I have an alt bungling around with that tri suppressed boss gear they gave out a few years ago lol and that used to be decent! It used to be able to kill stuff!
I remember hitting tet boss weapons on my wizard and that MATTERED dude. I hit someone with my skills, and they'd actually take damage even if I wasn't ridiculously geared compared to the cutting edge of players. Now I have 272 ap full tet bs and I'm a noodle. Doesn't matter if I consumable up. I either smash them instant or they turn around and kill me with auto attacks bro. There's no in between. Someone runs up at my spot and starts farming over me, I just give it to them and hop channels or hop in marni. Even if I pick a fight there's no reward if I win besides I get to keep grinding long enough for them to respawn and run back and now I'm probably getting ganked.
Yeah, way back when I had like 261 (I take what people say seriously, and back then they said 261 I could do some dmg with ranger. 261 nouver w/ offin pen and human crystals did indeed hurt a lot of people. All of my friends who had normal gear back then... like 340 350 dp would get burnt up. Eva makes me cry tho obv) I was able to get some fun fights. Right now, I have 296 if I put on pen nouver. I see ways to get more AP like those journals (zzz,) but I think I am gonna get another cheap tet disto and then fill out on human lightstones / get some human damage in my crystals. I think I will still be able to fight people, somewhat. But there was this guy who was 450 DP that joined us back when I was 261 and he was well ahead of the curve (obv,) this was before fg and all. He was just caph'd up. French dude I think? Anyway, I run into a lot more people, even now with 290+ ap that are as tanky as he is. It's ridic. I've seen dudes even fight vs people who I think were highly geared still lose. Drop someone 2x or whatever and combo them then finally on rising they get a 1 shot haha. It's like wowww.
I had a fun fight awhile ago when everyone was coming off season. Pretty sure these guys were beyond season gear, but they were squish enough to get farmed. Dude came in and started attacking me so I had to fight him, then he called in his friend. Was fun. Was hilarious to kill them both at once sometimes. They tried to just rush me. They were kinda bad, but y'know I'm prol bad, too. They ended up killing each other one time each cuz they weren't partied rofl.
But I was in no way invincible. If they got to me, I was dead. I was still able to really abuse them because I could burn them down, but I was in no way able to just sit there while people kd'd me or threw me and be like ohohoho. Those are the kind of things that need to be removed from the game. I dunno how that can even be fun for the person who is like that.
I always try to get my super geared pvper friends to come in and kill some of these guys who are just face rolling but massively geared. haha. Total waste of time, but sometimes it can be funny. It's like yo come kill this guy he's acting like he can't be touched. AND HE CAN'T by anyone who isn't just out of this world geared. Like there are people who could tank 5 guys and then just do one skill and kill them all. That's a bit too much.
Family Name: Ryjuk
Region (NA/EU): EU
I am not a new player and not a veteran player. Above all, I am a casual player atm.
Nevertheless, I'm always happy when I find the time or desire to grind in BDO and have enough silver to improve my gear or achieve other goals.
It was great when I got my first T9 horse at the beginning of the year after about 30 attempts. And it was great when I was able to enhance my first TET Blackstar 2 month ago.
I'm probably somewhere in the mid-game with my 668 GS, or close to it. Anyway, I've been out of the season for a while now, but almost every big progress I've made recently is simply given away by PA after 2-3 months.
So it's very demotivating when I find out at the Heidel Ball and now the Calpheon Ball that T9 horses and TET Blackstars are being given away. I can understand that as a catch-up mechanic it is important to help new players, and I have also benefited from such help, but I doubt whether this is a good solution in the long term. At the moment, I rather have the feeling that I just have to wait in BDO, as progress is regularly given to me as a gift.
So I wonder if, instead of giving away progress or capping content for fairness reasons, it wouldn't be a similar, maybe even better feeling result if you adjust the power scaling in BDO so that the power ratio isn't so high that you can do so much damage with one button to one-shot someone 20 times. Once would be enough, wouldn't it?
Capped content and giving away progress are just two things that such power scaling inevitably entails so that new players can catch up a bit or have Content.
This power scaling also devalues the old spots, gear and old content to a large extent. This is a problem that some MMORPGs have to contend with. It's called "power creep" and is worst in BDO in the MMORPG genre by far (after WoW) and can occur in very different ways
"If you’re unfamiliar with what power creep means, it typically refers to when a game releases new content over a period of time that gets stronger and stronger each time. Over time, the newest content makes the older content entirely irrelevant and requires players to catch up quickly if they want a chance of playing in the endgame."
- https://www.mmorpg.com/editorials/how-does-power-creep-affect-mmo-games-2000130409
Thats the main reason for the Season Server and all the gifts.
The power scaling in this game causes a lot of other things that just aren't fun. Because of this power scaling, PvE opponents are dead in one hit during the season level phase and a lot of Spots.
Because of this power scaling, in PvP, most players are dead in one hit. In most cases, you get one-shotted or you one-shot someone else. Very rarely do you have those moments where you feel like you have a chance against someone if you progress more. Isn't it precisely these moments that motivate us to make more progress?
It's absolutely right and good that someone with better gear can tank more and deal more, but the way it is right now is just
extreme and .... unhealthy?!
Of course I can imagine that someone with high end gear has fun for some time to one tap most players as if they were lvl 1 wolves. But is it fun most of the time?
I have to admit, even with my bad gear, I've had moments like that from time to time. But even when I have, I can't call it fun. I was always more baffled than anything else.
And sometimes, when I realize that my opponent is actually good but has bad gear and I one-shot him, I'm actually disappointed.
BDO has by far the best action combat system ever imo (not only among MMORPG's). It's just a shame that this combat system can so rarely unfold its full potential.
And yes, of course I know that it's extremely difficult to balance something like that.
Brother you don't even know what you talking about... There is items in the game that makes you tanky the accessories the consumables but no, you will just wear distos on your dr build and use macalods no special evasion no food rotation and complain about how the game is one shot meta... Jokes on you. Learn to make a build first then talk about builds and damage.
Everysingle person in their mother thinks game is one shot game is one shot while in reality they just build glass cannon and expect to be tanky...
Brother you don't build rabadon lich bane on your malphite then make Pikachu surprised face when you get one shotted
Brother you don't even know what you talking about... There is items in the game that makes you tanky the accessories the consumables but no, you will just wear distos on your dr build and use macalods no special evasion no food rotation and complain about how the game is one shot meta... Jokes on you. Learn to make a build first then talk about builds and damage.
Everysingle person in their mother thinks game is one shot game is one shot while in reality they just build glass cannon and expect to be tanky...
Brother you don't build rabadon lich bane on your malphite then make Pikachu surprised face when you get one shotted
Why do you think I haven't tried making a tanky build yet?
Anyway, even if I haven't, it's still very extreme power scaling in this game. Anyone who says anything else I consider as dishonest or hasn't played any other game besides BDO for many years and doesn't understand what power creep is.
There are well-known veteran players in EU and NA and many other players who have the same opinion and PA have actually the same opinion. It's nothing new and it's not just because all these people can't create a decent build. Nonsensical.
I also count out some effects of power creep that can actually be observed and compared in the development of BDO and other games such as catch up mechanics and you just put it down to a bad build?! So i can one shot most of the NPC´s at low level in the world, even at lvl 1, because i have a bad build?! catch up mechanics is a primary indicator that the power ratio in an MMORPG is out of control, "my brother".
Sorry to inform you that they cannot fix this. Too many stats are (unnecessary) multiplying over other stats resulting in the current state of the game where even the devs cannot predict what their changes lead to, nor will they ever be able to because the core team of this game is gone (either to other games or from PA entirely).
If the past years of updates leading to today haven't made this obvious to you, idk what will. Just give up hope for the potential of this game since it will only lead you to the frustration of them stepping on that potential 8(!!!) years in a row. I still have difficulty grappling with how these (+ Reddit and content creators') communities went over PA destroying every good grace they garnered in the non-BDO public last September.
But then you remember that it's quite likely that most people defending PA are likely plants that spend 15+ hours on the forum stifling any dissent, it becomes much clearer.
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PS. I AM NOT HUMAN.
I totally agree that getting one shot feels really bad, they should definitely DECREASE the amount of damage that players can deal to eachother by a flat amount across the board. Now whether that's 10% or 60% is really up to debate. I think PvP should be much much slower than it currently is. It feels like the opposite problem that MOST games have where they make the main characters bullet sponges. In BDO I just feel like wet paper.
But here's where I disagree;
PvE damage scaling SHOULD NOT BE REDUCED.
If anything PvE damage needs to be increased slightly across the board, and signifigantly in some classes that have fallen behind. The better solution for the seasonal grind spots as you put it would be to tweak those particular spots and give THOSE mobs more health, because they were not designed to be catering to players in full PEN Tuvala gear. They were made when Tuvala and Seasons didn't even exist.
However, reducing FLAT damage, or reducing PvP AND PvE damage would make the game HARDER for all players in the PvE area where most new players have a lot of trouble already. And you have to remember, you get stronger from doing PvE content. That's where you make the money and get the drops that increase your gearscore so that you can PvP... If you make all PvE harder and even MORE grindy-er, new players are going to suffer the most, and that's the last thing we want.
Great Topic!
You have Mommas support!
Sorry to inform you that they cannot fix this. Too many stats are (unnecessary) multiplying over other stats resulting in the current state of the game where even the devs cannot predict what their changes lead to, nor will they ever be able to because the core team of this game is gone (either to other games or from PA entirely).
If the past years of updates leading to today haven't made this obvious to you, idk what will. Just give up hope for the potential of this game since it will only lead you to the frustration of them stepping on that potential 8(!!!) years in a row. I still have difficulty grappling with how these (+ Reddit and content creators') communities went over PA destroying every good grace they garnered in the non-BDO public last September.
But then you remember that it's quite likely that most people defending PA are likely plants that spend 15+ hours on the forum stifling any dissent, it becomes much clearer.
-
PS. I AM NOT HUMAN.
I had already feared that this might be true. But then I don't understand how other MMORPG's manage to adapt power creep. A good, if not perfect, example would be WoW. The dev's have done a level squish and power squish twice so far.
Of course I know that WoW and BDO are very different and the comparison can be difficult, but the basic structure of MMORPG's that have a strong vertical progression should be largely the same.
So I don't think it's impossible.
But here's where I disagree;
PvE damage scaling SHOULD NOT BE REDUCED.
If anything PvE damage needs to be increased slightly across the board, and signifigantly in some classes that have fallen behind. The better solution for the seasonal grind spots as you put it would be to tweak those particular spots and give THOSE mobs more health, because they were not designed to be catering to players in full PEN Tuvala gear. They were made when Tuvala and Seasons didn't even exist.
i agree here.
I was primarily referring to the initial spots and content not the mid-high end Spots. The adaptation of these spots would probably suffice.
Ultimately, I just want the power ratio between low level PvE, where you one-shot everything, and high lvl PvE to be closer, so that you still have a reasonable sense of progression without making the old PvE content completely irrelevant.
I feel like PVE as a whole is luke warm at best in this game, reducing scaling means you need to interact with the braindead mobs more. They don't serve a purpose other than being something to beat the heck out of to get loot (Much like trash mobs in Diablo or other mmo's during raids prior to a boss encounter.)
Every Class should be good at PvE grinding and be able to one-tap mobs, make decent money and progress. No matter their kit. Period.
If you want a PvE based game go play WoW or another mmo honestly, nothing these guys will ever be able to come up with will be fun and engaging. Because PvE fun comes from playing with friends and having a group tackle tough encoutners which BDO is super against, the entire game has been built and tailored to a solo expierence where you rely on yourself for like 95% of the game. Guild bosses, world bosses and the few group spots we do have excluded.
Note I want the above changed, as I wana play with my other half who posted above me. But the game just doesn't want to let us do or have that. Clearly.
The real beast of burden is the enhancmenet system, I've always hated systems like that. From tera online to Archeage and even here I just cant stand the stupid upgrade mechanic. I know why its there, its there to milk money from its players but here in the west that is not how we like things. I'd much rather be able to go grind for my BIS in a grind spot or from a boss on repeat, and have it drop from there and then augment it with runes (Guild wars 2, diablo and other games) or with crystals (How this game used to do it, as well many other games) and have that be a direct upgrade path. This way every major spot could have a piece or pieces of gear that you could grind for, that drop at best stats but are rare to obtain.
I dont know if there is a way to "Fix" this system. Maybe making accessories not blow up and function much more like the armor and weapons, That'd be a good start but it overall just feels like a bandaid
i agree here.
I was primarily referring to the initial spots and content not the mid-high end Spots. The adaptation of these spots would probably suffice.
Ultimately, I just want the power ratio between low level PvE, where you one-shot everything, and high lvl PvE to be closer, so that you still have a reasonable sense of progression without making the old PvE content completely irrelevant.
For sure!
That's the idea.
Well written. I sure hope devs see this soon and make a mental note! =3
I had already feared that this might be true. But then I don't understand how other MMORPG's manage to adapt power creep. A good, if not perfect, example would be WoW. The dev's have done a level squish and power squish twice so far.
Of course I know that WoW and BDO are very different and the comparison can be difficult, but the basic structure of MMORPG's that have a strong vertical progression should be largely the same.
So I don't think it's impossible.
It's not impossible and for the most part it would be easy to scale down PvP damage.
The skill damage reduction for all characters is already in place when you press K and look at your skills. It will already tell you how much your BASE damage is reduced by when translated to PVP damage. All PA has to do is globally increase that PvP damage reduction amount and BOOM. PvP is slower, more methodical, and the powercreep issue is resolved...
THE ONLY thing I'm not sure about is by how much to decrease the PvP damage. What would be fair? What would feel good? I have no clue. That's more of an issue for GLabs and the playerbase to test and discuss. But I do know how to go about reducing the damage. It is possible, and it is easy.