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UTC 12 : 52 Jul 24, 2024
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#Suggestions
Remove/Rework Trade Item Restrictions for tagged characters
May 8, 2024, 23:20 (UTC)
1519 6
Last Edit : May 8, 2024, 23:20 (UTC)
# 1

Family Name: Celyraa

Region (NA/EU): EU

Suggestions/Comments: The restrictions to move trade items on tagged characters doesn't serve a purpose anymore and should be removed or reworked.

As the game has changed in recent years being able to hide trade items on a 2nd character is not a desirable method to use as very few people actually move trade goods by hand and even less then think or care about the risk of losing them on death enough to want to cheese it by hiding a very small amount on their tagged character.
Meanwhile the restrictions hinder normal gameplay for people who do lifeskills on a tagged character. Especially the restrictions to store imperial cooking/alchemy and to store/sell fish make no sense. Being able to create trade goods/fish on a tagged character only for them to get stuck in their inventory with no way of using them without untagging is ridiculous.

In the game's current state there is nothing gained from being able to move trade items on a tagged character compared to moving them on a not tagged character, but the restrictions punish every player regardless.

My proposed solutions are:
-Remove the restriction entirely or
-if that's unwanted by the developer's design philosophy, change the restriction to limit trade items to one tagged character and prevent the other character from picking up/moving them while the 1st character carries any. This would treat the two tagged characters as one character in terms of trading ability.
Last Edit : May 9, 2024, 02:37 (UTC)
# 2

This should apply to all non-backpack trade goods (fish, kermes beetles (if they still exist), margoria treasure, ancient coins, etc)

135 1132
Lv Private
Picklenose
Last Edit : Jun 12, 2024, 20:07 (UTC)
# 3

Imperial boxes don't even change in value if you move them from one town to another. Restricting tagged characters from turning them in never made any sense

Last Edit : Jun 14, 2024, 11:26 (UTC)
# 4

no. tagging is supposed to be a small gimmic, and is not a free reroll to flavor of the month class. stick to your main , then you dont have those problems.

tagging should have way more limitations, to be honest. its already very overtuned. you see zerkers and maegus everywhere.

A good idea would be that you can only tag characters that have finished the whole mainstory (Calpheon, Mediah, Valencia, Kamsylvia, drieghan, loml, etenral winter and odraxia) So people have purpose to redo mainstory on alts.

Last Edit : Jun 14, 2024, 19:40 (UTC)
# 5
On: Jun 14, 2024, 11:26 (UTC), Written by JuicyJanna

no. tagging is supposed to be a small gimmic, and is not a free reroll to flavor of the month class. stick to your main , then you dont have those problems.

tagging should have way more limitations, to be honest. its already very overtuned. you see zerkers and maegus everywhere.

A good idea would be that you can only tag characters that have finished the whole mainstory (Calpheon, Mediah, Valencia, Kamsylvia, drieghan, loml, etenral winter and odraxia) So people have purpose to redo mainstory on alts.

Just shut up already.  

135 1132
Lv Private
Picklenose
Last Edit : Jun 14, 2024, 20:38 (UTC)
# 6

I remember recently, accidentally crafting like 600 imperial cooking boxes and being tagged because it was done on my main character since everyone has the same lifeskill level now. You can't put it in storage while tagged and it's just so miserable. I had to untag my main as a result.

I hope PA fixes this at bare minimum. But like you guys say, if there's no backpack to it, it shouldn't count.

183 1915
Lv Private
Eriane_Elis
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