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UTC 11 : 28 Apr 20, 2024
CEST 13 : 28 Apr 20, 2024
PDT 4 : 28 Apr 20, 2024
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#Suggestions
Nodewar Improvements & PvP Progression
Apr 6, 2023, 19:33 (UTC)
3739 67
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Last Edit : Apr 6, 2023, 20:15 (UTC)
# 11
On: Apr 6, 2023, 19:33 (UTC), Written by Jonneyfive

Nodewar gear & player caps

The main suggestion I've heard is to consolidate the T2 gear caps to match one of the siege caps. This will help streamline the system with caps that we already know feel good and work. In turn with the respective siege caps, scale the structure health of the buildings in accordance with the amount of players on the node. (For example a 30 man node on a tier 2 would have 60% equivalent structure health of a 50man node on T2)

Change T3s to uncapped so that the playerbase has more uncapped content. With progression being a big thing within the game, a majority of content right now does not reward it. As such, instead of just making more content similar to what we already have, this is a low player cap version for those who prefer 30-50 man nodewars for uncapped content.

Agree with all of this

Last Edit : Apr 6, 2023, 20:17 (UTC)
# 12

Someone shared with me that the "floating wall fix" on siege was when the lag started. The update happened on November 18th 2018 as this steam post shows: https://store.steampowered.com/news/app/582660/view/4549154898511383332

Last Edit : Apr 6, 2023, 20:17 (UTC)
# 13

Great post, I've never done the AoS, but I think adding silver rewards will help keep that part of the game going, same with RBF, I like the idea of increased rewards, maybe not that high. I'd like the GMs work on server issues, I think nodewar and siege maps are too big, many wars I look at the rules the guilds have come up with, and we limit parts of the map, I've been apart of several max distance forts that ended in a stalemate, remove safe zones during nodewar, love the idea of having higher cost to place a fort to limit the snipes, which add to server lag, maybe also increase the amount of people online to plant a fort, if that's still a requirement, I'd like to see a focus on Bsr skills balance. 

Last Edit : Apr 6, 2023, 20:34 (UTC)
# 14

I don't agree with one particular point and that is gs requirements for aos. Aos is gear equalized for a reason and should not restrict anyone from participating even if they are 1 hr old account. However, problem with alts and where the problem stems from can be solved with class based ranking. So you don't have to make another account to try aos on another class. Considering PA just introduced class based ranking for boss rush. I am hoping they will bring it to aos as well. 

Last Edit : Apr 6, 2023, 20:38 (UTC)
# 15
On: Apr 6, 2023, 19:33 (UTC), Written by Jonneyfive


The first thing with nodewars we must be careful of doing is encourgeing snipes. I recommend making the requirement to receive ANY rewards be 50 kills. Not Kills/Deaths but just player kills. 

Yeah nah. Maybe on T2+ but on T1 nodes any guild should get a reward if they go and get 50 kills/death. The 50 kills are easy to get for most of us veterans but for baby guilds full of new players, getting speedran by a sweaty veteran guild and axed down in the first 15 mins don't seem like fun, especially if you don't get anything in return for even showing up. 

Snipe guilds are currently not a problem anyways (at least for T1s as far as I know it's no issue) so no point for that change. 

Rest of the post is good tho. Better perfomances would be appreciated in any tier of NW. 

Last Edit : Apr 6, 2023, 20:39 (UTC)
# 16
On: Apr 6, 2023, 20:34 (UTC), Written by Parvat

I don't agree with one particular point and that is gs requirements for aos. Aos is gear equalized for a reason and should not restrict anyone from participating even if they are 1 hr old account. However, problem with alts and where the problem stems from can be solved with class based ranking. So you don't have to make another account to try aos on another class. Considering PA just introduced class based ranking for boss rush. I am hoping they will bring it to aos as well. 

The alt account is a difficult issue to resolve without restricting the content from some players. The issue with the current format they have it is that in NA 3 of the top five novas were the same person

6 or 7 of the top 10 warriors were two people

Last Edit : Apr 6, 2023, 20:41 (UTC)
# 17
On: Apr 6, 2023, 20:08 (UTC), Written by Spiralexe

Baseless investigation

Notice how it says "could potentially be a part of the cause of the lag"? As well as providing the rationale in the post itself clearly explained. This is simply a POSSIBLE factor that is more than worth considering. How could this be baseless? are you claiming lag isn't an issue at Siege or did you not read the post?

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WildHank
Last Edit : Apr 6, 2023, 20:44 (UTC)
# 18

I agree with everything said by OP.

Silver rewards for doing the highest end of PvP should reflect how much you can make during the same time in high end PvE. ie. ~1bil/hr at decent higher end spots.  This would mean a 4 hour siege should easily equate to 4 bil as well.  500 mil for 2 hours of NW for a win is just a slap in the face as well.  With new potions coming from the KR update 100 of them would cost the that amount (500mil) so your NW without buffs if using that many potions would nulify your "rewards" even with a win.  On average I spend 350 mil a NW between elixirs, perfumes, house buffs, church buffs, etc. so a loss of only getting 150 mil just means your are constantly losing money.  Silver rewards just flat our need to be higher.  It's truley a great experience to be penalized and not rewarded for doing the best part of the game.  

AoS rewards right now don't encourage and of the lower or average players to participate for more than the weekly rewards that were being given.  If not in the top 100 there is no incentive to play.  Instead of silver you could give a reward that is not tranferable such as crons so the market isn't flooded with more silver if that seems to be a issue for people. 

RBF rewards should reflect how well you do in a match. ie. kills, points secured, points defended, damage done, damage healed, wins, etc. 400mil/hour should be where you land on average IMHO.

Since this is a MMO, "multiplayer" activities need to be encouraged and rewarded as such.  Just mindlessly grinding by yourself with no interactioin with other players makes your experience feel like a single player game.  REWARD US FOR DOING MULTIPLAYER CONTENT.

Last Edit : Apr 6, 2023, 20:50 (UTC)
# 19
On: Apr 6, 2023, 20:41 (UTC), Written by Coogie

Notice how it says "could potentially be a part of the cause of the lag"? As well as providing the rationale in the post itself clearly explained. This is simply a POSSIBLE factor that is more than worth considering. How could this be baseless? are you claiming lag isn't an issue at Siege or did you not read the post?

Because it could "potentially" be anything. That's why I asked for evidence. It seems there's some circumstancial stuff associated with weird calculations from certain elixirs that has been reported by the community, but his original post pre-edit was basically "trust me bro". Which is, as the earlier poster mentioned, a baseless assumption from the perspective of the rest of us.

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Thwacksaw
Last Edit : Apr 6, 2023, 21:04 (UTC)
# 20
On: Apr 6, 2023, 20:49 (UTC), Written by Hacksaw

Because it could "potentially" be anything. That's why I asked for evidence. It seems there's some circumstancial stuff associated with weird calculations from certain elixirs that has been reported by the community, but his original post pre-edit was basically "trust me bro". Which is, as the earlier poster mentioned, a baseless assumption from the perspective of the rest of us.

While I can't comment on the pre-edited post, lag is a clear issue in Siege that ruins the experience for the majority of players attending. Everyone suffers. If you've pvp'd at war or siege in the past year you must have noticed the massive increase in the amount and frequency of elixirs used. And with this increase, lag has also gotten significantly worse. While it may not be the elixirs no one is claiming this is the definitive solution. It may be a lack of critical thinking but It is easy to see how some players have come to this conclusion. 

Lv Private
WildHank
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