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UTC 8 : 24 Jun 20, 2024
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#Witch
Bring Awakening Witch's kit up to date
Jan 2, 2023, 18:10 (UTC)
1362 9
Last Edit : Jan 27, 2023, 12:11 (UTC)
# 1

Family Name: SeedofYggdrasil
Region: EU
Class: Witch (Awakening)
Suggestion: Bring Awakening Witch's kit up to date
Details: The class/playstyle just doesn´t work in the current game! These suggestions would atleast make it bearable.

Edit: Today we got awa Witch buffs on Global lab. Nice to see we aren´t completly forgotten by the devs :D. But disclaimer: these buffs are nice but there still to many aspects of our kit which needs to be updated. So PA, you better not already be done!!!

The only weird change is the implementation of earths calling into fissure wave. Now we can cast 3 skills while cast fissure wave, i guess xD. 

-I personaly would have preferred to spread out the damage in our kit, since it´s really boring in PvE to use a 3s CD skill which takes like 1.5sec to cast on cooldown.

-Now the fissure wave FG Core is a must have, no point in chosing a diffrent one. Therefore implement the FG into fissure wave and add a new core for a diffrent skill (maybe SA for Yoke of Oreadel).

Overall i just hope you add 1 more mobility buff/skill and speed up/improve connection between skills.

-   Protection of Crevice: Increase the Duration of the All Resistance +20% effect to 15 sec. 

Reason: Currently it´s only 5 sec and runs out to fast

- (new skill idea for Awakening stance) Earthbender: Your character warps his feet in earth and unlocks many movement options. Now you can slide on earth, get an SA dash every 2 sec and a long SA dash (which ends in a kick ;optional).

Reason: It would be amazing to move around like other classes do and would make many Awakening Witch players feel like a deam came true.

-  Flow: Magical Evasion: Allow us to cancel out of our awakening abilities and add a second skill Magical Evasion skill which would allow us SA move twice before we are unprotected.

Reason: Our FG don´t offer too much protection, other classes have gotten so much moblity thats they have such an easy time to get to our backs. This would help us to still stay protected. 

- (new skill idea for Awakening stance) Sturdy Wall: It summons a huge stone wall, which has collsion and can´t be climbed.

Reason: We are 10x better when we fight on terrain that covers our back. On open flat ground, we are like a fish on land at the mercy of others.

-  Yoke of Ordeal: Rework this skill

Reason: The damage of this skill is back loaded so 80% of it is done at the end. The FG doesn´t follow your camera, so your are open for multiple sec. And if there is elevation it does almost no damage. (And the +10% crit rate buff is a joke, atleast make it +30% and also add it to Earth's Calling)

- Equilibrium Break: If this skill is casted after Teleport, the 'mark' part will be skipped and only does the 'hit' part of the skill.

Reason: Would help our low end PvE.

Edit: This skill also could use a large reduction of the 'Damage -X% in PvP only' modifier. Like from -53% to -7%.

-  Detonative Flow: Increase the maximum distance this skill and Lightning Blast hits by 20% and add a -9% Accuracy debuff to this skill.

Reason: The movement of other classes got powercreeped, they can get out of our cast range too easy.

- Lightning Blast: If this skill is used after Detonative Flow or Flow: Magical Evasion we should still be able to cast both Blasts of this skill and the first Blast should be casted instantly.

Reason: Currently we lose out on half of our damage.

-  Elementalization : Reduce cooldown of this skill from 15 sec to 9 sec.

Reason: You actually made the skill usefull after 5 million changes, but now we can only rarely us it becuse it has such a long cooldown.

- Summon: Keeper Gorr (Summon: Keeper Tett): Change the effect 'RMB while summoning Keeper Gorr (Keeper Tett) to use special skill' to a diffrent key.

Reason: Input collsion.

Edit: How about combineing both skills into sothat we can switch between them in battle. Also implement the current pet buff into our kit and give us a real passive, something like:

- If Keeper Tett is summoned then every lightning skill on the Awakening kit get the "Apply a shock effect that reduces all targets' movement speed" effect and if you get hit with a earth skill then all the lightning gets grounded and the debuffs goes away but it inflicts 250 pain damage every 3 sec for 9 sec.

- If Keeper Gorr is summoned then every FG skill also protects you ones from a CC in your back and your FG is twice as strong as before.

- (new skill idea for Awakening stance) Earth Shock: We immidiatly teleport a medium distance forward and while teleport we form an huge arrow/fist out of earth and fire it at our enemy at the end of the teleportation. It does alot of damage but has no CC. It inflicts 150 pain damage every 3 sec for 18 sec.

Reason: I often find myself a few steps to far away of my enemy which i CCed, I end up walking up to them since I don´t want to waste Teleport cooldown. This would also allow us to get more filler damage in, since our combo damage is pretty bad.

-  Mana Arrows: Remove the second attack of this skill and implement the damage + the mana drain to the first part.

Reason: The seond part of this skill feels weird and is just BAD.

-  Lightning Arrows: Increase the damage, increase the crit rate of this skill from +25% to +100% (like Multiple magic arrows has on it), decrease the cooldown from 20 sec to 7 sec and change the flow from Residual Lightning to Lightning Storm.

Reason: Lightning Arrows does less damage than Absolute: Multiple Magic Arrows which is laughable and the flow does make no sense since Lightning Storm is the prerequired skill to unlock this skill and Residual Lightning can be already casted after Sage's Thunder.

-  Teleport (Ultimate: Teleport): Reduce the cooldown of Ultimate: Teleport to 7 sec to match the cooldown of Teleport. Add after Ultimate: Teleport if you hold space, you will cast Teleport once more but it´s unprotected.

Reason: The movement of other classes got powercreeped, they can catch up to you too easy. The distance of Teleporting twice isn´t enough. Also matching both cooldowns would be a huge QoL/buff to Awakening Witch.

-  Healing Lighthouse (Sage's Light ): The skill has 3 ticks, change the effect as following:

1st Tick: It has SA and recovers 30% of your HP and MP (self and allies)

2nd Tick: Max HP +800 for 30 sec (self and allies)

3rd Tick: Recover 300 HP every 5 sec for 30 sec (self and allies)

Reason: Currently Sage`s Light heals to much HP instantly and Healing Lighthouse is too weak since it heals only a fixed amount of health. Also in mid-combat you can´t heal your allies without getting yourself CCed. I think this would make both skills pretty fair.

The following changes should be Awakening only and should not affect Succession!

- Magical Shield: Let us stay in Awakening if we us this skill from Hotbar. Increase the uptime of the buffs to last 1 min to match the cooldown of this skill. And either reduce the MP consumption when taking damage by 50% or double our current MP pool.

Reason: It´s annoying to get changed back to pre-Awakening. Our class is designed to damage trade but can´t survive, cus you overbuffed other classes damage. We just die standing-up. And the MP consumption is outdated

-  Speed Spell : Let us stay in Awakening if we us this skill from Hotbar. Increase the uptime of the buffs to last 50 sec to match the cooldown of this skill (only for yourself, for allies it stays 30 sec). And increase the buffs from +20% to +25%.

Reason: In PvE this skill is often a waste to use useless your in a party or at a high end spot where you don´t kill many mobs, because your Voltaic Puls gives you +10% Cast speed and your 100% Black spirit rage gives you +25% Cast speed. Therefore currently you don´t really get value out of this skill in PvE. 

I think many of these changes stay in the spirit/design philosophy of Awakening Witch and i´m looking forward if some of it could get implemented PA.

Last Edit : Jan 7, 2023, 21:56 (UTC)
# 2

I would like to note that most of these concepts also apply to awakening wizard, good post

11 145
Lv 64
Piag
Last Edit : Jan 19, 2023, 20:12 (UTC)
# 3

After reworking the skills remember also to check high gearscore awaken witch PvP dmg/defense to something where the class doesn't lose every single trade. Specially warrior, gauntlet classes, shield classes, etc take 0 dmg from awa witch and most classes, specially musa just 1 hit kill us even through our frontal block! And this on a class that is as awaken a mid range-brawler type that has locked and slow animations with next to no mobility vs what meta classes are. Ie. you play a turret/tower type of class that stands still, but does next to no dmg and is made of glass! 🤣 🤣 🤣

In short make the ap/dp scale ALOT better in PvP for a high gearscore awaken witch and either remove class modifiers or create awaken modifiers that are different from succ and boost them to max for mage classes.

Last Edit : Jan 27, 2023, 15:37 (UTC)
# 4
On: Jan 19, 2023, 20:07 (UTC), Written by Bridonna

After reworking the skills remember also to check high gearscore awaken witch PvP dmg/defense to something where the class doesn't lose every single trade. Specially warrior, gauntlet classes, shield classes, etc take 0 dmg from awa witch and most classes, specially musa just 1 hit kill us even through our frontal block! And this on a class that is as awaken a mid range-brawler type that has locked and slow animations with next to no mobility vs what meta classes are. Ie. you play a turret/tower type of class that stands still, but does next to no dmg and is made of glass! 🤣 🤣 🤣

In short make the ap/dp scale ALOT better in PvP for a high gearscore awaken witch and either remove class modifiers or create awaken modifiers that are different from succ and boost them to max for mage classes.

indeed some of our class vs class modifiers are downright atrocious.

Last Edit : Jan 27, 2023, 17:29 (UTC)
# 5

Sadly it needs to be more like Maegu or other classes that just bounce around all the time.  Standing in place even for a single second just results in grab deaths.  It's simply far to easy to do.

A better solution would have been far less mobility on ALL classes and grabs take far longer to take effect, but that just isn't going to happen.

Witch was one of the worst 1V1 classes even when nearly their entire kit was full of CC's that where 10 times more powerful.  Every single hit of a skill had a chance to CC and even then the class was bottom tier.

Almost all those CC's have been removed (let alone they got nerfed 90%).  That's another reason it's so easy to get grabbed right through literally any skill or animation in the entire kit.

Players should not be able to charge grab you and not care if your casting or not.  If a player is in grab range, all CC's should hit right through protections like a grab.

Also thanks Pearl Abyss for listening to the feedback of your customers telling you for 5 years straight there needs to be a counter to block and NOT doing a SINGLE thing about it ever.  I appreciate your hard work.

Last Edit : Feb 12, 2023, 11:30 (UTC)
# 6

Hello, i'm a witch awa casual player and i noticed since last update my witch is even weaker than she was before.
it's very noticeable to the point i stopped playing after 10minutes. 
What happened?

Another detail, the sound of the skill that activates auto (the rocks out of the ground) is super annoying. 

22 206
Lv Private
NotFluffy
Last Edit : Feb 12, 2023, 11:35 (UTC)
# 7
On: Jan 27, 2023, 17:29 (UTC), Written by JackBelling

Players should not be able to charge grab you and not care if your casting or not.  If a player is in grab range, all CC's should hit right through protections like a grab.

this is what i dont get, majority of people legit see awa caster and run straght into it no second thoughts and very rarely get punished for it coz of how easy it is to actually hound down and grab rape this class.

Last Edit : Mar 22, 2023, 13:54 (UTC)
# 8

Awaken witches still struggling and all the little changes they do to the class only makes me feel like they would love to do away with awakening mages like they did with Port Ratt. Maybe we should have all parked our awaken mages to Port Ratt and hope for a final solution.

Last Edit : Oct 1, 2023, 22:02 (UTC)
# 9
On: Mar 22, 2023, 13:54 (UTC), Written by Bridonna

Awaken witches still struggling and all the little changes they do to the class only makes me feel like they would love to do away with awakening mages like they did with Port Ratt. Maybe we should have all parked our awaken mages to Port Ratt and hope for a final solution.

I still think this stands. The way awaken witch is in pvp now has only gotten worse almost every patch for past 3 years.. now it is at a point nobody wants them in their team anymore. So PA should of done away with whole class like they did Port Ratt :( just end our suffering if you aren't going to truly fix the class so that it would stay even somewhat relevant while you make other classes akin to demigods.

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