Subject is the request.
I like this request!
Indeed. I haven't tried using ninjaripper because I'm not sure if it's agains the ToS or not and whether or not I'd get banned for even attempting it. I made two threads in the past requesting this. Both which asked for either the following.
1. The ability to download our character from the beauty album. this would export into a blender supported format which would not include textures. ie: .obj, .fbx etc...
2. The ability to pay PA to buy figurines of our character using some kind of editor be it in-game or not. Strike a pose, print it!
MMORPGs usually have the body file but the face gen is a separate entity generated after the game is loaded and the data downloaded. This stream-rendering thing is what prevents people from just converting a mesh into their own character. In FF14 for example you can use ninjaripper to download any model on screen but you need to use blender to fix some of the conversion issues.
If PA had a means to do this, I guarantee you the fandom would become even more loyal to the game. Personally I would adore to 3D print my characters and even use the beauty album even more. Without textures I would learn how to paint figurines which would be a new hobby. Again, please don't use third party tools to read game files or even the data found in memory, this might be a serious ToS violation and is best to wait until a GM / CM says whether it's okay or not to use ninjaripper or similar software for the 3D printing hobby.
Models for 3D printing need to be one singular object. If you were to grab your character, pose it smiling with wide open eyes, and somehow managed to get past the error messages and print it, the end result would be a bald horror granny ghost with hollow eyesockets and no dentures.
You couldn't even begin to print out their hair, because they use hair cards which are thin faces with a transparent hair/fur texture on it, bent into shape(this shows on pets/horses real bad on potato settings), and shorter furs are made fuzzy using texture shaders which does not carry over to printing at all.
Your character is blockier than you think, even with the really high poly count modern computing allows, nowhere near the poly count of sculpts made for high quality figurines. It would require increasing the poly count then checking everything on the model fixing the mesh, which can be really time consuming.
There are other factors as making the muscles look right in motion, building the supports so the figurine doesn't collapse midway through printing and/or slicing the model for gluing, then cleaning the attachment points/seams up after printing, but those are topics are over my head with my limited knowledge in 3D printing.
TL;DR: It would take too much time money and effort to make a unique game ready model into a perfectly printable one for each customer, to be a viable business venture, not to mention shipping costs from korea (remember the dark knight figurine?) would be through the roof.
If you would pay for it, my advice is to take plenty of reference photos of your character and commission an artist specializing in sculpting figurines (game model artist model in either A or T, while figurine sculptors sculpt the pose directly), just avoid fiverr and other scamsites.