Title: Remove Resistance from PvP
Family Name: Vi_Darquise
Region (NA/EU): EU
Yes to removing resistances from PvP. It has been brought up so many times it's crazy that there is still no response from developers on this topic.
You have been popping up with the same thing multiple times.
You have been popping up with the same thing multiple times.
And we will continue to do so untill it gets changed.
Agree RNG has to go until the machine works properly then you can introduce more mechanics in a controllable matter
Are we saying that we want to stun/be stunned, kockdown/be knockdown or grab/be grabbed one second into PvP? Or that these should have no place in PvP and it should just be up to who can outmaneuver/perform the other(s)?
Are we saying that we want to stun/be stunned, kockdown/be knockdown or grab/be grabbed one second into PvP? Or that these should have no place in PvP and it should just be up to who can outmaneuver/perform the other(s)?
No it means that people need to learn to use their protections at the right time in order to prevent being CCd instead of relying on RNG in order to not be.
And yes, some classes would have the shorter end of the stick there (Awa witchards, succ corsair, guardian, succ nova and likely a few other slow-ish classes). But I still agree with OPs point. RNG should not decide whether a fight is won or lost due to one single roll.
When averages can be built (eg crit rate, evasion rate) due to having multiple hits, one single roll does not have a huge impact. However, when one roll decides whether the opponent gets CCd, or the opponent gets an opportunity to CC the attacker, and subsequently combo them to death, RNG has far too much of an influence. And that should, in my opinion, never be the case.
Edit: The classes that use rely on resistance due to their inherent slowness or stationary abilites, as well as classes with restiance in ebuff or passives, will have to have certain adjustments made of course, when resistances are removed from PvP.
No it means that people need to learn to use their protections at the right time in order to prevent being CCd instead of relying on RNG in order to not be.
And yes, some classes would have the shorter end of the stick there (Awa witchards, succ corsair, guardian, succ nova and likely a few other slow-ish classes). But I still agree with OPs point. RNG should not decide whether a fight is won or lost due to one single roll.
When averages can be built (eg crit rate, evasion rate) due to having multiple hits, one single roll does not have a huge impact. However, when one roll decides whether the opponent gets CCd, or the opponent gets an opportunity to CC the attacker, and subsequently combo them to death, RNG has far too much of an influence. And that should, in my opinion, never be the case.
Yeah i dont think making this happen is as easy as it sounds.
In my honest opinion, simply removing resistance from pvp isnt a solution on its own. The classes that highly rely on this mechanic will need a compensation, and many other changes.
For sure resistance gets removed in pvp = everyone lives happy forever... ha
" The classes that highly rely on this mechanic will need a compensation, and many other changes."
Which class relies on resistance? I don't know a single one.
Yeah i dont think making this happen is as easy as it sounds.
In my honest opinion, simply removing resistance from pvp isnt a solution on its own. The classes that highly rely on this mechanic will need a compensation, and many other changes.
For sure resistance gets removed in pvp = everyone lives happy forever... ha
Yes sorry, I meant to add that to my post. Those slower classes I mentioned will need certain adjustments, as well as classes that benefit from resistances in their passives and ebuffs. However, I still believe it to be the right thing to do, as resistances are not ok to have in PvP, in my personal opinion.