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UTC 20 : 1 Apr 19, 2024
CEST 22 : 1 Apr 19, 2024
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#Suggestions
Bring back Maegu clones for PvE
Feb 20, 2023, 03:27 (UTC)
2181 39
Last Edit : Feb 21, 2023, 01:31 (UTC)
# 21
On: Feb 21, 2023, 00:11 (UTC), Written by Crab18

Its fine to say that you dagree. If you want to say that I wasn't correct thats different. Can you please show me what I said that was proven to be incorrect.

To recap. I said Maegu clones will make it so that the class is never balanced.

You replied that lots of other classes are also problematic, completely avoiding my statement and trying to erect a strawman argument.

"So much protected movement and damage" , sounds like sorc aswell. Except shes iframes not SAs and FG.

I also stated other classes who are just as protected well doing more damage rn well having a better overall kit outside of maegus clones. Which is more correct 

Last Edit : Feb 21, 2023, 02:31 (UTC)
# 22

But she does have a lot of protected movement. I never said that she has the most protected movement in the game. Youre comparing a ranged caster class that can use positioning and other players screening her to an assassin class that needs to go in to be effective.

Is having more protection than sorc tyour litness test for a class to be safe?

She has 22 skills in her kit that have protection 17 from her base kit and 5 of her 6 rabams.

of all of her skills only 5 main skills and one choice from her rabams dont have some sort of protection.

I dunno man. that seems like a lot of protection to me

Last Edit : Feb 21, 2023, 03:10 (UTC)
# 23

It would seem like I cannot respond to comments across all pages at once so sorry but I'll have to break up my replies a bit. 

On: Feb 20, 2023, 10:57 (UTC), Written by WhySoSeeryus

ok, lets discuss:

u are already playing amazing class in both pve and pvp, and u wanna keep one of the broken aspects of it under "muh pve" excuse. if anything maegu needs more nerfs.

You stating that it's broken again, isn't helping. You're not explaining why it's broken in pve, which is what I asked a couple times now. Don't give a crap about pvp and I never ever said I believe it's not broken in pvp, if people say that it's probably true, I can see how clones, after images etc can be broken in a pvp context. Which is why I only focused on the pve and asked multiple times WHY it's broken in pve.

That's exactly the problem I'm having; people claim something but don't explain themselves. But don't worry, thankfully Hath did it for you. Well... Not quite why it's broken in pve, but that it can't be separated from pvp.

On: Feb 20, 2023, 11:18 (UTC), Written by Mist22

Maegu still too strong in pvp, needs more nerfs. Either protections/clones or ranged dmg.

Class should not be S tier in both ranged and melee pvp combat.
Don't know about pve, but if it needs PVE buff then just give her more pve dmg. Do not buff anything that may help in pvp like clones/movement/protections.

Not really buffs needed, it's more about that a thing that makes her truly unique is suddenly removed from a lot of skills, which makes it a different class. I'll admit, not in small part is my struggle to accept change to blame. But, new class gets some fun new mechanic, I enjoy it, poof gone, because pvp. But it's not broken in pve. So that kinda short-circuits my brain. 

On: Feb 20, 2023, 11:56 (UTC), Written by Harth

Clones are fun, yes. The skills creating though can't be split for pvp/pve though, so unless PA can code for something reasonable involving them, uh... "Let us have the clones in pve" doesn't hold water here. It's not a mechanic as easy to work around with as ccs are. You can't have them work only if you target a mob, 'cause, well, you sometimes pvp in a pve environment too. You sometimes target nothing to create a clone.

So... Can you even explain how you see what you're asking for being implemented? Otherwise, it's just as reasonable a request as asking devs to end world hunger. 

Thank you, the only person who actually provides the context I asked for and recognizes what I mean with the fun. This whole thing seems to hinge on a misunderstanding on my part. Or perhaps naivety. I thought that just like CCs can just be disabled or changed and damage can be altered, the clones could also be 'simply' disabled for pvp and kept enabled for pve, like a toggle. Someone flags you or you flag up yourself = pvp mode = no clones. 

If that is not possible, then I understand the problem we're having. I don't understand why it wouldn't be possible and why people assume it isn't, but I'm no programmer, so... I'll believe it.

So the problem isn't that it's broken in pve but that it cannot be separated from pvp. Got it. See? Some people can actually read and explain about what is asked. Thank you.

On: Feb 20, 2023, 12:32 (UTC), Written by Awgust

bruh! PVE mobs have no brain to begin with, why do u even need clones for PVE when u have a very good mobility and huge AOEs?

and Clone was too much to handel for some 12years old kids in game cause they couldn't figure out the difference between standing and doing nothing vs a player spaming attacks.

And clones were giving too much advantage as it allows u to teleport. if you think this nerf to maegu makes her dead then u shoudn't play with her. Her play style in general is too good as she can easily 1v3 if u play her right and think.

World's Finest ! — Invincible S01E08 | “Where I Really Come From”

I've already stated this in the OP people don't seem to bother to read, but because it's fun to play with is the main reason, because it makes the class unique is the second reason, because I was used to using the foxflare as a finisher and then move to the next pack faster, is the third reason... No I don't need to confuse mobs, it's just fun to play with. And that's why I play a game, to have fun. 

Last Edit : Feb 21, 2023, 03:24 (UTC)
# 24
On: Feb 20, 2023, 12:36 (UTC), Written by Warriors

The clones is the worst idea they added
On paper it's very good but in practice it doesn't stick at all to bdo's pvp mechanics / dynamique gameplay..
I know you're talking about pve but as you've noticed everywhere, clones are really a problem
if you want, suggest tp instead of clones
you will have exactly the same result as your suggestion without the clones

I have noticed people find it a problem but until Hath explained no one bothered to elaborate on why aside from 'this sucks' (for pvp). I simply stated that doesn't help anyone, people need to learn to explain their points. But I also noticed that even when they try, they ignore what is asked and come at it from a different angle... Which doesn't have to be a bad thing, but people seem to be allergic to answering a simple question here. And I even stated in my second post that I may be wrong, but asked that people elaborate.

On: Feb 20, 2023, 16:03 (UTC), Written by Crab18

The clone is a failure of rules writing because wether you want to acknowledge it or not BDO is a game with both pvp and pve elements. Some aspects of a class can be seperated to be less problematic like damage and CC, but some things cannot like how much mobility a class has, how fast their moves activate and ecetera. Thats why this shit sucks. because with the clones added as a part of her kit she will never ever be able to be fairly balanced against the other classes. either she has clones and to compensate her damage is absoloute dogfood tier trash to make it fair that players have to pick the right target several times in a row before they can even begin interacting. Or her damage is kept in a reasonable state and every interaction against the maegu is a rigged game where a wrong guess means death, but she can swap places making your first guess wrong every time.

How about being slightly objective. if 99% of the playerbase is raging about your class, maybe its not very balanced.

People were complaining about pvp and just saying it sucks without context (for pve) given, while I asked. Try to be objective? I stated that I could be wrong and asked people to elaborate. How can I be objective if I am lacking information I am asking for? 

It seems a lot of you aren't objective to me. Screaming "this bad" with one liners that don't mean anything, while the reason seems to boil down to pvp while I asked for pve.

But now hath has explained the issue and, credit where credit is due, so did you this time. I didn't realize it couldn't be separated like a toggle or variable in the coding that recognizes being flagged for pvp and that would disable it. As I said in my reply to hath, probably naive then. But I've been asking for context that most people couldn't be bothered to give, so can you blame me for misunderstanding? And meanwhile people kept ignoring my questions about pve and making it all about the pvp without making clear it couldn't be separated for whatever reason, while cc and damage can, so... How do you think I should react? Nod my head, ignore the info I'm missing and just follow the hive mind? 

I'm glad I have the context now. And I'm sorry that I assumed it was just because you don't like it (did so because that's happened a lot on these forums. If a players doesn't like something, for some reason no one is supposed to) but I did mention I could be wrong in that assumption. So, I wasn't not being objective. I was missing info and asking for that info, that's it. 

I stand by my request for the reasons mentioned at the end of my previous post, mostly because it's fun, but indeed only if the pve and pvp can be separated. If not, then I understand that to balance the pvp this is better and I'll have to live with it. But I never once argued against the pvp, now did I? No, I did not. 

Time for bed. Good night. 
 

Last Edit : Feb 21, 2023, 07:47 (UTC)
# 25
On: Feb 20, 2023, 16:03 (UTC), Written by Crab18

The clone is a failure of rules writing because wether you want to acknowledge it or not BDO is a game with both pvp and pve elements. Some aspects of a class can be seperated to be less problematic like damage and CC, but some things cannot like how much mobility a class has, how fast their moves activate and ecetera. Thats why this shit sucks. because with the clones added as a part of her kit she will never ever be able to be fairly balanced against the other classes. either she has clones and to compensate her damage is absoloute dogfood tier trash to make it fair that players have to pick the right target several times in a row before they can even begin interacting. Or her damage is kept in a reasonable state and every interaction against the maegu is a rigged game where a wrong guess means death, but she can swap places making your first guess wrong every time.

How about being slightly objective. if 99% of the playerbase is raging about your class, maybe its not very balanced.

definitely not 99% complaining when at best 10% of players even touch PvP however the majority of people who waste their time all day complaining on the forums providing zero valuable feedback are people obsessed with PvP as PvP players in Black Desert are by far the most toxic in any game!

Also by far Ocean PvP is the most toxic as it is completely pointless because of no contested areas and no node or siege wars so the only people doing it are toxic griefers with the goal of ruining someone elses day!

Ideally Pearl Abyss should take what they learned from the collosal flop known as Shadow Arena and stop attempting to balance PvP and just disable PvP all together outside of node wars and siege, Arsha. PvP is not a feature utilized by everyone and most players arent even remotely interested in it.

Last Edit : Feb 21, 2023, 09:20 (UTC)
# 26
On: Feb 21, 2023, 03:10 (UTC), Written by DiaborMagics

If that is not possible, then I understand the problem we're having. I don't understand why it wouldn't be possible and why people assume it isn't, but I'm no programmer, so... I'll believe it.

I don't think it's impossible. But not as a toggle - definitely not as a toggle (as you have duels, you have situations where you don't flag up for pvp and are still involved in it). Adjusting the rest of the kit (maybe by removing some protections) would work, probably, if the clones are such a pain in the buttocks in pvp scenarios. But then, you get into the polarizing class debate again. Why remove protections from maegu's kit when there are so many other classes that even underwent the "reboot" and are still too damn strong, right? :D

I'm quite convinced though that PA didn't care enough about making classes fit in a nice tic tac toe game. If a gimmick sells outfits, it's good and when the sells drop, the class gets nerfed. Rest is set to an afterthought. And now they're in quite the predicament, with a whole army of classes that they've changed and twisted and - sometimes - buried in an attempt to keep a semblance of fairness. I don't think removing mechanics from the game is ever good, as it makes said game duller, but if PA doesn't have the time or desire to make things both fair and fresh... well...

Last Edit : Feb 21, 2023, 09:47 (UTC)
# 27

I mean, It could certasinly be possible if they had the inclination to spend a lot of man hours trying to create a soloution. I just dont think its realistic. Expecting them to code some convolouted toggle for a single class just isnt realistic in my opinion. Im fairly blackpilled on the issue, so now that the class is in the game in its current state the only two outcomes I can see are that the class stays meta forever or community feedback is so negative they they put it to sleep after theyve sold enough costumes.

Last Edit : Feb 21, 2023, 11:30 (UTC)
# 28
On: Feb 21, 2023, 09:47 (UTC), Written by Crab18

I mean, It could certasinly be possible if they had the inclination to spend a lot of man hours trying to create a soloution. I just dont think its realistic. Expecting them to code some convolouted toggle for a single class just isnt realistic in my opinion. Im fairly blackpilled on the issue, so now that the class is in the game in its current state the only two outcomes I can see are that the class stays meta forever or community feedback is so negative they they put it to sleep after theyve sold enough costumes.

On the topic of maegu not losing her imaginary friends, you're correct, I think. Besides, each time they work a convoluted solution to a problem they themselves or the engine created, the game ends up worse for it.

On the other hand though, there's little incentive to create and play new classes that bring nothing unique to the game. "BDO's first twin class" would've done just that, if they would've fused maegu and woosa as a succession/awakening toggle. But they didn't. So, aside from damage values, what makes maegu stand out? A dumb fox that does absolutely nothing each time it shows up during a skill?

The way things are presented makes one think that the clones are a signature of the class. So the question would be then, what protections and what values can be toggled in her kit to allow the clones to remain relevant? And don't tell me they're bad because it confuses players in pvp. Teleportation exists on multiple classes with some being able to spam that (thinking sage, dk, hash and, well, sorcs). Also, if the maegu's clones would've been like the heilang or the otters, acting on their own, yeah, maybe. But they ain't. 

What I mean with all of this is, Diabor's request makes no sense. Can't have pve-only clones. But can the kit be balanced to keep the class'es signature skills (again, the fox and its 3 animations is completely pointless and can't really be considered maegu's core concept - not in this iteration)?

Last Edit : Feb 21, 2023, 11:37 (UTC)
# 29
On: Feb 21, 2023, 11:30 (UTC), Written by Harth

On the topic of maegu not losing her imaginary friends, you're correct, I think. Besides, each time they work a convoluted solution to a problem they themselves or the engine created, the game ends up worse for it.

On the other hand though, there's little incentive to create and play new classes that bring nothing unique to the game. "BDO's first twin class" would've done just that, if they would've fused maegu and woosa as a succession/awakening toggle. But they didn't. So, aside from damage values, what makes maegu stand out? A dumb fox that does absolutely nothing each time it shows up during a skill?

The way things are presented makes one think that the clones are a signature of the class. So the question would be then, what protections and what values can be toggled in her kit to allow the clones to remain relevant? And don't tell me they're bad because it confuses players in pvp. Teleportation exists on multiple classes with some being able to spam that (thinking sage, dk, hash and, well, sorcs). Also, if the maegu's clones would've been like the heilang or the otters, acting on their own, yeah, maybe. But they ain't. 

What I mean with all of this is, Diabor's request makes no sense. Can't have pve-only clones. But can the kit be balanced to keep the class'es signature skills (again, the fox and its 3 animations is completely pointless and can't really be considered maegu's core concept - not in this iteration)?

unique well thought out things are fine.... cancer unfun things arent.

i could ask for my meteor to eradicate whole map coz lore, unique etc but it wouldnt be really fun for anyone beside me, right?

same goes for clone fiesta, op suction skills nova had, insta blockjump hash and dk had etcetcetc. some shiet is NOT fun. and we play video games to have fun.

Last Edit : Feb 21, 2023, 11:59 (UTC)
# 30

 Ther will always be an incentive for classes that bring nothing new to the gane. That being that people will buy cotstumes for it on release.

Is sage really that different from wiz/witch?  Is Hash miles apart from ninja or kuno?  There are differences sure, but their roles and playstyle are basically identical.

As for how clones could be balanced for pve and pvp. They should just remove the ability for the maegu to swap places with her clones entirely. That way if you study you can learn the matchup and be able to accurately guess based on reaction.

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