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UTC 18 : 18 Apr 23, 2024
CEST 20 : 18 Apr 23, 2024
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Grabs are a win button and have ruined PVP for far too long
Jan 21, 2023, 11:38 (UTC)
4240 76
1 2 3 4 5 ... 8
Last Edit : Jan 21, 2023, 16:51 (UTC)
# 1

No other skill in the game is as low risk and high reward than the grab skill, it goes through everything. Due to their next to instantaneous casting time, grabs have no counter and counter everything.

It is a monstrosity for such a skill to exist in any game. No other prominent game implements grabs as poorly as Black Desert. In other games for example, there are two varieties of grabs, the instantaneous and slow casting. With the instantaneous ones, the caster does not get to combo off them; with the slow ones, they do get to do their combos but the trade-off is that these have a casting time long enough for humans to react to it and thus skill still prevails with these implementation of the grab skill. Of course this is not the case in BDO. Currently, nearly all grabs are impossible to react to, this is not skillful PVP. In my years of PVP I have never seen an ability so unreasonable as the grab skill in BDO, it is essentially a win button.

The developer need to address this issue if they truly wish to have better balance in pvp. To add to the problem, the developer has chosen to not give this grab skill to certain classes by purely arbitrary reasons not based on the rest of the abilities of the class. For instance a high-iframe class such as Sorceress has no grab skill, but other high-iframe classes that are functionally similar to sorceress like Kunoichi, Ninja, and Lahn, do get a grab skill. Another example for high-mobility classes, Musa and Maehwa weren't granted a grab, but other classes with equal or faster mobility like Berserker and Warriors were granted grabs. This clearly exposes that there is no good criteria in the present state of BDO for any class not to be granted a grab skill.

Unfortunately, a lot of people benefit from grabs and don't want to see this advantage taken away from them. It is indeed a lopsided disparity problem also created by the developer since they have created more classes with a grabs than those without and thus more people will oppose the removal of such an unreasonably powerful skill such as the grab. It is therefore the responsibility of the developer to recognize that even though it may well be an unpopular opinion to remove grabs, it is objectively the right thing to do for the developer if the goal is to approach fair competition.

At the very minimum, all classes should be granted a grab skill to at least make the unfairness face itself, because these days a class without a grab is severely at a disadvantage against one with a grab. Once again, there is no way that most players are going to agree to having such power taken away from their class, this request will forever be an unpopular one but yet the right thing to do. The developer needs to admit that the grab skill has grown out of hand with all the multiple changes they have done to the game throughout the years and take action by either making all grabs behave like other CCs--like a knockdown for example which can be defended against with SUPER ARMOR or FORWARD GUARD--or alternatively at least give ALL classes grab skill(s).

Things can't go on like this any longer. Something needs to be done. The developer must recognize grab is far too skilless and has no part of fair competition.

I abound on all of this here: https://www.naeu.playblackdesert.com/en-US/Forum/ForumTopic/Detail?_topicNo=24952

Last Edit : Jan 21, 2023, 13:15 (UTC)
# 2

Sorc getting grabbed.


Git Gud

(btw i agree, grab should be removed and Make Knockback to counter SA and iframe but make it so FG can counter Knockback)

Last Edit : Jan 21, 2023, 13:25 (UTC)
# 3

This is a 100% git gud issue, especially on a sorc. If you get grabbed as a sorc you are doing something wrong.

Also, grabs are already not as strong as they used to be. They have longer cooldowns and if they fail cause they get resisted/iframed, you sit there without protection and can get counter cced.

Also, there is definitly a counter to grabs which is called iframe.

2 131
Lv Private
AZzajana
Last Edit : Jan 21, 2023, 16:17 (UTC)
# 4

I have the highest kill count in the world. I assure you the problem is on your end. @AZzalor @Awgust But I am glad you agree, Awgust, that grabs should be removed, even if you do so in tiny-size font! :)

Also AZzalor, you say grabs aren't as strong as they used to be, and yet it is not any less true anything I said. Your definition of sitting there without protection is 0.2 of a second? that's a ridiculous argument. How about the grabs like striker's that can even aoe cc from sa teammates while they are still holding the grab? What are these ridiculous counters you speak of? How does an iframe counter a grab any more than jumping out of a charging bull's path counters the bull? Your concept of a counter is contrary to the proper definition, which is retaliation, a response, a punishment; something like grab having a full 1.5 second casting time and if the grabee reacts within that timeframe then the grabber gets knocked down and punished for having had their grab countered, contrary to what you suggest, where if the grab misses it's just oops wait for grab cooldown and try again. The latter is exactly how it is presently and why grab is the lowest risk and highest reward skill, and why it needs to be abolished from the game or in the least given to every class to make the unfairness evenly distributed.

Last Edit : Jan 21, 2023, 17:37 (UTC)
# 6

Grabs are the easiest to land CC and because of that I think the reward off of grabs has been too high. One grab leading to death is more the issue than grabs themselves.

I dont want to see grabs removed completely because grabbing someone and driving them into the floor is hella sick.

I also dont want every class to have a grab because classes are already getting more homoginized more and more.

imo a pretty easy and okay fix is to have grabs count as 2 ccs instead of 1 so you get less time to combo your opponent to death.

I think grabs should be a great way to pressure your opponent or grab them out of risky moves to punish them but you should need a grab and then a 2nd catch to kill.

Last Edit : Jan 21, 2023, 19:08 (UTC)
# 7
On: Jan 21, 2023, 17:37 (UTC), Written by Crab18

Grabs are the easiest to land CC and because of that I think the reward off of grabs has been too high. One grab leading to death is more the issue than grabs themselves.

I dont want to see grabs removed completely because grabbing someone and driving them into the floor is hella sick.

I also dont want every class to have a grab because classes are already getting more homoginized more and more.

imo a pretty easy and okay fix is to have grabs count as 2 ccs instead of 1 so you get less time to combo your opponent to death.

I think grabs should be a great way to pressure your opponent or grab them out of risky moves to punish them but you should need a grab and then a 2nd catch to kill.

If grab starts to count as 2 CC then the chance to land a grab must always be 100% then the risk vs reward will pressure more.

Last Edit : Jan 21, 2023, 19:15 (UTC)
# 8

Im not a fan of RNG resists on your CCs in general. I would also be okay with lowered CDs on some grabs in compensation if its not as easy to just 1 bang someone of your grab.

Last Edit : Jan 21, 2023, 19:59 (UTC)
# 9

Just remove KD grabs and make them all bound / float, boom fixed you're welcome

11 141
Lv 64
Piag
Last Edit : Jan 27, 2023, 03:03 (UTC)
# 10

Are you sure its not ignore grab resist? Since grabs without are no where near as consistent. Op probably got grabbed by 

Warrior

Zerk

Striker 

Mystic

Or some other class with a passive for ignore resist on grab

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