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UTC 8 : 10 Apr 25, 2024
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pk'ing with mobs
Feb 1, 2023, 01:13 (UTC)
2810 39
Last Edit : Feb 21, 2023, 20:34 (UTC)
# 31
On: Feb 21, 2023, 20:23 (UTC), Written by Crab18

If you have a problem with someone griefing your rotation, I highly encourage you to flag up and get them low so they can be fed to mobs.

This is the tactic, yes, however, I interpret this as "grief or be griefed or lose out due to broken mechanics".

There needs to be a better solution out there.  I mean, they acknowledged it, that has to mean something.  PA just needs to do something about it, which, yes, they haven't yet, but does not mean they won't.

The reason I feel it's taking them so long or why they're struggling to find this "operational solution", is because BDO is a Korean game, first and foremost -- the issues surrounding the Karma System / mob-feeding do not happen nearly as much in KR as it happens in NA/EU, so they might not think it's a big issue.

So, in conclusion, I guess "grief or be griefed" is the answer. ¯\_(ツ)_/¯

Last Edit : Feb 21, 2023, 20:45 (UTC)
# 32
On: Feb 21, 2023, 20:27 (UTC), Written by PeaceInChaos

"As for the Karma system, we have no plans to change the system in any major way. This is because Black Desert exists as one huge field. We feel that the Karma system is a "standard" where we can distinguish between "PvP" and "PK." We will maintain a somewhat free PvP system on the field, but we want to discourage PK.

 

However, we've heard stories from certain regions where the Karma system is being abused. We are currently looking into an operational solution to improve on this issue."

https://www.sea.playblackdesert.com/en-US/News/Detail?groupContentNo=6882&countryType=en-US

yeah that's very old and on sea...

Last Edit : Feb 21, 2023, 22:58 (UTC)
# 33

I'm so sick and tired of griefers really spoils the game.

Last Edit : Feb 22, 2023, 07:08 (UTC)
# 34
On: Feb 21, 2023, 20:34 (UTC), Written by PeaceInChaos

This is the tactic, yes, however, I interpret this as "grief or be griefed or lose out due to broken mechanics".

There needs to be a better solution out there.  I mean, they acknowledged it, that has to mean something.  PA just needs to do something about it, which, yes, they haven't yet, but does not mean they won't.

The reason I feel it's taking them so long or why they're struggling to find this "operational solution", is because BDO is a Korean game, first and foremost -- the issues surrounding the Karma System / mob-feeding do not happen nearly as much in KR as it happens in NA/EU, so they might not think it's a big issue.

So, in conclusion, I guess "grief or be griefed" is the answer. ¯\_(ツ)_/¯

Problem is too big gear advantage, solution where better geared player always take spot is not solution. Few changes must be done Villa buffs works only against mobs, soft cap-> end game gear difference should be max 10-15% in dmg/def, situations where 600 GS player cant even hit 700-720 GS are unacceptable. New players who are low GS players like me dint have any other option than griefing otherwise I would always have to leave my spot due to lost DFS

Last Edit : Feb 22, 2023, 17:20 (UTC)
# 35
On: Feb 22, 2023, 07:08 (UTC), Written by Equben

Problem is too big gear advantage, solution where better geared player always take spot is not solution. Few changes must be done Villa buffs works only against mobs, soft cap-> end game gear difference should be max 10-15% in dmg/def, situations where 600 GS player cant even hit 700-720 GS are unacceptable. New players who are low GS players like me dint have any other option than griefing otherwise I would always have to leave my spot due to lost DFS

Well, before the gear difference, you shouldn't even have to compete for a spot with an opponent who is so much more geared than you, don't you think?

Spots should naturally guide us from one spot to another depending on our GS, treasure spots are a nonsense because of this. 

Last Edit : Feb 22, 2023, 19:30 (UTC)
# 36

Did anyone considered WHY we must compete for a spot instead of how or when we do it?

Last Edit : Feb 22, 2023, 20:20 (UTC)
# 37
On: Feb 22, 2023, 19:30 (UTC), Written by Sarjane

Did anyone considered WHY we must compete for a spot instead of how or when we do it?

The "why" comes from game design and human nature.  Think about it:

- Grind zones are wide open and freely accessible (granted, you have the gear to grind there).

- Grind zones are like a limited resource, in that, there aren't an unlimited amount of zones and rotations.

- Throughout history, humans have competed with each other over limited resources, like land (not saying it's right or wrong, just how it is).

The "how" and "when" is associated with the sandbox element of BDO, in my mind.  Remember that BDO is an open world PvX sandbox MMO, at its core.  While it has some themepark elements, BDO is mostly a sandbox in that players are free to play as they wish for a large part of the game.  You aren't forced to lifeskill, farm mobs, do dungeons, do ocean content, or even progress gear (Narchillian is literally DUO - TRI Blackstar and is free) - you're free to incorporate things the game offers as you see fit.  But remember, we share one open world among everyone else, and everyone has different interests.  Like in their dev quote that states, "as the level of freedom goes up, it means other Adventures are able to interfere in the adventures of others".  To me, this means that with this freedom of choice in gameplay includes the possibility of competition.

I think it needs to be stated that BDO is not a western themepark MMO like WoW or GW2.  It's a Korean sandbox PvX MMO.  Once you recognize the distinctions between the types of MMO's these games are, I think the questions you ask will start to make more sense.

The problem that OP is discussing is two-fold, talking about the larger issue of griefing.  On one hand, "PK with mobs" (mob-feeding) is a form of griefing that happens to be the only way to defend one's self from another form of griefing:  Karma Bombing / rotation griefing.  The definition of griefing can largely depend on perspective and circumstance, I suppose, since some people tend to be polarized on the issue.  For me, the best definition of griefing in video games is the one given by Wikipedia that states:  "A griefer or bad-faith player is a player in a multiplayer video game who deliberately and intentionally irritates and harasses other players within the game by using aspects of the game in unintended ways..."  This, to me, perfectly describes the issues of mob-feeding and Karma Bombing - issues the playerbase has been voicing about for a long time, at least on NA/EU.  It's up to PA, ultimately, to find a workable solution, until then, we players just grin, bear it, and handle these issues as they come on a case-by-case basis.

Last Edit : Feb 22, 2023, 21:12 (UTC)
# 38
On: Feb 1, 2023, 01:13 (UTC), Written by Kamkam

Just wondering if there is any opinion on this subject. I've seen over the years of this game how players changed strategies to grief other players. Anywhere from flagging and killign them non stop until they leave. Jumping in their rotation (mostly valencia times) having the player who was previously grinding flag to chase the griefer away, only to lose karma enough to be sent to jail and lose all your buffs. To now, where certain high cc classes, activelly try to make you lose exp and crystals by lowerign your health enough and cc'ing you until the surrounding mobs kills you, forcign a pve mob death, over pvp. 

There was a huge outcry the moment players learned to defend themselves from griefers by removing gear to drastically increase the karma loss, but it seems ok to let griefers destroy players exp and crystals. 

they declared intentional feeding to mobs being a bannable offense. 

Last Edit : Feb 22, 2023, 23:21 (UTC)
# 39

In sea region. Not NA

Last Edit : Feb 22, 2023, 23:32 (UTC)
# 40
On: Feb 22, 2023, 21:12 (UTC), Written by Spartakatz

they declared intentional feeding to mobs being a bannable offense. 

Source for OCE/NA/EU?

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