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Forums

UTC 8 : 42 Apr 20, 2024
CEST 10 : 42 Apr 20, 2024
PDT 1 : 42 Apr 20, 2024
EDT 4 : 42 Apr 20, 2024
Fix game and...
Jan 29, 2023, 02:00 (UTC)
2188 32
Last Edit : Jan 29, 2023, 18:31 (UTC)
# 11

Add more usefull treasures, merchant ring aint an option for 99% of ppl since you need too much gear and must group spots aswell.

43 1643
Lv 61
Adonaj
Last Edit : Jan 29, 2023, 19:01 (UTC)
# 12
On: Jan 29, 2023, 18:31 (UTC), Written by Adonaj

Add more usefull treasures, merchant ring aint an option for 99% of ppl since you need too much gear and must group spots aswell.

Anyone who actually plays with the game can grind out the mercant ring.

Tho not many players will going to waste 1k or so hour on that, and that is fully understandable.

244 4634
Lv 63
Hnnie
Last Edit : Jan 30, 2023, 00:32 (UTC)
# 13

tbh nothing new should be released until PA actually first fix the game. Maybe fixing the game would be a greater content at this point and i mean it. I am very sure +80% of player base don't play BDO in remastared nor ultra mode cause more hard cores are in very low or low graphics and on that setting games looks like 70 years old... so maybe a rework of assets could also help players setteldown temporarily.

Last Edit : Jan 30, 2023, 07:24 (UTC)
# 14

Tbh, since 2 years ago or so, Remastered is still potato quality. They failed to both, optimize the game and keep it pretty and while the former is ancient history, the latter is something PA can now point at when asked "so, how is BDO the MOST-IMPR-OVED-GAME?"

Mechanics are failing hard, graphics are in the shitter, optimization is a myth, grind spots' loot pools are all over the place  and the rewards are out of date. Add to that their fetish for random cooldowns on things (be these failstack swapping or Magnus quest retries) and you get very pretty picture of where we're at. We definitely shouldn't be asking for new stuff when everything already in the game is duct taped together and probably kept going with considerable sacrifices to Rngesus.

Last Edit : Jan 30, 2023, 08:47 (UTC)
# 15

Another problem and reason why PA shouldn't release more new content is the fact that their "dlc's" don't offer a grind zone swap at all. They only offer an item u need once (unless u gear up multiple chars), and rest of the zone is pretty much insignificant. Why this is bad? 

Well, If 280 AP zones have less to offer than a soft gear tuvala like ones (looking at you centaurs) when talking about pure money income, we have maybe 30% of whole bdo world contested by both soft cap and above geared players in very same places. Why this is bad too? Because aside from winning your DFS there, whats the point of gearing up? Currently with Woosa release, crystals presets and new cloud accessory i found myself and my partner grinding abandonded monastery on season without any issues. Same with Turos. Which in case of monastery, unless we want to avoid griefieng, it already solves "being butchered by higher geared players problem" and again asking myself  - "Why would i risk this on normal server if this seasonal gear is good enough?" Without something fresh of +280 AP zones which would offer a fair alternative in terms of money and drops, game is becoming pretty monotonous (Elvia Rhutums and Giants are very weak, maybe just Hexe is worth gearing up for). EW would be great alternative for caphras grinders if they would buff it just a little bit, Elvia Rhutums are pretty fun to grind but fall extremely behind with trash value. So between Centaurs/Orcs and high end ones like Crypt and Hexe, game offers nothing of alternative aside from old zones, even if we got new elvia and whole new dlc few months ago...

PA needs to create new zones with bigger meaning than just One Flame in mind and give us reason to actually visit them more often. I personally am used with grinding one zone for hundred hours but i can see why current sitatuation could be a problem...

Last Edit : Jan 30, 2023, 09:06 (UTC)
# 16
On: Jan 29, 2023, 02:00 (UTC), Written by Awgust

1: PVP, Desyncs.
2: FPS lock the game at 60FPS and redesign the classes to work around that FPS so that there is no desyncs.
3: Rework the game's assets which looks visually awaful at low-quality.
4: Release more better and rewarding PVP contents beside just Arena of Solare....(battle rolaye or make the existing 5v5 & 3v3 a better rewarding content)....
5: Make new Arenas for PVP contents. Not just putting few invisible walls in Mansuhumes forest and saying that it's an Arena. Make a real PVP arena for real PVP'ing...
6: NPCs and characters walking/interacting/talking (so on..) animations are very clunky and stiff. Trying giving it more natural and smooth animations...
7: Release new types of mounts to give new feel to the game....
8: (A better background music would be very nice but my spotify & YouTube is working fine for now).
9: don't release new class but work around with the existing classes. Circle around them. Release new types of outfits, New visual effects... something different everytime but don't keep changing the dmg.. We player love our class and seeing our class getting ignored and suddenly getting unreasonable buff out of nowhere which actuallys ruins the class instead of buffing it then that buff actualluy looks more like a nerf... stop doing this... If possible play those classes yourself or watching YT vids, watch discord talk about those classes secretly and work around that.
10: At the current meta. Everyone is one shotting each other. Meaning, everyclass has enough PVP damage working around them. Buff Defense instead of offence... but if someone says offence is the best defense then PA have to buff SuperArmor effect, Make it really an superarmor which reduce dmg take by 40% - 30% and ignores all cc expect for grabs. (Still there is will be no comback if you get 1 cc and die...+410 DP or not... RIP it with 1~2 CC!)

1: This will not happen. The problem with desync is the architecture this game is based on. It would need the whole game to be reworked. After all those years, you can be sure that this is not gonna happen. We'll see BDO 2 before that.

2: This was already tried and it was so bad that it broke the whole game. People were not even able to open menues or interact with NPCs. It would require a new game engine and this will not happen, same like #1

4&5While I personally wish that they'd add more (rewarding) pvp, it will most likely not happen. The reason is the fear of PA to introduce any sort of goldselling into the game. As long as there are only players involved, people will find ways to abuse it and trade each other wins for money. Imo the only way to make this somewhat viable would be to have a system similar to AoS where you can only enter at peak times and get matched randomly and only get rewards if you are winning.

9: I'd love to see more love for awakening and possibly a "succession" for awakening. Right now you can only chose between succession (high dmg with less skill and no awa) or awakening (okish dmg but more tools due to two weapons). Imo a lot of classes have a cool and unique awakening, but their preawakening is no fun. Give us the option of playing awakening only.

10: DR could use some buffs, but overall dp is in a ok state. People tend to forget that full ap is the counter to full dp. So someone with max ap should be able to kill someone with max dr, someone with max acc should be able to kill someone with max eva. It's just that some classes have modifiers that increase their dmg by too much or make it so they can be somewhat tanky without tank items. This has to be adressed.

2 131
Lv Private
AZzajana
Last Edit : Jan 30, 2023, 16:47 (UTC)
# 17
On: Jan 30, 2023, 09:06 (UTC), Written by AZzalor

10: DR could use some buffs, but overall dp is in a ok state. People tend to forget that full ap is the counter to full dp. So someone with max ap should be able to kill someone with max dr, someone with max acc should be able to kill someone with max eva. It's just that some classes have modifiers that increase their dmg by too much or make it so they can be somewhat tanky without tank items. This has to be adressed.


Don't agree with this.

Back in days before PA was selfpublished and before Shadow Arena was removed from game. DP & AP was in fair state. There was an option for "comeback" cause we usally needed to 1 - 3 combo a player.

PS:

Those were also the time when we had to learn our classes more deeply. learning which skill is SA/FG/iframe and for how long (but now everything is made visible). Gear grinding was kinda fun and challanging... lmao i remember trying to get my first TET Dandilion which used to cost 3 bill in market place and i had to grind in Mirumok for 40m - 50m/h... but now, gears are also devalued...6 bill for PEN dandy and we can make +500m/h... Not to mention those hours of grinding and saving and failing to get TET assossaries and then PA says..

"hehehe! this is seasons... and you will get FREE tet assossaries....Tehe! :P "

.

No one has any idea how mad i was... It was a hard kick on my ball and disrespectful for all the hours of grinding.

I wanna share more of this but it's unneeded here and out of topic.

Last Edit : Jan 30, 2023, 17:31 (UTC)
# 18
On: Jan 29, 2023, 12:24 (UTC), Written by Awgust

I can't disagree with this.

Idk how the game was broke if the FPS is locked around 60 if they redesign classes to work around that FPS, but maybe 60FPS could be too low this days; 80FPS should be perfectly fine i suppose.

There are just too many unnecessary animations & partical effects in the game (classes extra-partical effects in remastared).

i used to PVP & PVE in remastered with +80FPS but idk for some reason the moment i get hit by one player in PVP/PVE, my FPS drops by half and starts to lag alot... lots of FPS bugs i am unaware to deal it...Cause of this i now play in low-graphics this days with +144FPS (90 to 100FPS while PVP/PVE | 80 - 90 in cities)

In game development you have two (main) types of FPS caps. Hard Cap and Soft Cap. There are other caps but for the sake of simplicity we'll talk about those two.

"Hard capped framerate" is when the game is limited to run at a fixed maximum frame rate, regardless of the player's hardware or software specifications. This means that even if the player's system is capable of running the game at a higher frame rate, it will be capped to the specified limit. This will make the game look more fluid the higher the cap is.

"Soft capped framerate" refers to a design decision where the game is limited to run at a maximum frame rate that is lower than the player's system is capable of, but the actual frame rate of the game may be higher. The game's actions, such as animations and mechanics, are considered to occur at the specified frame rate, even though the actual frame rate of the game may be higher. In other words, the game will look smooth with a hard cap (or set to unlimited) but the soft cap would limit actions within a set FPS. This can help ensure that the game mechanics and animations run smoothly and consistently across multiple players, and prevent issues such as desync or input lag.

PA could permit a hard FPS of 144fps and set the soft cap to 30FPS and the game could potentially run better but only if they don't already do this. I'm not too keen about the ins-and-out of how FPS works in this game, never really took time to pay attention. The lower the soft cap, the smoother the game will play. PA could use a predictive algorithm to fill-in-the-blanks on a client side between frames so that movements don't look jagged like boats currently do. But like I said, they probably do this already but haven't implemented it correctly so it looks janky.

Since the entire game revolves around these caps, it would be prohibitively resource intensive to revise this. I agree with the above poster, we'll likely see BDO 2 instead of improvements on this. It's just something too ingrained into every part of the game to be able to quickly change around unless someone figures out something revolutionary.

Last Edit : Jan 30, 2023, 18:25 (UTC)
# 19
On: Jan 30, 2023, 16:44 (UTC), Written by Awgust


Don't agree with this.

Back in days before PA was selfpublished and before Shadow Arena was removed from game. DP & AP was in fair state. There was an option for "comeback" cause we usally needed to 1 - 3 combo a player.

PS:

Those were also the time when we had to learn our classes more deeply. learning which skill is SA/FG/iframe and for how long (but now everything is made visible). Gear grinding was kinda fun and challanging... lmao i remember trying to get my first TET Dandilion which used to cost 3 bill in market place and i had to grind in Mirumok for 40m - 50m/h... but now, gears are also devalued...6 bill for PEN dandy and we can make +500m/h... Not to mention those hours of grinding and saving and failing to get TET assossaries and then PA says..

"hehehe! this is seasons... and you will get FREE tet assossaries....Tehe! :P "

.

No one has any idea how mad i was... It was a hard kick on my ball and disrespectful for all the hours of grinding.

I wanna share more of this but it's unneeded here and out of topic.

No, the brackets came already with kakao and ofc were made by pa. That's when the powercreep hit and someone 2-3 brackets above you is just out of reach in gear disparity.
And nowadays it's so easy to get gear that you'll get to 700gs in like half a year or so and thus can compete with the top players. 

2 131
Lv Private
AZzajana
Last Edit : Jan 30, 2023, 19:22 (UTC)
# 20
On: Jan 30, 2023, 18:25 (UTC), Written by AZzalor

No, the brackets came already with kakao and ofc were made by pa. That's when the powercreep hit and someone 2-3 brackets above you is just out of reach in gear disparity.
And nowadays it's so easy to get gear that you'll get to 700gs in like half a year or so and thus can compete with the top players. 

Yes exept 700gs is nothink anyway at 700gs you.ll die just as at 600gs what ever somone deside to pk up in  so called world pvp you are dead. Im pritty sure a lot of people after reach 700 gs leave this is beutifull apg with no sense of progresion i mean pvp and pve are gs caped and building defence is pointlss to the only thing that matter is fps. 

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