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Install Guide

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UTC 5 : 48 Jun 21, 2024
CEST 7 : 48 Jun 21, 2024
PDT 22 : 48 Jun 20, 2024
EDT 1 : 48 Jun 21, 2024
Dungeons & Rewards (Elvia+Normal)
Apr 3, 2023, 04:43 (UTC)
665 3
Last Edit : Apr 3, 2023, 04:43 (UTC)
# 1

Title: Dungeons & Rewards (Elvia+Normal)
Family Name: 

Region (NA/EU):  NA


Currently players who want to do both normal and Elvia Dungeons must use two different characters. Please let us do both normal and elvia dungeons on one character. In short, if a player has a key for the elvia or normal dungeon that they are currently inside but has not completed their weekly dungeons, they should be allowed to turn in their key(s) and complete their weekly quests. 

Last Edit : Apr 3, 2023, 10:17 (UTC)
# 2

Not gonna happen , because its a tool to force players to tag or have second character, because PA think that other character is "new" content.

This was deleted by the writer.
Last Edit : Apr 3, 2023, 13:51 (UTC)
# 4
On: Apr 3, 2023, 10:17 (UTC), Written by Potato

Not gonna happen , because its a tool to force players to tag or have second character, because PA think that other character is "new" content.

We don't really know what PA thinks but I will say that we have plenty of reasons from various builds to differing class strengths which lend validation to the act of playing various classes. I would also note that you can even tag another of the same exact class, so that statement just doesn't seem to follow a reasonable explanation. However, I can understand and relate to the frustration of having limits without explanation. That very concept of obscure limitation is why this issue is worth talking about and has been a repeated issue for PA when concerned with BDO Development. This limitation is simply unreasonable, if a player wants to run through normal and elvia dungeons then it is my opinion that PA should not limit their gameplay.

By forcing players to play on another character, they are not expanding horizons but placing an unnecessary barrier for players to overcome, which detaches them from the experience and enjoyment of the game. Why is that? Because people play what they like, forcing a player to deviate from their choices by force is bad game design.



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