I suggest a 20 min Cooldown on karma getting influenced by Gear. About the same duration as a war Dec, but the person can still bomb if they want afterwards.
Or
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threads about DFS and karma bombing need to be stopped. you all need to understand that the current system is the best system. if there was a better one, you would see it implimented already.
No property staking, no enhanced respawn timers, no pve servers, no bounty vindictive system....
yall need to understand that if you grind a spot, and get pvp'ed by another player who is stronger than you, you can just stick around until you win the spot, because he cant kill you forever. or if you detest PVP, you never need to flag up.
if the gap in strength and skill between you and him is too great and you cannot win, its up to both of you to realize that one of you belongs in a different area to grind optimal. grind areas are phased and tiered, so there is a spot for everyone on the spectrum. PA even gave us multi servers to quell the masses and give a fair chance.
if someone is stong, talk to them and tell them they belong in a higher/harder place, not playing in the mud with you.
Catering to the strong is how it should be. In an MMO thats been out for several years now, it is quite easy to get started and to the same level as the lower end of strong players. No new player should EVER be able to beat an experienced one, 5 months of gameplay shouldnt beat 5 years. But for soem reason these weak players seem to think they are entitled to the best grindspots, despite being at the bottom of the food chain. It is absolutely ridiculous and shows the terrible attitude of modern society where everone wants the same thing but doesnt want to work for it.
I couldn't agree more. It's all these entitled newbs grinding Blood Wolf that think they are entitled to kill mobs of their appropriate level and stats. Don't these players know there are higher level players that don't belong in the area besides obtaining the quest items?
These newbs should BOW DOWN to the higher gear score players and give up their rotations. Can't they understand, it's the ONLY WAY? They are so entitled they think they have the right to grind these areas too.
Uggg so much entitlement.
I left the game when the gear meta was grunil and came back a couple of months ago, since then I have been consistently playing daily and got up to 650gs.
I play as a Witch, it's hard for me to win a DFS if I don't outgear them, which never happens, plus they don't even need to outgear me if their class has a grab.
It's very funny to see all the "strong" players going to low GS requirement zones to grind or whatever believing DFS is mandatory and always being the ones to force low GS players out by any means so they can grind. It's funny as well that these player do it in regular servers and call you a griefer when you refuse to duel them.
I mean, you want to pvp for your spot, go Arsha or accept the consequences of going red if you repeatedly one shot someone. Don't ask for PA to change the system to one that favors you more just because you want to keep killing in regular servers without consequences.
Don't get me wrong: I accept DFS's knowing they will one shot me, I don't karma bomb, but you guys have to understand what happens when you win the "duel", if one can call fighting against someone that hass 100+ GR less than you a duel, and staying in the spot, which you call wrongfully "your spot".
The low geared player has to switch channels, and after the delay between switches that player will possibly run into another high gs player that will one shot him for sure because he is in "their territory".
I dont really see how PA can find a solution for this that caters everyone, but if I have to choose between making it easier for a new player or for a veteran player, I will for sure hep the new player because without an influx of new players a mmo is dead and if new players have to channel switch on CD because there are big fishes in every channel, wonder what that player will do in a week or so when he's unable to grind and advance since the only option they have to grind is 1hr of Marnis, considering they have the gear to do so, or dueling people with a much bigger GS than yours and dying in less than 1 second, when you are not PKed on sight.
So, for the moment all I can say is that if you want to duel for spots without karma loses, go Arsha and if you see a new player trying to grind be a bit gentle and try to talk it over, ask how much time he has left instead of going all frenzy and kill them.
Or kill them and accept the consequences of the karma loss until they change the system, at the end of the day it's your choice since you are the one that decides when to flag and kill someone and how many times.
Just have servers like season servers, without having to worry about PvP and some PvP servers not only one , where you have 20% more loot or something to reward pvp players. Right now Arsha has 50% but its because the server is very contested. More PvP servers with a bit less % drop increase would be good! :)
Personally I think the best solution here is to look into marni's time. I made a thread about it which you can visit here:
https://www.naeu.playblackdesert.com/en-US/Forum/ForumTopic/Detail?_topicNo=26530
The concept:
You can convert your Marni's time to Agris fever and you can convert your Agris fever into Marni's time. This I think is very fair and balanced because you would be going into a private server at the cost of your Agris, at least for bonus time but for those who don't need or want to, they could convert Marni's time into Agris, further giving them motivation to grind longer. I think this is a win-win on both sides. You're basically rewarding both sides in their own way.
I don't think they can implement any kind of fix to prevent players from abusing the karma system but they can improve the environment in the event that bad behavior starts to appear.
The system is designed by trolls for trolls. The problem is in the Development Staff rather than the Player in the game. Today I encounted exactly this(OP) and have also emplored this same strat in the past because a player with a ton of gear comes on the scene not even to grind; just to atk players and grief.
So it's being used maliciously by these same players, (PEN)trolls, now out of spite and nothing else as a means to control resources. And Pearl Abyss caters to this mechanic of trolling by creating a penalty for dying while negative karma: Loss of items.
The amount of trolling in Black Desert Online, from Development, has made this game's purpose even more apparent. Simply to cause waste and loss continuously. This is turn prevents players from obtaining "game ending" statuses which only benefits profiteers.
No one forces ANY player to engage in PvP. This game isn't full time, always on Player Vs Player like a true PvP RPG would be. The goal of this PvP system isnt to protect us from trolls. It's to enable trolls...
You know what would solve this? If half the channels got turned into PvE only channels. And the other half got turned into Karma Free channels.
Every Sixth Channel was a PvP channel when this game was actually about ...gameplay.
I left the game when the gear meta was grunil and came back a couple of months ago, since then I have been consistently playing daily and got up to 650gs.
I play as a Witch, it's hard for me to win a DFS if I don't outgear them, which never happens, plus they don't even need to outgear me if their class has a grab.
It's very funny to see all the "strong" players going to low GS requirement zones to grind or whatever believing DFS is mandatory and always being the ones to force low GS players out by any means so they can grind. It's funny as well that these player do it in regular servers and call you a griefer when you refuse to duel them.
I mean, you want to pvp for your spot, go Arsha or accept the consequences of going red if you repeatedly one shot someone. Don't ask for PA to change the system to one that favors you more just because you want to keep killing in regular servers without consequences.
Don't get me wrong: I accept DFS's knowing they will one shot me, I don't karma bomb, but you guys have to understand what happens when you win the "duel", if one can call fighting against someone that hass 100+ GR less than you a duel, and staying in the spot, which you call wrongfully "your spot".
The low geared player has to switch channels, and after the delay between switches that player will possibly run into another high gs player that will one shot him for sure because he is in "their territory".
I dont really see how PA can find a solution for this that caters everyone, but if I have to choose between making it easier for a new player or for a veteran player, I will for sure hep the new player because without an influx of new players a mmo is dead and if new players have to channel switch on CD because there are big fishes in every channel, wonder what that player will do in a week or so when he's unable to grind and advance since the only option they have to grind is 1hr of Marnis, considering they have the gear to do so, or dueling people with a much bigger GS than yours and dying in less than 1 second, when you are not PKed on sight.
So, for the moment all I can say is that if you want to duel for spots without karma loses, go Arsha and if you see a new player trying to grind be a bit gentle and try to talk it over, ask how much time he has left instead of going all frenzy and kill them.
Or kill them and accept the consequences of the karma loss until they change the system, at the end of the day it's your choice since you are the one that decides when to flag and kill someone and how many times.
"It's very funny to see all the "strong" players going to low GS requirement zones to grind or whatever believing DFS is mandatory and always being the ones to force low GS players out by any means so they can grind. It's funny as well that these player do it in regular servers and call you a griefer when you refuse to duel them."
Firstly, as a disclaimer, in my experinece, most actual "strong" players are not in low GS areas. In my experience, the "strong" players are in Evlia Quint Hill, Hexe, Gyfin Underground. The actual strong players -- you mentioned a "100 GS" gear gap, which would mean 720+ GS -- won't be wasting their time in low GS areas, UNLESS for Treasure Pieces. Also, if you're called a griefer for refusing a duel -- that's pretty toxic. But where you there first? Where they there first? IMO, if they were there first, and you entered the spot, then they asked you for duel, but you refused, I'd say yes, you are the griefer in that scenario. But if you were there first, then nah. No grief, DFS is not mandatory, it's optional, and if you were there first, you're at the disadvanatge mostly, so makes sense to refuse. They have nothing to lose while you do.
That out of the way, this to me, is the perfect reasoning behind how the devs currently design low GS areas to be very close, sometimes more, profitable than high GS areas. Places like Centaurus can produce more silver per hour than spots that require much, much higher GS -- take Ash Forest, for instance. You can find global averages on silver per hour on Garmoth.com, suggested to take a look and you'll see Centaurus -- a 100 AP zone, out-silvering spots that require 280+ AP.
What the devs need to do -- and this is expressed in other threads as well -- is to respect players' time and effort by making high GS zones significantly better than Centaurus. This will reduce the amount of "strong' players in low GS zones and actually make progress more rewarding.
That being said -- You are claiming you can be "one shot", but know that at your 650 GS, you very likely have very low DP...and that low DP can be "one shot" (I suspect "one-combo'd, as people often conflate the terms "one-shot" with "one-combo" a lot here) by as little as 269 AP, or even less. My suspicion is that those players you're encountering aren't that much high GS than you, most, if not all, of the time. But it is hard to say without hard evidence....anecdotal evidence like "but I get one-shot" has too many questions surrounding it to tell, but it doesn't really matter. My point is that High GS Spots need to be improved over low GS spots - Centaurus as the benchmark for low GS spots....this is just logical.
I dont really see how PA can find a solution for this that caters everyone, but if I have to choose between making it easier for a new player or for a veteran player, I will for sure hep the new player because without an influx of new players a mmo is dead and if new players have to channel switch on CD because there are big fishes in every channel, wonder what that player will do in a week or so when he's unable to grind and advance since the only option they have to grind is 1hr of Marnis, considering they have the gear to do so, or dueling people with a much bigger GS than yours and dying in less than 1 second, when you are not PKed on sight.
"...if new players have to channel switch on CD because there are big fishes in every channel, wonder what that player will do in a week or so when he's unable to grind and advance since the only option they have to grind is 1hr of Marnis"
This quote is bollocks. There are SO many viable grind spots now. SO many grind zones, and each of those zones having multiple viable rotations. When you multiply that by the number of channels -- no, the "only option" being Marni's is 100% a false statement and misinformtation. A new player has so, so many grind spots to choose from with Season Gear -- All the potion spots by themselves opens up, what, 50+ grind roations or so? Or more? Nah, bullcrap -- a new player can "grind and advance" outside of Marni's 100%, more often than not, not even encountering a single PVP encounter in 90%+ of their gameplay. New players ARE NOT confined to one or two spots -- they have ALL the Pot Spots, Centaurus, ALL the Map Spots, even non-Treasure spots at low GS, like Polly Forest make 300ish mil per hour. Sorry, but your quote is a common MYTH than gets spread, and it's disgusting, really. The level of misinformation there is tilting, actually. Considering End Game players have -- what, 5 at most -- grind spots to choose from. And that silver per hour difference isn't even that much, on average, compared to low GS, but the effort + dedication to reach end-game gear (I'm talking 715+ GS) is mountains more than TRI Tuvala with a PEN Tuvala and couple TETs.
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I mean, you want to pvp for your spot, go Arsha or accept the consequences of going red if you repeatedly one shot someone. Don't ask for PA to change the system to one that favors you more just because you want to keep killing in regular servers without consequences.
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Exactly. It's the actual system and it's not for nothing.
Pkers just want to force dfs because they don't want to be red. Easy for them...
But the same way pkers blame griefers or karmabomb, in the other hand there are players coming on YOUR spot when you're already there and don't have to change. He wants to dfs just because he wants to kill you and take YOUR spot! You refuse DFS and they call you griefer after PKing you.
DFS is not a rule and will never be, and that's good because it's just an easy way for pkers to avoid consequences made by the system.
And when I read in this topic "the most geared has to stay and the lowest should go to a spot that suits him", who the hell are you to tell somebody he should move? When I farm at Mirumoks and not at Orcs because I'm most optimized for there, it's already the good spot for me. So why an overgeared comes and wanna dfs me there?
Of course I refuse! I'm there, so he can switch server! That's what I do when I see a spot taken: I switch, I don't bother and interrupt the farm of another! So why pkers keep bothering us?