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UTC 21 : 31 Apr 19, 2024
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Trade Offs and Witch/Wizard
Mar 27, 2021, 07:26 (UTC)
3511 40
1 2 3 4 5
Last Edit : Mar 27, 2021, 07:46 (UTC)
# 1

Let me list off the classes and explain things to you guys on what a trade off is.( and it has nothing to do with how someone performs in 1v1  vs large scale. It's skills ,tankyness, damage output, speed, and protections.   These are what I mean when I say trade offs. 

 

I am not going to bring up 1v1 we all know why you can't look at 1v1s for balance but fixing everything around 1v1 doesn't do anything when it always will escalate to a gvg if 2 people are actually fighting one another. Also 1v1s will never be balanced because there's counter classes and such similar to that of a moba to an extent. ( I explain this more below)

 

Appologies for the long post but  it is needed.

 

 

 

"Frontline" ( notice the quotations)

 

Gaurdian:

Very High damage- Slower animations and mobility

Tanky- less mobility

Some of her range on some skills is 100% questionable but you can play around it because it all goes forward aoes around her are not that big incomparison to casters..

 

Zerker:( kind of also a range class he's an odd one)( identity crisis send help!

having less armor for having higher hp and strong healing skills

having more overall damage and range skills for being a huge target to hit.

 

Striker:

 going all in or nothing - given  higher dp to deal with it

High damage output in a singular aoe area - being very vulnerable to grabs and other forms of CC when they go in.

 

Mystic: ( Give back her dragon succ )

Less engage range  then  Striker- ability to stack more armor

Less damage- in exchange for that more armor as well

She should never have lost her Succ on dragon when so many classes kept thiers it was her thing.....

 

Warrior: 

Higher mobility tank- honestly squishy in comparison to others

Slower overall attacks with a lot of damage - again easier to take out.

His squishyness - for his cc protections

 

Valk ( this one does need some nerfs)

High mobility-???? (They are not all that squishy)

Healing ( team benefit can't really be  mad at this)

High damage output ultimate-???? ( again not sure where the trade offs are)

/Tanky and does very High damage  this is a red flag/

 

NOVA succ(  2 role CLASS SO ODD)

Very High protections -  low mobility

Low mobility- aoe damage in front and has ai doing work for her

Only class with no knock backs when blocking

 

 

Range

 

Ranger:

High damage output and high accuracy modifiers - twig no matter how much DP 

Lower mobility - more range

Given a solid iframe to help protect from assassins

 

Archer:( needs buffs to his accuracy modifiers and protections)

Highish damage output not as good accuracy modifiers -twig no matter how much DP

Lower mobility- more range

His protection sucks!

 

 

Assassins( there's so many of them so will be a bit more vague but also get the point across

 

Sorc:

Decent mobilty- high stamina cost

Iframe spam class- low to no protections when it attacks

High damage  because it's an assassin- it's a twig but less of a twig then range classes because it's melee

 

Ninja:

Good mobility lots of protected skills with holes

High damage because it's an assassin- it's a twig but less of a twig then range classes because it's melee

 

Kuno:( needs  minimal buffs but buffs regaurdless)

Good mobility lots of protected skills Less so then ninja

Thier damage is honestly lacking a bit  given the assassin role

And they are held in place more then a ninja.

- it's a twig but less of a twig then range classes because it's melee

 

Tamer:( honestly needs buffs)

Good mobility- a twig

Lots of protection- but also a lot of gaps and for big damage skills she's opening herself up to being killed extremely easily- Ai that somewhat protects her

Lost her  AOE burst damage in front of her that took a while to be built up and used

Her PVE finally has changes coming so that's a start to helping her.

 

Musa/ Mehwa: ( needs a new skill or slows need hard nerfs)

Class all about zipping in for a quick engage - Lower damage but still not weak

This classes issues isn't even the class it's slow stacking and having no way to shake It off makes it extremely difficult to engage.

 

Hashbrown:( some will say buff I personally don't think he needs it I've seen very good hash wreking even in bigger fights)

High mobility and warping around+ high damage - - it's a twig but less of a twig then range classes because it's melee

Good protections but still has many holes

 

DK: 

High mobility - twig

High damage Range skills - less overall protection still plenty to work  with

 

Nova awk:( this class split into 2 different roles entirely so odd)

Decent mobility and protections  until in Fiora mode where the server doesn't even know where she's going next ( so fast!)

High damage

 

Lahn:

High mobility- twig but not as much as the rangerarcher

High damage- again twig

Range grab - her abilities hold her in place a lot more with longer overall animations

She can fly cool ;)

 

 

 

Did I get them all??? So many lol

 

Casters:

 

Sage ( opinion on this class  may changed if he gets over buffed which hopefully they are very careful with him)

Decent mobility iframes- high stamina  costs ( similar to sorc)

Opens itself up to damage with limited protections ( similar to sorc)

High AOE damage- Decent mobility and cast times

 

Awk Wiz/Witch:

Low mobility- decently tanky     Ok

the biggest AOE area skills in the game all around them OK

The biggest AOE in the game  that have CC on them-?????????

Full super armor protection on cast- longer cast times OK

Biggest areas of AOE slows -????????? ( slows are. a problem doesn't only apply to mages) but there's no trade off for the  range AOE for it.

Strongest heal in the game-?????????? (I guess team utility but the heal is so good this honestly should be on shai or a future healing class not casters)

Meteor( High CC high AF damage)-.?????????????( given how often you can do this the damage is probably justified in some ways but given it can break someone's entire block and then continue to possibly almost kill them even at higher DP is just busted. A damage nerf is needed and the CC is simply broken on this skill  given its range and size remove it!)

 

The issue with awakening isn't nessarily all it's trade offs there's  a few questionable ones the biggest issue is  the AOE size and that it's all around the casters because when you have multiple casters the AOE size just keeps growing and growing and when these skills also have CC on them it breaks the large scale balance  because everyone is getting CCed by what is basically garenteed huge AOE CC

( this is why I have said in the past and I will say it again witchards need to lose a lot of thier CC in pvp only)     [  there is a response to this that fixes this issue and also gives witch/wiz something they diserve in exchange keep reading]

 

SUCC Wiz/Witch

Applies only to Wiz:

Split teleport mobility-??????????? ( They are still just as protected as they were in awakening and just as tanky split teleport is not justified without becoming a twig or losing super in exchange for frontal guard) ( something needs to change!)

 

Applies to both: (I won't repeat things awakening had like slows and cc we already know it's an issue and why it's an issue.)

 

More damage output and accuracy-?????????????????

Shorter cast times-?????????????( lost no protection lost literally nothing)

Higher range damage-????????????????

Quicker CC-?????????????( kind of goes with shorter cast times)

More total skills to rotate to making it so there's next to no cooldown.( even when there is a cooldown free out of jail card iframe with extreme distance)

 

There done.

 

So you see witchards have less overall trade offs in comparison to every other class in the game.

 

The game is not balanced around 1v1 and can not be without killing large scale balance. This is a MMO  1v1s  are not the primary game. This 1v1 balance issue is also why I am in favor of removing forced PVP

You have so smany different ways to pvp that is not forced and if you want PVP in the open world arsha is a thing. Honestly they should probably add a few more arsha servers for that reason. And they need to do something similar like ESOs big map that's always fighting you can just join into prob replace rbf with it. 

1v1 PVP is so behond any possibility of being  balanced 

if your a Archer fighting a assassin you are dead 9/10 times

If your a Striker fighting a assassin the assassin is dead 9/10 times

If your a caster fighting a striker the caster is dead 9/10 times

If your a warrior fighting a Striker the warrior wins 9/10 times

If your a ranger fighting a tank class if you get off your combo you should win because she's a tank destroyer.

 

See what I am saying?????

It's like a moba it's role based countering 1 another sure you can out play people but that doesn't change the fact X class should stomp you or you should stomp X class.

 

Level 62 Wizards opinion on this.

On: Mar 27, 2021, 01:04 (UTC), Written by Stealthe

First I want to say it was a great,well thought out and nice post and dont want to discredit that,however their is just soo much more aspects to all these classes that comparing them on paper will never work...the pvp is too complex for it.Things like grabs,what type of grab? Protected grab? Qblock? All skills locking you in place?..No,im not talking 1 or 2 im talking every one of them.Ability to disengage a fight at any time? A class that can doesnt need to use heal spells that leave you vulnerable while casting...they have better...they can just run away and come back with full health.

 

In terms of awaken staffie the closest class comparatively is probably gaurdian.They both have long animations and gaurdian has low movement although quite abit more than awaken staffie.Hes can has attacks that move allowing him to stay much more mobile in close quarters to help with grabs.His Qblock also allowd him to turtle into a fight instead of having to suicide bomb.

He has pretty much the same aoe as awaken wiz only his dmg is in front of him which can be good or bad depending on the situation.Awaken wiz cataclysm does aoe dmg in a melee range around him meaning he has to be in melee range.Me personally I would much prefer to attack a range in front of me like gaurdian as melee range for an immobile class is nearly suicide unless your succ wiz with a second tp.We have a slow spell that has to be cast and gaurdian has slow on her attacks.She also has a close quarters 3s cd iframe for dodging grabs and is also equipped with a pretty good grab.

 

Their just isnt any way to balance classes on paper their is waaaayyy too many variables to consider.Real world is the only way and im sure thats what their testers do.

First I want to say it was a great,well thought out and nice post and dont want to discredit that

 

I appreciate that. This took me a lot of thinking to make my viewpoint more seen and presented however we have too many assassins! lol

 

 

I mean the point of my post there was to  layout all the classes on a sheet and look at what makes them strong and what makes the balanced. As you saw the staffies were in a bit strong awakening less so but just removing your close range CC in general a lot of CC would make you fair. The issue isnt even the class so much its that in mass numbers theres no where for anyone to stand so they are not CCed and   by removing the CC  and maybe some damage again its just a mass numbers issue melee becomes a frontline again rather then flanking on the sidelines and thats all people want. yes grabs will show up more honestly witchards may even see less play but the people that are true staffies as you call yourself will stick on the class because you like it not because its litterally is a win condition in large scale.  (We want to play the classes we love)

 

As you saw when it came to succession they got loads of things with no trade offs while keeping what awakening already had.

I honestly have some respect for you because your still in awakening even though I have not said it yet. Also the whole damage more in front of you rather then all around you I also agree with I think your new skill did just that but they should convert it all to that way. You get to stay back a bit more rather then being frontline but lose some CC so that melee can have somewhere to play I think thats pretty fair trade off. this also means you will be  behind the frontline so they will be your shield meaning like a football game  if someone breaks through they can tackle coughcough grab you. Again Ive thrown out my own Ideas like using frontal guards instead of supers but with your casting in front Idea I think thats the change we need for Awakening Witch/Wiz.

 

In terms of Succ uggg this ones just I mean  TRADEOFFS is all Im going to say as currently they do not exist on SUCC witchards not at all And PA needs to realize this you cannot buff classes up to succ Witchards you just cannot you break your entire game you just rebalanced in doing so. We would go back into old Iframe meta just to survive all the rediculous bloated damage literal fact!

Last Edit : Mar 27, 2021, 09:11 (UTC)
# 2

yeah your pros and cons are way out of touch with reallity, but overall i agree, that this game needs balancing. since 5 years already??

Last Edit : Mar 27, 2021, 13:01 (UTC)
# 3

Here are the real trade offs. Witch is grabage at 1v1s and smallscale PvP, which is need to defend spot to make silver. To the point that Witch mains are forced to pay to tag another class that is good at it. In return they are amazing at largescale PvP where they have a team to protect them.

 

You want to talk about trade offs? Where are the trade offs for Lahns, Warriors, Valks, and other classes at 1v1s and smallscale? ~Warning emotions are about to run wild~ Every fucking time I tries to take my Witch to Hystria or SE people on known god-tier 1v1 classes always fucking ask me "DFS?". Which is actually 'Leave or I'll feed you to mobs, because I know I'll win this fight." FUCKING BILLIONS OF CRYSTALS LOST TRYING TO FUCKING GRIND ON MY FUCKING WITCH! Where the fuck is your sense of balance there? Again a few weeks ago feed at trees because I wanted to fucking play on my Witch. Lost about 700M to the two griefers, uninstalled.

 

So kindly go fuck off with your twisted self absorbed sense balance or trade offs.

Last Edit : Mar 27, 2021, 15:16 (UTC)
# 4

Here are the real trade offs. Witch is grabage at 1v1s and smallscale PvP, which is need to defend spot to make silver.

 

As I said 1v1s will never be balanced you cannot balance for 1v1 without killing large scale which this is a MMO massively Multiplayer Online it should be balanced around more players not less.

 

To the point that Witch mains are forced to pay to tag another class that is good at it. In return they are amazing at largescale PvP where they have a team to protect them.

 

Many people tag other classes for different things. your not the only one paying to tag.

 

As I said in my post mass number witchards do not even need the rest of their team all they need to do is warp in and CC everyone and theres no where left for melee to even play. No class should be like that to where they make most of the roster irrelevant in large scale.

 

So kindly go fuck off with your twisted self absorbed sense balance or trade offs.

 

I mean do you need a hug?

 

I see other Witches at stars end grinding Fine I really dont know what to tell you. And the Mob Feeding thing is just toxic sorry you have bad experience meanwhile I dont even see next to no 1v1 PVP unless I start it. Also Hystria is a awful spot to grind because it has 1 good room  and ya peopel will DFS there all the time. That area is just so bad in my opinion for this reason. Look at Akman , SE, Kratuga they all have multiple rotations then theres hystria 1 actually worth while rotation.

Last Edit : Mar 27, 2021, 15:21 (UTC)
# 5
On: Mar 27, 2021, 09:11 (UTC), Written by spregtseuchweg

yeah your pros and cons are way out of touch with reallity, but overall i agree, that this game needs balancing. since 5 years already??

Ever since awakenings came out yep.  The rebalance they did only made things worse since less iframes to dodge the damage and CC coming off these 2 classes. Whats out of touch with reality?

Last Edit : Mar 28, 2021, 12:31 (UTC)
# 6

Warrior is a red flag

Zerk is a red flag

Lahn is a red flag

sorc is a red flag

 

there so many things not right in the game

Last Edit : Mar 28, 2021, 17:16 (UTC)
# 7
On: Mar 28, 2021, 12:31 (UTC), Written by spregtseuchweg

Warrior is a red flag

Zerk is a red flag

Lahn is a red flag

sorc is a red flag

 

there so many things not right in the game

Warrior  - issue is FPS = animation speed   - this only makes him amazing at 1v1s    in larger  fights hes kind of     ok still in  a good place though.

 

Zerk  - issue is   Cannon buff lasting way to long  can be abused as a win condition ( this is true)    

Zerker needs to have his cannon buff nerfed in exchange for being an actual tank not just health that dies in seconds when up close. As I said hes got an identity crisis.

 

Lahn - not sure what you think is wrong with her   please give your thoughts on her.   I find her very balanced.

 

Sorc -    Red flag for sorc is again  issue of FPS = animation speed.  sorcs that run very high FPS have attack holes that are basically non existent. Normal sorcs have fair  holes. 

 

FPS= animation speed and damage output has been needing to be fixed since the game launched.

 

I notice it says you play ranger. Lahn and sorc shouldnt be as high of an issue for you if you abuse your every other leap iframe(EES) and  use fury arrow  > knockdown when at a  distance.

Last Edit : Mar 28, 2021, 17:37 (UTC)
# 8
On: Mar 28, 2021, 17:12 (UTC), Written by Easay9

Warrior  - issue is FPS = animation speed   - this only makes him amazing at 1v1s    in larger  fights hes kind of     ok still in  a good place though.

 

Zerk  - issue is   Cannon buff lasting way to long  can be abused as a win condition ( this is true)    

Zerker needs to have his cannon buff nerfed in exchange for being an actual tank not just health that dies in seconds when up close. As I said hes got an identity crisis.

 

Lahn - not sure what you think is wrong with her   please give your thoughts on her.   I find her very balanced.

 

Sorc -    Red flag for sorc is again  issue of FPS = animation speed.  sorcs that run very high FPS have attack holes that are basically non existent. Normal sorcs have fair  holes. 

 

FPS= animation speed and damage output has been needing to be fixed since the game launched.

 

I notice it says you play ranger. Lahn and sorc shouldnt be as high of an issue for you if you abuse your every other leap iframe(EES) and  use fury arrow  > knockdown when at a  distance.

 

YOU THINK LAHN IS BALANCED! YOU THINK RANGER SHOULD HAVE NO ISSUES AGAINST LAHN? HAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA.

 

A: Lahn hardcounters Ranger and most other classes that don't have a grab. Lahn has high amounts of SAs and I-Frams to the point even in Awk Lahn is almost 100% protected if the Lahn player know what they are doing.

 

B: Lahn doesn't even need to be near the person she wants to grab because it's a Ranged Grab. And a long grab at that.

 

C: Lahn's Damage is extremely high and her combos are super smooth. To the point she can combo you to death even if she's outgeared.

 

D: Succ Lahn is absolutely fully protected loaded with protected damage and CCs. If you don't have a grab you are praying for a miracle to win that fight.

 

My goodness well at least now we see the disconnect here. You have no idea what you are talking about. Saying a God Tier PvP class is balanced. Yikes!

Last Edit : Mar 28, 2021, 18:22 (UTC)
# 9
On: Mar 28, 2021, 17:12 (UTC), Written by Easay9

Warrior  - issue is FPS = animation speed   - this only makes him amazing at 1v1s    in larger  fights hes kind of     ok still in  a good place though.

 

Zerk  - issue is   Cannon buff lasting way to long  can be abused as a win condition ( this is true)    

Zerker needs to have his cannon buff nerfed in exchange for being an actual tank not just health that dies in seconds when up close. As I said hes got an identity crisis.

 

Lahn - not sure what you think is wrong with her   please give your thoughts on her.   I find her very balanced.

 

Sorc -    Red flag for sorc is again  issue of FPS = animation speed.  sorcs that run very high FPS have attack holes that are basically non existent. Normal sorcs have fair  holes. 

 

FPS= animation speed and damage output has been needing to be fixed since the game launched.

 

I notice it says you play ranger. Lahn and sorc shouldnt be as high of an issue for you if you abuse your every other leap iframe(EES) and  use fury arrow  > knockdown when at a  distance.

this is useless, can you just stfu about pvp at all. hopefully devs still ignore this community.

 

thats that, and i dont play ranger anymore. its 4 years and 100k rbf points on her and she is still a pain in the arse. with this community there is no chance for her to get some necessary buffs ever.

Last Edit : Mar 28, 2021, 18:24 (UTC)
# 10

That's quite the long post.

Please organize the text in a manner where I do not need to hunt down/track down in the text the parts where you talk about the Awakening Mage solution.  You said :  [  there is a response to this that fixes this issue and also gives witch/wiz something they diserve in exchange keep reading] 

 

I think you meant to remove the crowd control on the melee AoE skill of Awakening Mage, or was it for Succession Mage? Because I agree, Prime: Voltaic Pulse could have its bound in PvP removed.  Evade Earthquake could be a frontal guard on the quake hits.
_______________________________________________________________________________________________________________________________________

 

Now, its damn easy to immediately accuse a lack of tradeoff on certain aspects of Awakening Witch when one's so deafeningly biased against it. I will complete all your listed trade-off for Awakening Mage and prove that they do indeed exist. My perspective is going to be Witch.

Generally it all involves around:

Weakest micro/gap mobility options of all the classes (Only recently given a 5 sec SA on orb evade).

Lack of iframes apart from Teleport used for many other things.

F tier combo damage.

Gravely affected by Adamantine Meta due to her heavy melee commitment. 1 resist during melee combo = death

No added sustain apart from dedicated, unprotected healing skills.
No grab.

The widest range of near-impossible 1v1 matchups.

 

Low mobility- decently tanky     Ok

 

the biggest AOE area skills in the game all around them OK

 

The biggest AOE in the game  that have CC on them-?????????

 

Low mobility and longer cast times do not need to be a trade off for only one perk does it? Is it really surprising that a low mobility class and slow cast class also gets CC on their skills?

If you're talking about the AoE on staff skill, you have to consider desync of the game. Bigger AoE gives the illusion of control and offers a bandaid to the desync.  The Crowd Control hit scans of the staff skill are clunky and slow, so the crutch is to give them a bigger AoE. Otherwise, they will do like standalone Shadow Arena and never actually land.

 

 

Full super armor protection on cast- longer cast times OK

 

Biggest areas of AOE slows -?????????

Awakening does not provide any notable big area slows. Those are circumscribed to Staff during lightning skills: ultimately they are all unprotected with a reasonable windup and with Risidual Lightning, the cast animation is locked and cannot be stopped. Exception in terms of execution speed being Rabam Lightning with the huge tradeoff of giving up Rabam Heal.

Lightning Storm and Risidual Lightning both require a prerequisite cast of Lightning (or rabam lightning) or Chain Lightning to allow it to be casted. Quickslot option for Lightning Storm requires to have had chain lightning casted within 7 seconds of the cast, and most importantly, requires a open quickslot.

Additionally, they all desync heavily or have a bug where quick camera turns to change the direction of the skill removes its ability to register hits on the target (Rabam Lightning, Lightning Storm, Quickslotted lightning Storm, TAB-Cancelled Lightning Storm)

Blizzard got the heaviest damage penalty for multi-target hits. But, I don't think that they should have given a plain stronger Blizzard to Succession Mage.

 

Strongest heal in the game-??????????

 

You might wish to look at the heal a Valkyrie is able to pump out while in super armor. Optimally, the values are less, but it's a lot more practical in usage. 
Rabam Heal is completely ridiculous I agree.

 

The default healing skills (excluding Rabam Heal) tend to be on the slow side of things. It's not that rare to see a seemingly okay usage of Healing Lighthouse result into a catastrophic failure and ends up being a death sentence for the mage. You would never see it happening for a Valkyrie.

Healing Aura (the targetted single ally heal) is fun to use. But when it comes to a self-heal, it's a pretty basic heal compared to what's offered by the other classes. And its true strength is definitively to be able to heal allies from range. This last aspect is a huge skill flex for experienced mages.

 

QoL -> Add an ally hp bar when an ally is struck by a heal to feel rewarded to commit to a heal.

 

Meteor( High CC high AF damage)-.?????????????

 

It's a signature, ultimate style skill. It's the best when players are not paying attention. I'm pretty sure most games allow the mage guy to do this big fat magic skill. 

In any case, I don't disagree that the intent of the skill could be more focused on one thing. The gravity hits that does the stiffness could be taken away. The cast speed is already slow. I personally would love the meteor to be a more casual skill with a quicker cast, smaller AoE so that it can be used when a target is frozen and gives the knockdown option from there without the need of fireball explosion awkwardness.

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