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Grabs are a win button and have ruined PVP for far too long
Jan 21, 2023, 11:38 (UTC)
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Last Edit : Jan 22, 2023, 05:45 (UTC)
# 41
On: Jan 22, 2023, 05:33 (UTC), Written by TitanOfWar

You do know they fail right? Kunos fails all the time unless you have low latency hence why kunos want delighted change reverted. Not all grabs are equal. Alot of them have small hit boxes some arent even protected, none are protected on failure.

Even if grabs failed 99% of the time, it's a skill that shouldnt exist. Nothing that gives an instantaneous win like that by overriding nearly every combat mechanic in the game such as grab does should exist in any game. Most grabs are protected by mere virtue of how instantaneous the casting is, what good is it to have a 0.2 window open to punish the casting of a grab if any ping easily goes over that time lapse? Not even in a LAN enviroment such a ridiculously short timeframe would be humanly reactable to.

Last Edit : Jan 22, 2023, 06:08 (UTC)
# 42
On: Jan 22, 2023, 05:45 (UTC), Written by A72391

Even if grabs failed 99% of the time, it's a skill that shouldnt exist. Nothing that gives an instantaneous win like that by overriding nearly every combat mechanic in the game such as grab does should exist in any game. Most grabs are protected by mere virtue of how instantaneous the casting is, what good is it to have a 0.2 window open to punish the casting of a grab if any ping easily goes over that time lapse? Not even in a LAN enviroment such a ridiculously short timeframe would be humanly reactable to.

Any cc that catches a  person is a instant win unless you fail to do a combo? Which is a git gud issue. No difference between a knockdown catch, float or any catch that can lead to a person being on the ground. So all ccs should be removed by your logic.

Last Edit : Jan 22, 2023, 06:17 (UTC)
# 43
On: Jan 22, 2023, 06:08 (UTC), Written by TitanOfWar

Any cc that catches a  person is a instant win unless you fail to do a combo? Which is a git gud issue. No difference between a knockdown catch, float or any catch that can lead to a person being on the ground. So all ccs should be removed by your logic.

Except of course that everything you just said is complete nonsense because you conveniently don't mention that no other CC but grab goes through SUPER ARMOR and FORWARD GUARD. But you should "git gud" regardless in your specific case.

Last Edit : Jan 22, 2023, 06:18 (UTC)
# 44

LOL..sorc PR team never stops. First, they complain and get buffed. Now they wants grab removed so that they can be op. Remove sorc iframes instead and make them SA..how about that. 

Last Edit : Jan 22, 2023, 06:28 (UTC)
# 45
On: Jan 22, 2023, 06:17 (UTC), Written by A72391

Except of course that everything you just said is complete nonsense because you conveniently don't mention that no other CC but grab goes through SUPER ARMOR and FORWARD GUARD. But you should "git gud" regardless in your specific case.

Any cc can be used behind a forward guard lmao. Its not like sorc has a block jump to do this.

Also grab was a way for melee classes to catch perma iframe classes or SAs. Lets not forget most classes without a grab can shred FGs rn an shred people through SA.

Last Edit : Jan 22, 2023, 06:38 (UTC)
# 46
On: Jan 22, 2023, 06:18 (UTC), Written by Parvat

LOL..sorc PR team never stops. First, they complain and get buffed. Now they wants grab removed so that they can be op. Remove sorc iframes instead and make them SA..how about that. 

I don't care what happens to iframe, grab however is objectively the worst monstruosity ever invented in a game and needs to be removed.

Last Edit : Jan 22, 2023, 07:03 (UTC)
# 47
On: Jan 22, 2023, 06:24 (UTC), Written by TitanOfWar

Any cc can be used behind a forward guard lmao. Its not like sorc has a block jump to do this.

Also grab was a way for melee classes to catch perma iframe classes or SAs. Lets not forget most classes without a grab can shred FGs rn an shred people through SA.

And that's all the difference, and what I am asking. Make all grab skills immuned by SUPER ARMOR and FORWARD GUARD, just like the rest of the other CCs. This way there is actual skill involved, more so with FG than SA, but far more compared to grab, which just goes through everything and requires no skill for it to give you an undeserved win. Also unless you have a source for saying "grab was a way for melee classes to catch perma iframe clases or SAs" I will go ahead and consider it something you just made up. But even if that were the case, that era of the initial state of BDO pvp is far gone, and as I have shown, none of the classes with a grab follow any criteria any longer as to justify them having a grab while others do not. If there indeed was a reason for some classes to have a grab and others not to, it is far forgotten to the expense of fair pvp in BDO.

Also you say "Lets not forget most classes without a grab can shred FGs rn an shred people through SA." It jut makes me think if you even pvp. At high gear, anyone with a dps build can easily blow up  Forward Guards. It may come as a shock to you, but even Grab classes can do this with ease. for example, ninja, kuno, berserkers, strikers... and every other class except of course shai.

Last Edit : Jan 22, 2023, 08:58 (UTC)
# 48

We ger rid of grabs, but I also want to say that we should get rid of the annoying Iframe spamming as a trade off. But honestly chances to destroy class indentities to oblivion are big. Non stop SA rotations would make any CCs just useless.

Last Edit : Jan 22, 2023, 09:20 (UTC)
# 49

Starting off by telling others they are relying on a low skill ability is very ignorant and dumb. Even a witch has the ability to counter a grab.

Reading the grab and throwing cc before it connects, Countering it with an iframe and using a cc skill right after. These are not that difficult. Sure the fact that they gave prio to grabs over iframe is questionable, but grabs shouldn't hit you if you are in neutral. If they grab you while you are in an animation, then it is perfectly fine. You get punished for using an animation lock while in melee.

The main issue is the range of grabs. Most of them have similar AoE sizes as a dash. This is an issue, because instead of having to burn a dash and then grab. They can simply dash into your aoe range and then grab. If they would have to dash grab to overcome the distance of AoE skill,  e.g. Voltaic from Witch. They would get hit while dashing and you would have a window to evade their grab attempt.  

A great example of vulnerability while grabbing is mystic. The ending of one of their dashes is unprotected. So if they follow up with a grab the unprotected frames are even larger.

Simple solution: Make grabs actually melee range. Then see if increasing unprotected frames is necessary. 

Also remove resistance on that note, because wasting your skills to counter a grab attempt only to get resisted is really annoying. 

Last Edit : Jan 22, 2023, 10:22 (UTC)
# 50
On: Jan 22, 2023, 04:51 (UTC), Written by A72391

The answer is none. There is no human reaction fast enough to react to most grabs the way they are currently implemented in BDO. It's all based on spamming iframe and keeping distance from the grabber. 

The answer is: Sorc

Cause Pretty much only Sorc has always iframes available.


Your argument with human reaction is pretty bad. The whole game is so fast that you have to mostly anticipate anyways what your opponent is trying to do to counter it. I mean it's same with Sorc skills. There are some that are so fast, if I'm not already in SA, there is no way for me to react to it. So I have to burn SA skills just for the possibility of a Sorc using those skills.

It's same with grabs. They have to be right in your face and the hitbox (on most of them) is rather small. If you get hit by it you fucked up and it's your fault, especially on Sorc. A Valk can complain about it because she has no proper ifame to dodge a grab. But of all classes to complain about grabs, Sorcs are the ones that have no right to complain.

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