Black Desert will begin in a moment.

Install the Black Desert Launcher if the game doesn't start.

Install the Black Desert Launcher to start the game.

The launcher will appear if it's installed.
If it doesn't, try to run your downloaded launcher.

Install Guide

1 Run BlackDesert_Installer_NAEU.exe to install the Black Desert launcher.

2 Start the game once installation is complete.


UTC 1 : 51 Jul 22, 2024
CEST 3 : 51 Jul 22, 2024
PDT 18 : 51 Jul 21, 2024
EDT 21 : 51 Jul 21, 2024
Suggestion: let us choose the set of movement animations we prefer in settings (04.01.2023 - removal of natural character movement)
Jan 5, 2023, 23:35 (UTC)
684 4
Last Edit : Jan 6, 2023, 12:32 (UTC)
# 1

As of 4th of January's update the more natural weighted movement animations were removed from newer classes, including the stopping animation when running. Just like the change to weighted movement a while ago, this made some players happy and others (like me) not so much. The animations of these classes are now similar to those from games from over a decade ago. I do not wish to play a modern "nextgen" MMO with e.g. WoW's or Guild Wars's movement animations.
There's gotta be a better solution than downgrading the game to satisfy one part of the playerbase over another in such a basic issue.

Therefore I'd like to suggest the gamedevs allow us to choose the set of movement animations we prefer via the game's settings. 
Maybe in the Quality of Life menu there could be an option to choose two, or three different sets of movement animations for one's characters.

For example:

Classic movment animation (movement animations of old classes)
Natural movement animations (weighted movement animations introduced for newer classes)
[the two above could be one setting as well - basically like the game was before last update]

Improved movement animations (barebones animations resp. character stops instantly; nothing "clunky" at all; etc.)

This surely would make everyone content and do a nextgen MMO like BDO justice. 

Link to patchnotes:

Last Edit : Jan 6, 2023, 01:31 (UTC)
# 2

As much as I would like the option to toggle between both, I doubt theyll put in the effort to do this. Like with the walk animations, it's much easier/cheaper for them to manage 1 uniform animation, than to have to manage 2 sets of animations for like 25-26+ classes.

Last Edit : Jan 6, 2023, 02:08 (UTC)
# 3

I hate the fact they're going the cheap route.  Not when we were given quality for such a long time.

Last Edit : Jan 6, 2023, 12:47 (UTC)
# 4

As of late, they don't have enough time to spend on polishing anything new. Woosa's leg goes through the pearl outfit, for example. Her fan is attached to Orzeca's cape. All new weapons just hover, as opposed to how the old classes have them (with scabbard and all that). Hell! Secrua's hairstyle straight-off clips through shoulders, the chainmaille's rigged as if it cloth. And we can continue ad-nauseam.

PA cuts as many corners as it can to deliver new content, both to the players and to pearl store. Which is a big loss, for both the quality of the game and the immersion, but... I don't see them going back to fine-tunning. In regards to pearl items, they could, if people wouldn't buy an outfit based on how much skin it shows (ooor if more people would actually buy the new outfits for pearls instead of spamming the chat with "wtb x max po"). As for the game environment, ugh! We're impatient. So much so that we'd have massive unrest if we'd get better, highly polished, content twice as slow... At least I think we would.

I support your suggestion, but I think it's bound to be just another item in the bag of "It would be better if..."



Share your feedback and suggestions to help us develop Black Desert.

Search results will display posts in increments of 10,000.

We use cookies, with your consent, to customize content and advertising.
More information