Same story i always here make thing easyer and more Silver well I guest i just from old school were you have to work to get what you want and I did with Bartering I have full pen gear pluss all tet and pen life skill gear and I am a guru 50 in Bartering. I read so many wnat it easyer to make a carrak they did that. Right now doing more guild quest and life skill do not really need to kill anything. Also have completed all book so that over 30,000 quest. but here the same thing over and over make things easyer because they do not want to work at it and I see this in real life now as well trying to hire people and they do not want to work 8 hour or can only work this many days a week the game is like that now make it easyer
-Tone down currents to 20 max. They are super annoying while sailing. (Imagine if your mount on land was randomly slowed by 50% because of mud.)
-Increase the value of all barter materials.
-Make margoria coin runs worth more. It takes more time and effort to navigate these.
-Sailor management needs a UI overhaul. We need to be able to have presets, the ability to lock sailors so you can't fire them by accident and be able to sort them by type/level/stats.
-The current system of hiring sailors is tedious and annoying. Increase the cost of hiring a sailor to 10-20m and allow us to just pick the type we want.
-The current Naval Karma system punishes innocents more than pirates. You are often either afk autopathing or in the middle of fighting sea monsters when you are attacked by player pirates, this gives you zero chance to retaliate because they are already 2 shots up on you before you even know what's happening. You lose not only time (15-20mins if it was crocs) but also your sailors become sick which is costly, you lose barter items and you also must pay to repair your ship. This is often done by players with +10 blue geared carracks vs lesser geared players just to grief and some even have the Nol item which makes it impossible to catch them/see them as they phase in and out of view due to the games limited performance at sea. Get rid of naval karma and just make it tied with normal karma (so pirates can't be safe on land anymore) which is then made account wide. Also greatly decrease the ability to grind karma back after you hit a certain point. EG: You hit -1million karma, it will now require multiple hours of grinding and your account is now at risk of attack at anytime during this (including lvl 49s). Remove benefits like quick server swap for negative karma players as well, they would need to take 15 seconds to log out or to another server uninterupted (like entering elvia).
-Allow players who bought ship costumes to dye the sails at the very least. This should be easy on carrack skins because you could just have any blue(in the case of volante) things dyeable. We should be able to dye these 60 dollar skins.
weird way to buff bartering
if u want to buff it by making it faster to use up all ur parley then at least give back 4 non mat refresh per day
What's the point in asking for feedback when they just implement super scuffed changes? They are also still going for that STUPID temp ship. For what? All the dead sea content? The hell is the point of a 7 day temp ship? Literally the stupidest idea ever and it will fail.
Today's Glab changes.
Is there is noone left working for PA with alteast 2 brain cells ? Weight of goods stay the same, amount of exchanges doesn't change. Because now i can trade 1 item ~50% more times doesn't change fact that i can only fit it 24 items inside my ship ( no sailers advanced), even 5 year old kid understand that 1x 50$ bill worth more than 20x 1$ bills, but looks like think we to stupid for that ?
What's the point in asking for feedback when they just implement super scuffed changes? They are also still going for that STUPID temp ship. For what? All the dead sea content? The hell is the point of a 7 day temp ship? Literally the stupidest idea ever and it will fail.
You summed it up pretty well...
They ask for our feedback, we give them shit tons of feeback pointing to same conclusions... and they decide to ignore it and update it the wrong way :/
Weird.
Today's Glab changes.
Is there is noone left working for PA with alteast 2 brain cells ? Weight of goods stay the same, amount of exchanges doesn't change. Because now i can trade 1 item ~50% more times doesn't change fact that i can only fit it 24 items inside my ship ( no sailers advanced), even 5 year old kid understand that 1x 50$ bill worth more than 20x 1$ bills, but looks like think we to stupid for that ?
They don't play the game... and they don't even gave a thought about it.
They want a buff? let's give a useless ship you get in NW and increase random numbers rofl
They don't play the game... and they don't even gave a thought about it.
They want a buff? let's give a useless ship you get in NW and increase random numbers rofl
The only logical explanation, they doing barters 1 by 1 island, they load only for 1 exchange, because with new changes you can't load for 2 island w/o OW anymore.
While bartering is out of my expertise in BDO; wasnt it generating like billions a day or smth when released? Now, players are requesting that which already existed? Feel free to clarify if my speculation on the earnings is incorrect. I distinctly remember people enjoying the amount of silver they'd make from barter a while ago...
I just want to add this other point: Giving people with potentially ZERO investment in sailing the best ship in the game for 7 days because they won castle is really spitting in the face of sailors who have put in a huge investment building carracks and hitting +10 armor with nol.
This is equal to giving the winners of castle gearcapped gear for 7 days if you compare land to sea content.