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UTC 13 : 25 Apr 23, 2024
CEST 15 : 25 Apr 23, 2024
PDT 6 : 25 Apr 23, 2024
EDT 9 : 25 Apr 23, 2024
pk'ing with mobs
Feb 1, 2023, 01:13 (UTC)
2804 39
Last Edit : Feb 15, 2023, 11:45 (UTC)
# 11

Feeding to mobs is something so easy to fix it should have been fixed already. Just make any death within 10 seconds of incoming PvP damage or CC count as a PvP death.

Last Edit : Feb 15, 2023, 12:15 (UTC)
# 12
On: Feb 15, 2023, 11:45 (UTC), Written by Enyani

Feeding to mobs is something so easy to fix it should have been fixed already. Just make any death within 10 seconds of incoming PvP damage or CC count as a PvP death.

Yes its easy, but its the way to deal with karmabombers. And devs have no idea how to deal with it I guess. So its better for them to be soo than try to fix it. And now waiting for trolls with their "karmabombing doesnt exist" and "go to Arsha"

Last Edit : Feb 15, 2023, 14:40 (UTC)
# 13
On: Feb 15, 2023, 11:45 (UTC), Written by Enyani

Feeding to mobs is something so easy to fix it should have been fixed already. Just make any death within 10 seconds of incoming PvP damage or CC count as a PvP death.

That's literally the only way to deal with griefers, so until they come up with a better system that doesn't let people punish us if we flag to defend our rotation, that should stay.

I think it's extremely shitty to feed someone to mobs, but I think it's equally shitty that someone can come into your rotation and grief you via karmabombing. People should be able to defend their spot in an open world  PvPvE game, without worrying about going red.

Last Edit : Feb 15, 2023, 15:11 (UTC)
# 14
On: Feb 15, 2023, 14:40 (UTC), Written by AmbiguousCats

People should be able to defend their spot in an open world  PvPvE game, without worrying about going red.

Well... No. In BDO, if they decide to murder a player, it should come with consequences, even if the victim acted like a total jerk.

The answer lies on the other side, in fact : nobody should be able to come back in 5 seconds as if nothing happened. 

Last Edit : Feb 15, 2023, 18:39 (UTC)
# 15

Luckily, it's only guildless and non-warrable (guild protected, etc.) players who are able to truly karmabomb.  Since the way we "should" (IMO) be dealing with rotation griefers is sending a guild declaration of war.  Personally, if a player is in a warrable guild and they decide to mess with someone who's grinding a spot, I don't see what's wrong with this (aside from surface matters like it being rude) since the guilds can go at war and PvP.  The big issue with karmabombing comes when a player is guildless or non-warrable because there's absolutely nothing, literally nothing, stopping them from messing with people. 

Can't dec.  PK them, go red.  Talk to them, yeah right, good luck with that.  Share the rotation, you lose EXP, silver, and rare drop chance.  Try farming faster than them, good luck if they're on FoTM class and you're on an average grinder, and even if you do farm faster, you'll still lose out because the rotation will be messed up, they can pull mobs and kill elites, for example.  Swap channel, why do you lose the spot and have no other option, just because a non-warrable decided to mess with you?  Every option -- YOU lose, they lose nothing.  Least if they're guilded, you can GVG, it's something.

This leaves mob-feeding as the only option you have to defend your grind session.  It sucks because it's literally fighting griefing with griefing.  PA needs to fix this problem ASAP.  It's stupid and ridiculous karmabombing and mob-feeding are even a thing in this 7+ year old game.

Last Edit : Feb 16, 2023, 21:02 (UTC)
# 16
On: Feb 1, 2023, 01:50 (UTC), Written by PeaceInChaos

On one hand, we need to "protect" newer / low geared / bad at PvP players who want to grind in peace, but at the same time, this allows for an abuse of the current Karma system that, I believe, isn't well thought out. 

My hope is that the Karma system can do all these things simultaneously; Protect players who need protection, Is not be abusable, Maintains BDO's core concepts of Open World grinding ("huge open field" / "fighting monsters alongside others" dev quotes), and provides a way that all players are held accountable for their actions if they choose to grief in any way.  It is idealistic, but I believe, if the right system is implemented, these things can be achieved.  If so, maybe we can remove mob-feeding.  If so, maybe Karmabombing won't be a thing.  If so, random PK will be even more discouraged than it is now.  If so, maybe we can have a better open world experience.  Here's to wishful thinking.

You nailed it. The bigger picture behind PA's decisions over this issue is new player retention. As a game publisher and developer, PA will always prioritize maintaining a {K system that protects new players, regardless of how abusable it is, otherwise PA loses profit. Now then, if you or anyone else can't come up and agree with a simple solution that address the issue, how can we expect PA to do the same? 

10 16
Lv Private
Sweetie
Last Edit : Feb 16, 2023, 23:50 (UTC)
# 17
On: Feb 16, 2023, 21:01 (UTC), Written by Jaimy

You nailed it. The bigger picture behind PA's decisions over this issue is new player retention. As a game publisher and developer, PA will always prioritize maintaining a {K system that protects new players, regardless of how abusable it is, otherwise PA loses profit. Now then, if you or anyone else can't come up and agree with a simple solution that address the issue, how can we expect PA to do the same? 

There are numerous ideas that have been discussed on the public forums and many have both consenseus anf refutations from the community.  The solution is not so simple -- if it was, it would have been dealt with a long time ago.  At the end of the day, the decisions and action are PA's to take, we can only discuss.

The K system doesn't actually "protect" new players at all -- if someone wants to grief a new player, they will.  PK is not the only form of griefing in BDO, in fact, there are ways to grief without incurring Karma loss.  In the end, all the K system does is enable guildless people to grief others with impunity, and if there is any light at the end of the tunnel, it protects guildless players who grind in peace and don't actually mess with others -- a group of people who I'd say is a severe minority in the grand scope of the entire playerbase.

Beyond new player retiontion, however, here a few big reasons why I think this topic (fixing the flaws with the K system) has a hard time finding full consenseus.

1) It's a polarizing topic.  Meaning, people have so many differing opinions on the K system, as a whole. 

2) Some people flat out denying that it's flawed at all, despite the galring holes in it that someone who doesn't even play BDO can see.

3) I have a hunch that people who deny the flaws existent are actively using the K system as a tool to grierf, are too new / naive to see, or are overwhelmingly biased and non-objective about reality.

4) The biggest reason, to me, is that PA is a Korean company, first and foremost.  Gaming culture in Korea is much different than, say, NA/EU, where certain in-game actions even come with an IRL criminal penalty.  Basically, people do not grief as much in KR as they do in NA/EU, based on gaming culture and the culture of KR as a whole --- people have more shame in KR as compared to NA/EU, basically.  Because of these cultural differences, primarily when it comes to gaming, it allows NA/EU players to house more scum-baggery behavior compared to KR.  And since BDO is a KR game, changes to circumvent douche-baggery in NA/EU is greatly hindered and progress to address gaming griefing issues that are more prevalent in NA/EU compared to KR is slow, if at all.

Last Edit : Feb 17, 2023, 14:07 (UTC)
# 18

Dunno about your country, but in mine, trying to find loopholes and boasting about it is a national sport... 

It's true in everyday life, even with serious things, so... Why would they avoid doing it in video-games?

That's why I do believe that only a good set of well-thought rules can really solve the problem. We can't count on players. 

Last Edit : Feb 17, 2023, 23:36 (UTC)
# 19
On: Feb 17, 2023, 14:07 (UTC), Written by Sadalsuud

Dunno about your country, but in mine, trying to find loopholes and boasting about it is a national sport... 

It's true in everyday life, even with serious things, so... Why would they avoid doing it in video-games?

Happens in NA too.  Look at this fine gem I saw in channel chat one day (screenshotted it myself):

Last Edit : Feb 19, 2023, 17:54 (UTC)
# 20

If I'm getting PK'ed (just like an hour ago), I just exit the game and do something else for a month or two, or six.

I dont care if I miss some 'event' (most rewards are cheap junk anyway). I will not retaliate because I'm not into PvP because I dont like zero-sum games. I just want to do my stuff uninterrupted.

During all this time of absence I potentially could buy something from PS, but PK of my character guarantees that I dont.

PA, try to wrap your mind around this.

See you in 6 month, maybe. No promises.

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