damage doesnt mean anything either if 90% of our main attack skills arent protected, for archer it would be the world if we had marked bloom core with sa, uproot with sa , earth shatter forward guard and rework the bsr zephyr to a new skill which can be used outside of our black spirit rage. Zerks non stop tunnels archers with their zero stamina and 2 grab no matter what we use to run away you will be always ahead with ur protected lava piercer which results into a grab and if you are good with mouse movents this makes things more broken for zerk in fact it should be nerfed. , same thing applies with awak zerk which in my opinion is the real archer in steroid, he can heal himself, he has good protected range attacks he can disengange far more away that archer does and out of all things no matter who u face as an awak zerk u can still somehow land a grab on people
LMFAO.... oh.. you're serious?
you want more zerk buffs sir?
you want more zerk buffs sir?
Sure, Id take more zerk buffs, then it might do half as much damage as an archer does
damage doesnt mean anything either if 90% of our main attack skills arent protected, for archer it would be the world if we had marked bloom core with sa, uproot with sa , earth shatter forward guard and rework the bsr zephyr to a new skill which can be used outside of our black spirit rage. Zerks non stop tunnels archers with their zero stamina and 2 grab no matter what we use to run away you will be always ahead with ur protected lava piercer which results into a grab and if you are good with mouse movents this makes things more broken for zerk in fact it should be nerfed. , same thing applies with awak zerk which in my opinion is the real archer in steroid, he can heal himself, he has good protected range attacks he can disengange far more away that archer does and out of all things no matter who u face as an awak zerk u can still somehow land a grab on people
damage doesnt mean anything either if 90% of our main attack skills arent protected, for archer it would be the world if we had marked bloom core with sa, uproot with sa , earth shatter forward guard and rework the bsr zephyr to a new skill which can be used outside of our black spirit rage. Zerks non stop tunnels archers with their zero stamina and 2 grab no matter what we use to run away you will be always ahead with ur protected lava piercer which results into a grab and if you are good with mouse movents this makes things more broken for zerk in fact it should be nerfed. , same thing applies with awak zerk which in my opinion is the real archer in steroid, he can heal himself, he has good protected range attacks he can disengange far more away that archer does and out of all things no matter who u face as an awak zerk u can still somehow land a grab on people
Sounds like a lot of copium, and the wish that archer could just do everything. Tank, evade, do massive amounts of damage. If anything, the class needs nerfed down to earth where the rest of us are.
Oh, by the way, your mainskills are not protected because YOU'RE AN ARCHER. You shouldnt be anywhere near the fight, and if you are, you suck.
I think somehow fell on your head if you think that archer should be nerfed like your ZERK of course your zerk should be in the top of all classes right? Zerk has been the most op class in the game since ages.
it is too tanky(hp+mods), seems to often jsut walk through damage coz of how this game and movement works, too mobile and actually has 2 broken bsr ultimates on top of grabs, heals and actual damage to some classes. not to mention it just jumps over whatever formations in nodewars and kills the fun and strategy for other players. how is this allowed to even exist is beyond me. developers need to get their heads out of their asses,
https://streamable.com/pypxge
So is this thread about how overpowered Zerker is and it needing a nerf or what? Just call it that, dude. Your big issue is zerkers being oppressive to your class, and well, they're oppressive to everybody. Everybody who isn't a zerker wants some massive nerfs to hit that class. We don't need more archer buffs, though, especially since its damage is very overtuned. As for the argument that a skill is unprotected - range is a type of protection, guy. If you can stand at the back and blast while other classes have to get close, then you've already got a leg up on them. Archer isn't immobile, either, so it's not like you can't kite or run away from people.
How about people that picked archer and they enjoy small scale content such as Aos and 1 vs 1 in BA , Im totally for it if they nerfed archer in large scale and made it a good medium range class similar to maegu or woosa look at this :
Archer is the worst class in Aos and it makes the grind with him totally useless since u are limited with what u have, kiting doesnt mean anything if you die in SA while kiting or if u cant deal some proper protected damage towards the enemy, since u can kite forever and the stamina is not infinite either.
I dont think archer needs buffs in the same sense that you want. It is way over tuned for largescale and can perform very well in small scale in good hands. The problem comes in AOS were you just dont have enough dmg for the class to perform much like succ ranger. They need to look at all the classes dmg scaling in capped content, its clear that some have a leg up. Im not too sure why archer doesnt do great dmg in AOS(maybe it does), as it sure does in capped t3 nw. But if you add more protection and less stamina use the class would be outa this world. Go try succ ranger for a bit and compare, basically all of our dmg is unprotected, tiny AOEs on them too.