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#Suggestions
[CONCEPT] Improving The Pet Menu System + Redesign Concepts (Updated: January 11, 2023)
Nov 30, 2022, 16:39 (UTC)
2781 52
Last Edit : Jan 10, 2023, 21:12 (UTC)
# 21

Amazing work as always, Tooshai!  All I can do is look on in wonder at how awesome it is, and sincerely hope that the Developers quickly access your talent.  The game is growing stale and degrading, easpecially art-wise.  They should hire you to revitalize things.

Can't wait to see your worker system!

Last Edit : Jan 11, 2023, 13:29 (UTC)
# 22

Wonderful concept!

Consider adding a category part to the OP with a list what community suggests.

Feel free to also consider checking out this quality of life change, would make sense for pet system overhaul.

https://www.naeu.playblackdesert.com/en-us/Forum/ForumTopic/Detail?_topicNo=30289&_categoryNo=7&_searchType=1&_sortType=1&_orderType=True&_pageNo=120&_pageSize=25&_tagList=11&_searchDay=0&_forumListType=0

Last Edit : Jan 11, 2023, 17:46 (UTC)
# 23

Eventually, someone has to say it, and as it turns out, that someone is me: I very much prefer the current UI to this, and here's why...

The current UI is more compact and all the functionalities within it are self-contained in the same window, whereas the proposed UI is less compact and you have to click more buttons to reach every functionality. Don't get me wrong though, I appreciate the effort put into creating this, I just don't think this is the best approach.

Instead of a complete redesign (because as the saying goes "If it ain't broken, don't "fix" it"), I think the focus should be on the most important QoL missing functions of the current UI, which I think is the lack of ability to name the pets presets and having more preset slots. Anything else is less important and should not warrant a complete redesign of the UI.

Though, that's not to say the idea of a redesign is flawed in principle, it's just that dev resources are finite and if we're asking for some of them to be invested in larger changes such as a UI redesign, they may as well be impactful enough to warrant the commitment. Not to mention, an objectively better redesign will take much more than enlarged 3D models of the pets and laying out the current info and buttons. Which brings me to the last point I wanted to address...

The title of the thread reads: [CONCEPT] The Better Pet Menu System + Redesign Concepts

An idea's merit is determined by the public perception of it and not how good (or better) the author tells people it is. And while your idea may have enjoyed some support, it's still a very small sample of players, and ultimately, Pearl Abyss's blessing is required for it to pass. It's understandable you may be proud of your creation, but do not allow that to cause you to fall victim into the trap of conceit.

This post may have come across harsh, but it was made with the game's (and your) best interest in mind.

Nevertheless, this is not a bad prototype version of a redesigned UI, and if you keep on experimenting I'm sure you can potentially create something phenomenal.

Last Edit : Jan 11, 2023, 17:58 (UTC)
# 24

Incredible idea, I love the custom mock-ups so much <3

9 143
Lv Private
Novinae
Last Edit : Jan 11, 2023, 19:50 (UTC)
# 25

Hello everyone! I had the opportunity to update the OP with more renders. I think I only have the pet upgrade system to do. Not sure when I'll have time to tackle that, but I'll try to do it sometime this week.

On: Jan 10, 2023, 21:12 (UTC), Written by Musa4ever

Amazing work as always, Tooshai!  All I can do is look on in wonder at how awesome it is, and sincerely hope that the Developers quickly access your talent.  The game is growing stale and degrading, easpecially art-wise.  They should hire you to revitalize things.

Can't wait to see your worker system!

Thanks! I believe PA is pretty good with UI design however time passes by and things start to stop looking and feeling modern. I'm more than confident that they can do something better than I. I'm a programmer not a designer as a profession and the concepts I provided are nowhere near production-ready material :)

On: Jan 11, 2023, 13:29 (UTC), Written by yamizyx

Wonderful concept!

Consider adding a category part to the OP with a list what community suggests.

Feel free to also consider checking out this quality of life change, would make sense for pet system overhaul.

https://www.naeu.playblackdesert.com/en-us/Forum/ForumTopic/Detail?_topicNo=30289&_categoryNo=7&_searchType=1&_sortType=1&_orderType=True&_pageNo=120&_pageSize=25&_tagList=11&_searchDay=0&_forumListType=0

Great idea! I'd like to know more about this before putting it in the OP. I know what you're getting at but how would it work? Would it work if only one skill be active at once and a dialog warning the user about this?

On: Jan 11, 2023, 17:45 (UTC), Written by Equalness

-- Snip, a bit long to quote --

That's fair, we all have our own desires on what we'd like to see in a UI and this is my interpretation on what I'd like to see. The primary purpose is to hopefully inspire the devs to do something "different" and avoid the clutter design they have today. I'm hoping that they may find inspiration for more QoL updates. I'm more than confident that they can design something better than I could, after all, I'm not a graphic designer for the most part anymore, I mainly focus on programming. This is merely a way to practice it and by no means do I believe this is production-level worthy. The director is the one who decides these things after mockups anyway and the concepts get revised. Perhaps if I spent another week on each [Concept] I could get something that looks like PA would appreciate but since this is just works of fandom, I'll avoid putting too much effort (since it's time consuming and I'd rather play the game).

I appreciate your honesty and I take no offense. If anything I should take your words as advice for the next [Concept] thread about Workers 2.0.

Thank you everyone who has been supporting this thread! Your words are very kind and I hope we see more QoL improvements for features such as this.

Last Edit : Jan 14, 2023, 22:08 (UTC)
# 26
On: Nov 30, 2022, 16:39 (UTC), Written by Tooshaitopost

Title: [CONCEPT] The Better Pet Menu System + Redesign Concepts

Family Name: Eirianne

Region: North America



 

The Better Pet Menu System (With Concept Renders)
 

 

Introduction:

Presently the Pet System is enjoyable but there are various improvements that could be made to improve the quality of life for players and as well as modernizing the user interface in a way that would behave more appropriately within the game's environment. I will be providing screenshots and details explaining how everything works together. The biggest quality of life improvement would be that we would no longer be restricted with only 5 Pet Slots but can create as many as the new limit is given since the UI would permit it.

Improtant Notes:

Plese note that I am in the process of designing these concepts therefore there will be a mix of V1, V2 and Mockups included but I do plan to complete this. Likewise, if you like this idea please feel free to like this post and provide feedback, I'm always excited to implement new features that are being requested. And if you want you can also browse my other thread which was considered by the Black Desert Online Studio here: New Wardrobe System. Also my next project is Workers 2.0. I am about half-way done with that but haven't published yet. Please look forward to it!


 

1. Main Pet Window

The present Pet Window provides easy to access information about the pets you have out but there are many features which could be improved. Most notibly being able to feed your pets by exact quantities or quickly peforming actions such as setting all pets to Active (Slow, Normal, Fast) etc... In order to illustrate the differences between the current pet window and the new concept I will begin by comparing both

You can enlarge the images by clicking on it.

Current Design

Proposed Design

Pet Window Explained

1.1 - Action to Get Here

You can get to this menu by clicking on the Pet Icon button or pressing the Open Pen Menu Hotkey

1.2 - Changes

The following changes are for the Main Pet Window

●  1.2.1 - Obvious changes to the UI

●  1.2.2 - Click to change pet speed can be either on a per-pet basis or global. Clicking on this would first determine if all pets are of the same speed. If not, it will start on speed 1 and set everyone to normal. Then it will change it to fast on the second click and so on.

●  1.2.3 - Swap between Pet groups button would allow easily swapping between different pet groups. It would open a menu to the side of the Viewfield and

●  1.2.4 - Individual pet toggle buttons are shown at the top of the pet list for ease of use. Notice that item pickup toggle has been removed since I couldn't think of a reason why that exists. The removal of the button would keep the UI more clean from clutter.

●  1.2.5 - List of Pet buffs are still shown for each pet near the Pet Details panel.

●  1.2.6 - The Pet details panel shows the Pet's level in clear detail and also the hunger and XP level of the pet. Presently not all information is present.

●  1.2.7 - The background color and foreground colors used are dependent on the Pet's rarity and if the pet has reached max level. I tried using "MAX" insted of "10" but it looked too wordy

●  1.2.8 - Pet Effects are now easily presented and also shows a list of effects that are not currently in effect due to the pet being "disabled" or "too hungry".

●  1.2.9 - Pet Feed button brings a menu where you can either feed Max, once, or a given amount.

●  1.2.10 - Manage Pet Group button brings up the Pet Manager window

1.3 - Comparing Active vs Inactive Pet

This could occur when the player tells a pet that they shouldn't be doing anything anymore. (Toggled by speed)

Active Inactive

1.4 - Swap Pet Groups Panel

Placeholder - Swapping pet groups should also be easy. Currently I am still designing this. Will post it in a few days and elaborate on this.

1.5 - Pet Groups Panel (Active)

Full Panel Preview Context Menu


2 - Viewing Pet Groups

This could be what the Pet Group system looks like when you go to manage it.
Pet Manager - Group Viewer

2.1 - What Makes this Important

Presently if you want to manage pet groups you have to go through the tedius process of scrolling through a single menu system and designating a Group number. With this system, you no longer have to worry about it since managing pet groups and pets within groups is very easy and quick to use. There would no longer be a 5 Group limit but rather the groups could be (hypothetically) as many as necessary by clicking on the [ + ] button at the bottom of the group list.

3 - Browsing Pets when adding a new pet

Let's begin by viewing the Pet Browsing window. This occurs when the player wants to replace a pet or add a new pet to otheir roster.
Pet Browser

3.1 - New Features

The following are new features that could be added to this sytem

●  3.1.1 - Dedicated Window
●  3.1.2 - Sort By Button allows users to organize their Pets by Name, Level, Rarity, Type
●  3.1.3 - Search input box - Allows users to search their pets

●  3.1.4 - Number of Owned pets gives the player feedback on how may pets they own
●  3.1.5 - Pet Container is a box with the Pet, their stats and what groups they are tagged in. Note that only a set limit can be shown for which group they are tagged in using this design
●  3.1.6 - If the player is creating a new group, they could perhaps click multiple pets to select from the list instead of having to go back and forth between menus.
●  3.1.7 - Confirm button will save the changes, otherwise, clicking X or pressing ESC will go back to the group viewer.

●  3.1.8 - Ability to view currently selected pets for multiple selection (will explain in a bit)

●  3.1.9 - Container which displays pet information (will explain a bit)

3.2 - Selecting Pets

The following happens when you click on a pet from the viewport window and is added to the list on the right and then when the player clicks on the pet itself in the menu on the right
Selecting Pets in a list
Viewing Details of the selected pet

3.2.2 - Reason Why This is important

Currently we are stuck scrolling through a long list and it's pretty bothersome trying to find the RIGHT pet. But now with the proposed abilities of being able to SORT BY and Search, you could easily find the pets that you are looking for. Additionally, you're able to view more details than you ever could. Currently you have to make a lot of assumptions through mental calculations on what the final result will be like or search database websites to see what pets do exactly what. Here, all the information is presented to the player.

4 - Pet Upgrade System (PLACEHOLDER)

The current pet upgrade system is good but I believe it can be better since the entire UI mockups have changed. There are also some issues with the current system. For example, you cannot currently rename pets. Secondly, Enhancing pets requires the user to scroll through a long list. I believe that the new design would be better used because it is less clutter and causes less confusion.

NOTICE!

I have not yet completed the V2 Concept! I will have this done in a few days. The v1 concepts are found at the bottom of the page for documentation. This should be ready within a few days at the latest.

Current Design Proposed Concept

Image Concept Not Yet ready
Explanation
Image concept not ready yet

5 - Other Ideas that may work

The following ideas are more suggestions that could possibly enhance the pet experience. Credit is given by user submission.
Idea Credit
Placeholder

If you like this idea...

Please be sure to upvote this, reply, share it with your guild etc etc... The more people get hyped about the idea of a wardrobe, the more likely they will implement it. I know they talked about wanting to do it before but it's been a very long time. I don't have any Reddit or social network account so feel free to share this idea however you like!

Legacy concepts



Other Ideas:

Wardobe System With Renders!

If you want to see my other thread about "New Wardrobe System" Click Here! I'd love to get your support!


Workers 2.0

I'm also working on "Workers 2.0" This thread is not yet ready to be published.

Thread History:

●  1. Improved the Pets counter in the second image so it's not just a text but a feature to use the pearl shop for more pets.

●  2. I'm working on the Enhance system (formally exchange) but will do this after eating. I removed "buy more" button with enhance since I forgot that was a thing. Got plenty of ideas on improving this please stay tuned!

●  3. Added the new Pet Enhance concept

●  4. Posted changes and complete OP overhaul, January 8, 2023

●  5. Added Pet Browser and Pet Selection and expanded on their details, January 11, 2023

Again, impressed, truly, I see no issues here +1 million

Last Edit : Jan 15, 2023, 03:13 (UTC)
# 27
On: Dec 3, 2022, 20:57 (UTC), Written by Tooshaitopost

It's been 2 days and no more replies. I'm hoping to get more feedback for a new revision of this system. Are there features you guys would like to see in it that have been long overdue? Let's build this revision concept together :D

Love you concepts and renders. I would like us to discuss an idea that I have and brainstorm a little on it. I'm from EU. How can we get in touch?

Last Edit : Jan 15, 2023, 18:10 (UTC)
# 28

To add, can we get a way to hide pet names, and hide certain pets? I want only one to follow me around, not the whole 5.

Last Edit : Jan 16, 2023, 08:42 (UTC)
# 29
On: Jan 15, 2023, 18:10 (UTC), Written by Wyndinium

To add, can we get a way to hide pet names, and hide certain pets? I want only one to follow me around, not the whole 5.

Show/hide options for individual pets would be wonderful!

9 143
Lv Private
Novinae
Last Edit : Jan 19, 2023, 00:34 (UTC)
# 30

Hey guys, I haven't had the chance to finish the last part of this. I started to but then I had a brain fart and couldn't think about how to change the pet upgrade feature. I'll give it more thought but ironically i had a dream last night with the design idea which was neat but i forgot the moment i woke up. grumbles... I'll be working on the worker 2.0 concept in the meantime.

As for the show/hide pet idea, you're right. I completely forgot to include that despite it being requested before. I'll add it probably tomorrow. :X

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