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UTC 14 : 54 Apr 16, 2024
CEST 16 : 54 Apr 16, 2024
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Grabs are a win button and have ruined PVP for far too long
Jan 21, 2023, 11:38 (UTC)
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Last Edit : Jan 21, 2023, 20:09 (UTC)
# 11

I think a good way to fix them without either giving every class a grab or removing them entirely is to make them instantly hit the cc limit. And the timer for the limit wouldn't start ticking until you're out of the grab animation to avoid infinite zerker grab locks. 

Last Edit : Jan 21, 2023, 20:55 (UTC)
# 12
Last Edit : Jan 21, 2023, 21:13 (UTC)
# 13
On: Jan 21, 2023, 16:05 (UTC), Written by A72391

I have the highest kill count in the world. I assure you the problem is on your end. @AZzalor @Awgust But I am glad you agree, Awgust, that grabs should be removed, even if you do so in tiny-size font! :)

Also AZzalor, you say grabs aren't as strong as they used to be, and yet it is not any less true anything I said. Your definition of sitting there without protection is 0.2 of a second? that's a ridiculous argument. How about the grabs like striker's that can even aoe cc from sa teammates while they are still holding the grab? What are these ridiculous counters you speak of? How does an iframe counter a grab any more than jumping out of a charging bull's path counters the bull? Your concept of a counter is contrary to the proper definition, which is retaliation, a response, a punishment; something like grab having a full 1.5 second casting time and if the grabee reacts within that timeframe then the grabber gets knocked down and punished for having had their grab countered, contrary to what you suggest, where if the grab misses it's just oops wait for grab cooldown and try again. The latter is exactly how it is presently and why grab is the lowest risk and highest reward skill, and why it needs to be abolished from the game or in the least given to every class to make the unfairness evenly distributed.

Highest kill count in the world? xD Nice joke dude.

I'm ok with removing Grabs if we remove sorc from the game.

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AZzajana
Last Edit : Jan 21, 2023, 22:07 (UTC)
# 14
On: Jan 21, 2023, 16:05 (UTC), Written by A72391

I have the highest kill count in the world.

If you are claiming to be top-tier PvPer and complain about grabs, I'd be unimpressed. I just assume you're telling the truth, despite my doubts about the killcount.

Last Edit : Jan 22, 2023, 00:54 (UTC)
# 15
On: Jan 21, 2023, 20:55 (UTC), Written by Deap

Where is your buff bar? Oh you forgot one, judging from your debuff bar. :)

As for the rest, I could easily do what everyone else has done, reroll to the strongest FOTM class with a grab and join the bandwagon claiming how fair grabs are... but I don't, I refuse to play on easy mode like the rest of people that must delude themselve to build up arguments in defense of grabs and rerolling to a class that has one. The developer is also to blame for having made it so easy to reroll to a better class so that less players will complain since it is easier to just join the status quo instead of asking for a proper fix to the issue. Rerolling to a different class should not have been made easier and thats another reason that makes it an unpopular opinion to abolish grab, because even less people will complain about grab being so unfair when they can simply reroll to a class that has it. I thank those mentioning sorc vs. X for reminding me how far more deeprooted the problem of grab is.

As for having grabs hit the CC limit, it's not enough. The issue is how humanly unreactable to they are in the first place. What is the use of the grabber not being able to use another CC if in the current meta they can 2-3 shot you to zero health within 1 or 2 seconds? That would just shift the meta game for grabbers to high damage/accuracy to ensure they finish the job once the grab lands. Thus still having a workaround. Even if they did half your HP after a grab and hit the CC limit, it would be undeserved damage since the issue of the grab being uncoubterable is not addressed at all with this "solution." This is not a solution at all but a divergence.

There is no excuse for grabs to exists in the present state. The only viable solution is to either make them repeled by SUPER ARMOR and FORWARD GUARD, or granting every single class a grab so that the unfairness is evenly distributed across all classes. There is no reason left for one class to have a grab Shai is debatable but when you have shield classes with 360 protection (SA) with a simultaneous forward guard, it hardly makes a difference if even shai gets one. But again, this just distributes the fiasco that is the grab skill and the madness it brings with it, the proper solution is to abolish all grabs from the game period.

Last Edit : Jan 22, 2023, 00:52 (UTC)
# 16
On: Jan 22, 2023, 00:35 (UTC), Written by A72391

Where is your buff bar? Oh you forgot one, judging from your debuff bar. :)

As for the rest, I could easily do what everyone else has done, reroll to the strongest FOTM class with a grab and join the bandwagon claiming how fair grabs are... but I don't, I refuse to play on easy mode like the rest of people that must delude themselve to build up arguments in defense of grabs and rerolling to a class that has one. The developer is also to blame for having made it so easy to reroll to a better class so that less players will complain since it is easier to just join the status quo instead of asking for a proper fix to the issue. Rerolling to a different class should not have been made easier and thats another reason that makes it an unpopular opinion to abolish grab, because even less people will complain about grab being so unfair when they can simply reroll to a class that has it. I thank those mentioning sorc vs. X for reminding me how far more deeprooted the problem of grab is.

As for having grabs hit the CC limit, it's not enough. The issue is how humanly unreactable to they are in the first place. What is the use of the grabber not being able to use another CC if in the current meta they can 2-3 shot you to zero health within 1 or 2 seconds? That would just shift the meta game for grabbers to high damage/ accuracy to ensure they finish the job once the greab lands. Thus still having a workaround.

There is no excuse for grabs to exists in the present state. The only viable solution is to either make them repeled by SUPER ARMOR and FORWARD GUARD, or granting every single class a grab so that the unfairness is evenly distributed across all classes. There is no reason left for one class to have a grab Shai is debatable but when you have shield classes with 360 protection (SA) with a simultaneous forward guard, it hardly makes a difference if even shai gets one. But again, this just distributes the fiasco that is the grab skill and the madness it brings with it, the proper solution is to abolish all grabs from the game period.

Nah. You just got grabbed by a valk or warrior by the sounds of it (fastest grabs in game rn)and claim all classes can do it also being a sorc shouldnt you be running grab resist ? 

Last Edit : Jan 22, 2023, 00:54 (UTC)
# 17

At that time I had full pen all caphra lv8 & with desperate fallen god. Are you trolling me?

Last Edit : Jan 22, 2023, 00:59 (UTC)
# 18
On: Jan 22, 2023, 00:52 (UTC), Written by TitanOfWar

Nah. You just got grabbed by a valk or warrior by the sounds of it (fastest grabs in game rn)and claim all classes can do it also being a sorc shouldnt you be running grab resist ? 

Even assuming this is true, it does not invalidate anything I said, much less counter any of my points. As i said, nearly all grabs have casting time next to instantaneous as far as human reaction is concerned. I of course have run grab resists; it's not a solution to the root cause of the problem, the grabber will just grab someone else.

Last Edit : Jan 22, 2023, 01:10 (UTC)
# 19
On: Jan 22, 2023, 00:54 (UTC), Written by Deap

At that time I had full pen all caphra lv8 & with desperate fallen god. Are you trolling me?

I guess I'll just let that speak for itself! o.o

(you are fighting a veteran siege sorc there, the few that still exist. They have far better gear than u and a proper pvp buff bar, u havent even bothered to put on a buff bar)

Last Edit : Jan 22, 2023, 01:05 (UTC)
# 20

Sorceress have the time to teleport 2 times & land 2 attacks while a single skill come out from most classes. Serious, as a tamer, The animation damage box doesn't even come out & I have to cancel to not get hit against sorceress. You're mocking peeps claiming grab is too strong.

What about slowing the crap out of sorceress? 

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