I think we should stop arguing to fix Elementalization and arguing that they should get rid of the spell and give us double TP.
At this point, our own community, none of whom pvp in awake mainly, think awake is fine(outside a few knob turns). Arguemnent one is that Elementalization "IS" our double TP, when its not. Even in full iframe, you're still going backwards ffs and a shorter distance than TP.
I'd rather get rid of the spell entirely than let them try to crutch it as some half-assed TP and call us good.
I've asked by what metric they consider us fine? Alledgedly, we can't use AOS standings, so we're to believe that PA balances around small group pvp and node war. So lets go with that, we're a melee wizard who can't SA or move around..
"Well, you're not supposed to be in main ball silly, you're supposed to be in Flex"
Ok.. well to be in flex you need protected movement and damage mitigation, neither of which we have.
Its such a circular argument.
Poll Question: BY SHOW OF HANDS, WHO PLAYS AWAKEN WIZARD ON FLEX FOR THEIR GUILD.. BUELLER? BUELLER?
Don't worry, I'll wait..
if elementalization actually worked relaibly, didnt get u killed/grabbed in windup almost as a joke every time and if you could count on it moving you distance from the enemies it would be amazing.
+1 for the Cataclyms into Bolide combo. It flows soo much better by default since forever. Hellfire into Bolide is, not great as you said, specially in PvP, Hellfire into Flame Knot to grab works good if you end your hellfire right in front of your target, or you can hellfire, immediately back away and adapt from there, specially in case stun didn't go through.
Hellfire Grab Isn't great since you instantly CC Cap with Stun > Bound
But yeah I just want bolide to have options to be faster as I described
Above all I REALLY want Barrage's movement to be split from the damage portion. It's so inconsistent, the skill has a mind of its own
Hellfire Grab Isn't great since you instantly CC Cap with Stun > Bound
But yeah I just want bolide to have options to be faster as I described
Above all I REALLY want Barrage's movement to be split from the damage portion. It's so inconsistent, the skill has a mind of its own
True, but it's the best time to grab, unless you can get a chance defensively, but, that can get tough to spot an opening, but I'm not a PvP expert, not by a long shot. However, +1 for the Barrage thing, that movement half the time for me makes me miss the attack entirely, cause it can teleport you too far (if you use it like that), and even if it doesn't during that animation, the actual damage part only happens at the end, it's the same problem as hellfire used to have (sort of).