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UTC 12 : 19 Apr 20, 2024
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Balance AP / ACCU vs DP DR / DP EVA & builds
Nov 24, 2022, 18:56 (UTC)
1251 3
Last Edit : Nov 25, 2022, 14:42 (UTC)
# 1

The current meta is killing the PVP scene.

First problem, you still buffing classes that don't need buff instead of balancing them from the root & giving some QoL.

But the second biggest problem is what you can build on some class.

On some class, you can build a HP DR set which makes you invicible against raw AP because some class won't have an damage to follow the tankiness. In the same time some class can scaling HP DR while keeping enough damage to kill everything.
For example, succession Guardian. This class needs to be adjust, it's tanky, it can kill everything with few skill & it has an insane block with some good protected movement.

But you can counter that if you go full AP with a full human DMG build. And this kind of build destroy all HP DR build because human AP gives a ton of damage.
For exemple, Succession Dark Knight with 320 AP + 100+ human damage can kill any DR class in few skill while having protected mobility, TP block jump.


Then you have the biggest problem among the rest, Evasion build.
Evasion has infinite raw scaling with infinite self-buff scaling, those self-buff are in pourcentage so you'll be able to scale eva addon buff, basic from a skill & e-buff. And all of this with DR scaling, big or not.
I'm mainly focusing Striker & Mystic which can abuse of this type of build. They can have enough evasion while keeping enough to one combo any class. They are invicible, even with 5 classes on them, they won't take a lot of damage if the Striker or Mystic is full gear.

And in order to counter that, we are supposed to build our gear around accuracy but accuracy has major problems. First, it cost a lot of money. Just having a full PEN accu accessories cost 854 billions. And even with this you are losing between 2 and 4 AP, which you can lose important AP. So you'll bypass a bit the evasion, but then you'll maybe struggle the raw DR of the person because you lost too much AP compare to a normal build.
And the last problem is the rarity of those accessories, they are annoying to drop & too expensive on the market.


This need to change, I'm not saying having many build is bad. I'm just saying that some specific builds are destroying the fun and the balance of game like Evasion build and human damage.

I don't really know how you can balance HP DR vs human. It's really hard because if you nerf human DMG, it means some DR classes are going to be really hard to kill. But if you also nerf DR, you go back to the basic problem which is human > DR.

About evasion, I suggest to remove any scaling buff. So you can't get x4 evasion buff in the same time. It needs to be like DP buff, if you put a buff of 10 DP, then you use a skill that gives 20 DP, the 20 DP buff will remove the 10 DP buff and replace it.
You can let addon, because it works like this too, if you get +4% evasion with then you get the t3 version aka +5%, the 4% will be replaced.


About accuracy, I suggest to rework the amount of accuracy from basic accessories, then rework the amount for accu accessories and rework their AP a bit. For example, PEN Lunar vs PEN Ogre should have a difference of 3 AP instead of 4.

82 251
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Wulfarht
Last Edit : Nov 25, 2022, 11:34 (UTC)
# 2

u make some good points but do you expect developers to actually develop the game and balance this circus out? :)

Last Edit : Nov 25, 2022, 16:24 (UTC)
# 3
Écrit le : 25 nov. 2022, 11:34 (UTC), par : WhySoSeeryus

u make some good points but do you expect developers to actually develop the game and balance this circus out? :)

They'll never of course, too busy making new classes as new contents

82 251
Lv Private
Wulfarht
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