Stop dicking around your offices and nerf it completely.
The Clone nerf being introduced with this patch I feel misses the mark to a degree. Many here look at the clones as being completely broken in PvP and from many comments, it seems it's due to having multiple Maegus at a time in AoS. If this is the primary issue, then why not limit the amount of Maegus on the same team in an AoS match (better match-making systems)?
I don't really PvP so I look at her clone movement from a PvE standpoint and utilize it for pack-to-pack movement to a degree. After taking a look at which clones were adjusted though, the only remaining clones left available to the Maegu only return her to her original position. With the removal specifically of her clone from Foxflare (there may have been others but Foxflare specifically stands out) she has no way to throw a clone forward to the next pack she targets/nukes to warp forward and help speed her grinding up. This whole clone ability was a fairly defining class feature that while making things extremely challenging in PvP, conversely made PvE pack to pack movement and strategy placement quite fun and interesting.
Ultimately, I would like to see the removal of this newly implemented clone nerf to Foxflare and leave that back to how it was originally introduced. Perhaps with, as others have mentioned, a longer cooldown on the ability to clone swap. As it likely stands now, the clone nerf in it's entirety renders the skill 100% useless for PvE. I guess unless you throw yourself off a cliff and need to go back to your starting point >.>
And for you PvP'ers out there... with the change (assuming it stays in place and doesn't get rolled-back) targeting Maegu's should be easy now... just wait at the original point her clone popped out at and/or have someone chase down the one moving, that way if she does snap back.... BAM, got her.
Ultimately, this clone nerf doesn't make me want to even use her for PvE as she doesn't have great pack-to-pack movement imo.
The Clone nerf being introduced with this patch I feel misses the mark to a degree. Many here look at the clones as being completely broken in PvP and from many comments, it seems it's due to having multiple Maegus at a time in AoS. If this is the primary issue, then why not limit the amount of Maegus on the same team in an AoS match (better match-making systems)?
I don't really PvP so I look at her clone movement from a PvE standpoint and utilize it for pack-to-pack movement to a degree. After taking a look at which clones were adjusted though, the only remaining clones left available to the Maegu only return her to her original position. With the removal specifically of her clone from Foxflare (there may have been others but Foxflare specifically stands out) she has no way to throw a clone forward to the next pack she targets/nukes to warp forward and help speed her grinding up. This whole clone ability was a fairly defining class feature that while making things extremely challenging in PvP, conversely made PvE pack to pack movement and strategy placement quite fun and interesting.
Ultimately, I would like to see the removal of this newly implemented clone nerf to Foxflare and leave that back to how it was originally introduced. Perhaps with, as others have mentioned, a longer cooldown on the ability to clone swap. As it likely stands now, the clone nerf in it's entirety renders the skill 100% useless for PvE. I guess unless you throw yourself off a cliff and need to go back to your starting point >.>
And for you PvP'ers out there... with the change (assuming it stays in place and doesn't get rolled-back) targeting Maegu's should be easy now... just wait at the original point her clone popped out at and/or have someone chase down the one moving, that way if she does snap back.... BAM, got her.
Ultimately, this clone nerf doesn't make me want to even use her for PvE as she doesn't have great pack-to-pack movement imo.
Patch isn't live yet, interesting how you already tested and give feedback. Nice try buddy.
Patch isn't live yet, interesting how you already tested and give feedback. Nice try buddy.
Not hard to read patchnotes on SEA site to know what's coming, and it's what was released on GLabs. Then, jumping in-game and seeing what current skills have the clones and doing a few tests. /Boggle
So no, I'm not some crazy hacker or coming up with a fantasy >.>
Please for the love of god nerf that stun range its gets you even when your looking at her. She is a walking dodging everything nuke of a charcter in bdo. Most broken as fuck charcter you guys have ever realeased it has ruined all pvp for me thx!
I hate all other classes n ot fun for witz/witch today ...
The Clone nerf being introduced with this patch I feel misses the mark to a degree. Many here look at the clones as being completely broken in PvP and from many comments, it seems it's due to having multiple Maegus at a time in AoS. If this is the primary issue, then why not limit the amount of Maegus on the same team in an AoS match (better match-making systems)?
I don't really PvP so I look at her clone movement from a PvE standpoint and utilize it for pack-to-pack movement to a degree. After taking a look at which clones were adjusted though, the only remaining clones left available to the Maegu only return her to her original position. With the removal specifically of her clone from Foxflare (there may have been others but Foxflare specifically stands out) she has no way to throw a clone forward to the next pack she targets/nukes to warp forward and help speed her grinding up. This whole clone ability was a fairly defining class feature that while making things extremely challenging in PvP, conversely made PvE pack to pack movement and strategy placement quite fun and interesting.
Ultimately, I would like to see the removal of this newly implemented clone nerf to Foxflare and leave that back to how it was originally introduced. Perhaps with, as others have mentioned, a longer cooldown on the ability to clone swap. As it likely stands now, the clone nerf in it's entirety renders the skill 100% useless for PvE. I guess unless you throw yourself off a cliff and need to go back to your starting point >.>
And for you PvP'ers out there... with the change (assuming it stays in place and doesn't get rolled-back) targeting Maegu's should be easy now... just wait at the original point her clone popped out at and/or have someone chase down the one moving, that way if she does snap back.... BAM, got her.
Ultimately, this clone nerf doesn't make me want to even use her for PvE as she doesn't have great pack-to-pack movement imo.
It's easy guys. Just dedicate 2 people to chasing down the 1 maegu.
It i frames like a sorc, moves as fast a musa/maewha, flies like a lahn, has more super armors, better aoes and better heals than a wizard without the caster vulnerability, the clones make it REALLY annoying to fight, it has crazy high evasion, it's damage is WAY too strong in pve and pvp and to top it off the thing has the range of an archer so it nukes you before you can even get close to it.
The class is just brokenly overpowered, i have never seen the likes of it and everyone at PA must have been high as a kite to think this is acceptable for a class.
It i frames like a sorc, moves as fast a musa/maewha, flies like a lahn, has more super armors, better aoes and better heals than a wizard without the caster vulnerability, the clones make it REALLY annoying to fight, it has crazy high evasion, it's damage is WAY too strong in pve and pvp and to top it off the thing has the range of an archer so it nukes you before you can even get close to it.
The class is just brokenly overpowered, i have never seen the likes of it and everyone at PA must have been high as a kite to think this is acceptable for a class.
Heals better than a caster lmao what, ookay man keep the copium the rabam heal on Maegu deffinitley as strong as your instant heal as a rabam lmao, evasion is 9%, lower than sorcs and other evasion classes , doesnt do archers damage at all , find a video since the last lot of nerfs one shotting people. Also she doesnt have sorcs iframes at all , if you said awaken dk maybe.
Yes maegu does damage , yes she CAN use evasion not to the extent of other evasion classes you do need more, no she cant heal like a caster but can heal a small amount. Also flys like a lahn? Thats Woosa. She doesnt fly she glides one metre above the ground for a very short duration . Also i dont think you have vsed a musa/maewha if you think they are the same speed ( musa an maewha are way faster)as maegu is not even close , if you said lahn then sure speed is simlar if not lahn is slightly faster by a small margin. Also her base evasion isnt of a evasion class just for reference. Go play the class before you judge as its obvious you are taking everything at face value.
Also forgotten about dark knight an mystic, guardian , archer and succ drakaina releases this quickly dam.. all of these at this far in were way futher in performance in pvp.