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#Archer
Archer Quality of Life Improvements and other Suggestions
Jun 5, 2024, 02:01 (UTC)
3445 4
Last Edit : Feb 7, 2025, 21:18 (UTC)
# 1

Intro

There are 4 main suggestions in this post.

1. Reducing the recoil from specific skills.

2. Remove Light's Path and replace with Light's Trail for self buffing.

3. Some minor skill changes for consistency and usability.

4. A proposed Breath skill simplification/rework for better self-peel and utility.

 

Recoil

The main contributor to this fatigue for me is Archer's "recoil" from certain skills. Most of Archer's skills move him backwards varying distances. While some combos can minimize this movement, after using several skills, you often need to readjust your position. This is more of an issue at stationary grind spots and bosses, but can be quite annoying at pack-to-pack grind spots as well. It feels like this mechanic forces unnecessary effort by constantly requiring position corrections. It is good that skills like Radiant Explosion, Uproot, and Flow: Echoes of the Call to have some backwards movement, but not all skills should have this. Please consider removing/reducing the recoil and the falling over animations from these skills.

 

Video demonstrating the recoil for these skills:

Crossbow (Pointless knockbacks)

• Earth Shatter

• Bolt of Radiance

• Double Tap

• Wrath of Nature

Greatbow

• Radiant Explosion (Backstep after landing)

• Full/Grand Bloom (Wobble after second attack)

• Marked Bloom

• Spear of Sylvia

• Flow: Light's Trail

• Flow: Echoes of the Call (Wobble after attack)

Fixing Self Buffing with an upgraded Light's Trail

My issue with our self buffs centers around Light's Path. The +10 AP buff is torture to maintain as it requires stutter stepping. I think I've come up with a somewhat elegant solution to replace it. In it's place I would put Flow: Light's Trail with the following changes. In addition, a common complaint within the Archer community is feeling slow without BSR's attack speed buff, this change would address both issues.

• Rename Flow: Light's Trail to Light's Trail

• Activation condition: RMB (Usable from Crossbow)

• Alternate conditions: F after Low Sweep, LMB after Radiant Explosion

• Skill changes: Add super armor. Reset the cooldown after using a chainable ability (Luthraghons, Radiant Explosion, etc). It should be a consistent filler ability. 

• Attack Speed +15% for 10 seconds when using the skill.

 

Other Skill Changes

• Change Earth Shatter's Keybind to E and allow it to be usable from Greatbow. No one uses Exhale.

• Remove the "Q" Keybind from Watcher. Change Spear of Slyvia to just Q. It feels really nice to press after Marked Bloom, but the keybinds being inconsistent is weird.
• (Note) This opens up Shift+Q to make Double Tap always available. Would love to see the skill buffed in addition to this. 

• Remove the forward dash from using Spear of Sylvia -> Luthraghon's Call. (Inconsistent with other skills)

• Allow Meteor Dive to cancel Double Tap.

• Add Instant Luthraghon's Call after Double Tap, Radiant Explosion, and Righteous Smite.

• Allow Piercing Light to be usable from Crossbow with the default keybind.

• Allow Low Sweep to be usable from Crossbow while Earth Kick is locked with the default keybind.

• Allow Full/Grand Bloom to be usable from Crossbow with the default keybind.

• Allow us to disable the double tap directional key input on Glide. Accidental inputs are annoying.

• Allow us to use Shadebound Beam from crossbow to switch into Greatbow. 
• Split Tactical Strike into two skills, the roll as the main skill (Tactical Roll) and the knockdown shot as flow (Flow: Tactical Shot). Fixes the PVE i-frame issue and lets us choose when to use the KD in PVP. 

Breath Skill Change

The breath skills are generally quite bad outside of using Steady Breath for movement. In a fight, be it PVP or PVE, you do not have time to switch your choice of "breath." These different breaths are too weak on their own to be useful and should be combined into a single defensive/self-peeling skill.

• Remove Exhale and any sort of Breath selection.

• Change Breath of the Spirit to a new ability that does an AOE around you. Super Armor. 10 second cd.

• Enemies take a small amount of damage, a Knockback, and the 20% attack/cast speed slow. 

• You and allies in the radius are healed for 500 HP. 

• If the skill is unlocked, it will trigger at the end of Steady Breath, if not it can be used from Quick Slot. (Like how Sunfall gets triggered by Earth Shatter)

• Change Steady Breath to always grant the 300 HP heal and 10% Movement Speed for 5 seconds buff. 

Last Edit : Jun 20, 2024, 17:17 (UTC)
# 2

sorry to say but we can just delete the class, or most likely change game lol

Last Edit : Jul 4, 2024, 19:44 (UTC)
# 3

PA, please consider these suggestions. At least the recoil and skill chaining section. Grinding at stationary spots would be improved so much. 

This was deleted by the writer.
Last Edit : Jul 16, 2024, 05:42 (UTC)
# 5
  1. True, the recoil is really annoying and didnt play past season on mine
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