this skill feels weird and is just BAD.

-  Lightning Arrows: Increase the damage, increase the crit rate of this skill from +25% to +100% (like Multiple magic arrows has on it), decrease the cooldown from 20 sec to 7 sec and change the flow from Residual Lightning to Lightning Storm.

Reason: Lightning Arrows does less damage than Absolute: Multiple Magic Arrows which is laughable and the flow does make no sense since Lightning Storm is the prerequired skill to unlock this skill and Residual Lightning can be already casted after Sage's Thunder.

-  Healing Lighthouse (Sage's Light ): The skill has 3 ticks, change the effect as following:

1st Tick: It has SA and recovers 30% of your HP and MP (self and allies)

2nd Tick: Max HP +800 for 30 sec (self and allies)

3rd Tick: Recover 300 HP every 5 sec for 30 sec (self and allies)

Reason: Currently Sage`s Light heals to much HP instantly and Healing Lighthouse is too weak since it heals only a fixed amount of health. Also in mid-combat you can´t heal your allies without getting yourself CCed. I think this would make both skills pretty fair.

The following changes should be Awakening only and should not affect Succession!

-  Teleport (Ultimate: Teleport): Reduce the cooldown of Ultimate: Teleport to 7 sec to match the cooldown of Teleport. Add after Ultimate: Teleport if you hold space, you will cast Teleport once more but it´s unprotected.

Reason: The movement of other classes got powercreeped, they can catch up to you too easy. The distance of Teleporting twice isn´t enough. Also matching both cooldowns would be a huge QoL/buff to Awakening Witch.

- Magical Shield: Let us stay in Awakening if we us this skill from Hotbar. Increase the uptime of the buffs to last 1 min to match the cooldown of this skill. And either reduce the MP consumption when taking damage by 50% or double our current MP pool.

Reason: It´s annoying to get changed back to pre-Awakening. Our class is designed to damage trade but can´t survive, cus you overbuffed other classes damage. We just die standing-up. And the MP consumption is outdated

-  Speed Spell : Let us stay in Awakening if we us this skill from Hotbar. Increase the uptime of the buffs to last 50 sec to match the cooldown of this skill (only for yourself, for allies it stays 30 sec). And increase the buffs from +20% to +25%.

Reason: In PvE this skill is often a waste to use useless your in a party or at a high end spot where you don´t kill many mobs, because your Voltaic Puls gives you +10% Cast speed and your 100% Black spirit rage gives you +25% Cast speed. Therefore currently you don´t really get value out of this skill in PvE. 

I think many of these changes stay in the spirit/design philosophy of Awakening Witch and i´m looking forward if some of it could get implemented PA.

Last Edit : Jan 6, 2023, 21:16 (UTC)
# 22

its an actual joke by now how awa casters didnt get any actually decent buffs/qol/fixes for skills they desperately need.

Last Edit : Jan 9, 2023, 18:49 (UTC)
# 23

Hello Pearl Abyss. Thanks for recent changes to Berserker, one request though.

Both skills Giant Leap and Time to Rock have not enough effective fall time. While Giant Leap has some lee-way and to some distance still functions properly, skill Time to Rock upon falling 10cm longer causes falling animation and cancels damage.

If it was possible to also adjust all self applicable buffs to activate AFTER animation finishes, and not before, as you can be knocked down before animation finishes and receive the cooldown without debuff, that would be also great.

Thank you.

Last Edit : Jan 11, 2023, 19:00 (UTC)
# 24

PA, the Magnus changes for succ sorc were great mostly because of the added SA which the class lacked. PVP damage however, is still very lacking which is evident in Arena of Solare. Taking someone down to even half hp sometimes feels impossible with her specially against classes like warrior and mystic which out heal her dps. At least fix the early damage scaling for the class so that she can be playable in this game mode. 

Last Edit : Jan 12, 2023, 15:48 (UTC)
# 25

I'm playing Succ Nova since she came into the game. I grind Troll where there is no need to move much, but I still have roughly 25% less trash than most classes. Nova is a fun class, stamina, skill coudown is ok, but it would be good if the skill dmg was increased by 15-20% in PvE. I don't want it to be an over power, just to be easily comparable and played by more people. I have enough experience with Nova from various spots Crypta, Ash Forest, Orc, Oluns, etc. PvP is OK.

BDO is a great game by the way.

Last Edit : Jan 28, 2023, 18:32 (UTC)
# 26

Family Name: PrimeCats
Region (NA/EU): 
NA
Class (Awakening/Succession): 
Awakening Guardian
Suggestion: Give Cleansing Flame baseline CC. 

Details: Awake Guardian has 1 Protected CC in the entire kit and it's on a Core skill. Is there any other class in the entire game that has 1 Protected CC? Give us Float or KD as baseline CC on Cleansing flame so we have the option to get another CC on core skills. Also, the removal of Float on Frigid wind was not needed. You removed 50% of the good cc in the entire kit in exchange for crit rate on skills that were already near 100% crit with our passive. If you want Guardian to have 0 cc and just be an SA trade class then give us more damage! Guardian not only has no good CC, but we are also slow and get out SA traded by every class in the game! Wake up guys it isn't complicated...

Last Edit : Jan 28, 2023, 21:43 (UTC)
# 27

Family Name: Deap
Region (NA/EU): NA
Class (Awakening/Succession): Awakening

Improve heilang speed & damage. In most situation, tamer is useless when not being targeted in teamwork. Almost every classes move so fast & roll SA.  Tamer lack of movement & attack speed. The class doesn't give much pressure offensively since her range is lacking. I believe increasing the damage & speed of heilang can balance out the pressure & utility in group fight for PVP.

Instead of trying to balance class equally, might as well make use classes advantage into rock paper scissor. If heilang speed & damage is improved, tamer would be more competitive overall than be living record of being the most useless class in the entire game. 


Last Edit : Jan 31, 2023, 13:56 (UTC)
# 28
On: Jan 28, 2023, 18:32 (UTC), Written by PrimeCats

Family Name: PrimeCats
Region (NA/EU): 
NA
Class (Awakening/Succession): 
Awakening Guardian
Suggestion: Give Cleansing Flame baseline CC. 

Details: Awake Guardian has 1 Protected CC in the entire kit and it's on a Core skill. Is there any other class in the entire game that has 1 Protected CC? Give us Float or KD as baseline CC on Cleansing flame so we have the option to get another CC on core skills. Also, the removal of Float on Frigid wind was not needed. You removed 50% of the good cc in the entire kit in exchange for crit rate on skills that were already near 100% crit with our passive. If you want Guardian to have 0 cc and just be an SA trade class then give us more damage! Guardian not only has no good CC, but we are also slow and get out SA traded by every class in the game! Wake up guys it isn't complicated...

I upvoted this, but the answer to your question of any other class with the same situation with only a single core skill as an awakened protected CC...that would be Valkyrie.  I was also not a fan of them removing the float from frigid wind btw.  Something just seems wrong with not having a single protected CC in an entire awakening kit...outside of the Core skill choice.  This is especially wrong looking at other classes that aren't restricted like this.

Last Edit : Feb 2, 2023, 18:30 (UTC)
# 29

Family Name: Revoca
Region (NA/EU): 
NA
Class (Awakening/Succession): 
Succ Woosa
Suggestion: Butterfly Step Quick bar-able

Details: Butterfly Step is currently kind of clucky to use and sometimes due to the many Space and or / Shift combos the class has as modifiers will go off unintentionally. However, if you allowed Butterfly step to be  on the quick bar then it would allow Woosa to lock the skill's combo activation of (Shift+Space) and use a Quick bar button for Butterfly step instead which would solve Woosa clucky movement and or unintentionally usage of the skill.

Last Edit : Feb 19, 2023, 03:30 (UTC)
# 30

Family Name: Revoca
Region (NA/EU): 
NA
Class (Awakening/Succession): 
Succ Woosa
Suggestion:  Skill effect change idea  for Cloudcarve (S+F) 

I understand that not all classes are designed in mind to be PVP competitive but Woosa currently feels unviable in most aspects of PVP currently in the game and I think its due to its lack of catches if Cloudcarve applied a knockdown on the 1st hit I think this would greatly increase Woosa's ability to combo people in PVP

In PVE it should Knockdown on 1st hit and Downsmash on 2nd

I think the Downsmash on 2nd hit for PVP might be too strong

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